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Old Feb 21, 2012, 04:44 AM   #2361
jiikoo
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One more clarification.

CivIII_DYP_202x_xtras.exe. This file is for those who has PTW -mod Double Your Pleasure version 201x.
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Old Feb 21, 2012, 06:22 PM   #2362
SamJ
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Grr..

Seems I'm missing the longboat unit file too, because the game crashes whenever I or an NPC builds one.

Help?
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Old Feb 22, 2012, 06:35 AM   #2363
Moosezilla
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Yes just replace w/Longship (ie place contents of LS folder into LB folder and rename .ini) remove LB .ini first. This is a fix that does not use the grafics of LB but it works.
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Old Feb 22, 2012, 06:26 PM   #2364
SamJ
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Thanks! I appreciate the help
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Old Apr 22, 2012, 12:02 AM   #2365
stonecoldx3
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I downloaded and tried playing the mod but I've run into a problem. I started up a game as the Chinese but the population for my capital city capped at 2 and I wasn't able to expand any further.

Maybe there's just new mechanic with this mod that I'm missing, but I don't understand how I'm supposed to expand. It takes 3 food per citizen, and I had founded my city on a grassland, so my capital was making 2 food, and both my citizens were working grasslands making 2 food. So I'm working 6 food but also using 6 food per turn so my city is experiencing 0 growth and is capped at 2 citizens, and since it takes 2 citizens to make an Asian clan settler I don't see any possible way to grow or build anymore cities.
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Old Apr 27, 2012, 06:15 PM   #2366
PaGe
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You have to built a hardy clan, that only costs 1 citizen. Food is something really rar at RaR before getting irrigation. Or you research techs like domestication that shows you new food ressources.
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Old Apr 28, 2012, 02:50 PM   #2367
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RAR game is no play without any food bonus.
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Old May 16, 2012, 01:51 PM   #2368
Kal-el
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I think it's awesome that people are still playing this mod. It's nice to see the effort was well worth it.
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Old May 16, 2012, 02:36 PM   #2369
Jorsalfare
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Quote:
Originally Posted by Kal-el View Post
It's nice to see the effort was well worth it.
You bet! I've played RAR for years, and it was the reason I got into modding - which made me realize how much work it is to put together a mod. My own (unreleased) mod is based on RAR, so it lives on......
Thanks a lot!
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Old May 16, 2012, 02:39 PM   #2370
Carwyn
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Quote:
Originally Posted by Kal-el View Post
I think it's awesome that people are still playing this mod. It's nice to see the effort was well worth it.
It's one of the best Civ mods ever. We played it MP for ages and loved it. It made Civ worth playing.

So, thanks!
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Old Jun 04, 2012, 04:48 PM   #2371
MeisterGoat
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Good afternoon/afternoon analogue!

I love me some RaR from time to time, but one thing that breaks the immersion for me is the fact that the music plays completely out of period - the one same industrial era song plays, over and over again. No choice, no items, final destination. I realize most players have their own playlists, but I rather like the Civilization 3 music, and would love to see the music play as intended, era-by-era. How would I go fixing that, in the latest/last version? Thank you very much for your time and your patience.
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Old Jun 05, 2012, 06:42 AM   #2372
Moosezilla
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If you look in the Civ3-Creation & Customization,find Tutorials,References,and Guides, Within that it has a TR&G library w/two music threads. Welcome,Meistergoat!
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Old Jun 05, 2012, 06:57 AM   #2373
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Quote:
Originally Posted by Kal-el View Post
I think it's awesome that people are still playing this mod. It's nice to see the effort was well worth it.
Hi Kal-el, its great that you are still reading Civ 3 posts, so I can say a very big thank you very much to you and the DYP/RAR-team for this mod. In my eyes this mod is the most important mod ever done for Civ 3 and it had a very strong influence on my epic mod CCM.

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Old Jun 05, 2012, 04:48 PM   #2374
MeisterGoat
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Thank you so much, Moosezilla! Both for the welcome and the tips!... I probably should've checked there first, but for some reason I thought it was a RaR exclusive thing. My bad. Anyway, thanks again!

Civinator, agreed wholeheartely. CCM? Mind providing a link for the curious?
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Old Jun 05, 2012, 05:02 PM   #2375
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Quote:
Originally Posted by MeisterGoat View Post
Thank you so much, Moosezilla! Both for the welcome and the tips!... I probably should've checked there first, but for some reason I thought it was a RaR exclusive thing. My bad. Anyway, thanks again!

Civinator, agreed wholeheartely. CCM? Mind providing a link for the curious?
Today, you only have to look in the "Civ3 - Completed Modpacks" of CFC three threads deeper to find that mod.
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Old Jun 05, 2012, 05:14 PM   #2376
MeisterGoat
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Fantastic - technology is truly an amazing thing. And given that I'm certain I've tried the usual ways to get music working - all the music before is in the Sounds/Build folder, properly named - and still get Industrial music for some odd reason, perhaps it will help my mind destress... It is strange though. It's almost like the RAR folder is reading everything but the Sounds/Build section.
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Old Jun 07, 2012, 04:12 AM   #2377
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Quote:
Originally Posted by Kal-el View Post
I think it's awesome that people are still playing this mod. It's nice to see the effort was well worth it.
I got the urge to play this mod recently, so I reinstalled CIII just for it. I don't think I've ever been to this subforum and seen this thread on the second page.
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Old Aug 04, 2012, 06:43 PM   #2378
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unfortunatly i keep crashing when i build swordmen
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Old Aug 05, 2012, 10:31 AM   #2379
Moosezilla
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@jimkirk:there is a solution but I don't know exactly, do you get a message first? Custom is "file not Found" if so change out unit file for sword(s)man, or just rename file to match message.
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Old Aug 05, 2012, 05:03 PM   #2380
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Quote:
Originally Posted by Moosezilla View Post
@jimkirk:there is a solution but I don't know exactly, do you get a message first? Custom is "file not Found" if so change out unit file for sword(s)man, or just rename file to match message.
but how do i do that?
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