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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#2361 |
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Chieftain
Join Date: Jan 2006
Location: Finland
Posts: 89
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One more clarification.
CivIII_DYP_202x_xtras.exe. This file is for those who has PTW -mod Double Your Pleasure version 201x. |
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#2362 |
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Chieftain
Join Date: Feb 2012
Posts: 4
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Grr..
Seems I'm missing the longboat unit file too, because the game crashes whenever I or an NPC builds one. Help? |
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#2363 |
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Grognard Warlord
Join Date: Aug 2007
Location: Canton of Roaring Waste
Posts: 952
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Yes just replace w/Longship (ie place contents of LS folder into LB folder and rename .ini) remove LB .ini first. This is a fix that does not use the grafics of LB but it works.
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#2364 |
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Chieftain
Join Date: Feb 2012
Posts: 4
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Thanks! I appreciate the help
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#2365 |
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Chieftain
Join Date: Apr 2012
Posts: 1
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I downloaded and tried playing the mod but I've run into a problem. I started up a game as the Chinese but the population for my capital city capped at 2 and I wasn't able to expand any further.
Maybe there's just new mechanic with this mod that I'm missing, but I don't understand how I'm supposed to expand. It takes 3 food per citizen, and I had founded my city on a grassland, so my capital was making 2 food, and both my citizens were working grasslands making 2 food. So I'm working 6 food but also using 6 food per turn so my city is experiencing 0 growth and is capped at 2 citizens, and since it takes 2 citizens to make an Asian clan settler I don't see any possible way to grow or build anymore cities. |
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#2366 |
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Warlord
Join Date: Aug 2006
Location: Germany
Posts: 245
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You have to built a hardy clan, that only costs 1 citizen. Food is something really rar at RaR before getting irrigation. Or you research techs like domestication that shows you new food ressources.
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#2367 |
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Crazy forever
Join Date: May 2004
Location: None of the above
Posts: 5,154
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RAR game is no play without any food bonus.
__________________
Currently playing Torn City, a crime related online game. http://www.torn.com/1515251 |
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#2368 |
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Deity
Join Date: Nov 2001
Location: Washington DC
Posts: 4,827
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I think it's awesome that people are still playing this mod. It's nice to see the effort was well worth it.
__________________
Designer of the Double Your Pleasure Mod and Rise and Rule, Check them out the latest version at Rise and Rule for C3C and DocT's 1.04 pre-Beta |
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#2369 |
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Warlord
Join Date: Jan 2011
Location: Kingdom of Norway
Posts: 149
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You bet! I've played RAR for years, and it was the reason I got into modding - which made me realize how much work it is to put together a mod. My own (unreleased) mod is based on RAR, so it lives on......
Thanks a lot! |
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#2370 | |
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Prince
Join Date: Apr 2004
Posts: 460
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Quote:
![]() So, thanks!
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~ Carol |
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#2371 |
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Chieftain
Join Date: Jun 2012
Posts: 9
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Good afternoon/afternoon analogue!
I love me some RaR from time to time, but one thing that breaks the immersion for me is the fact that the music plays completely out of period - the one same industrial era song plays, over and over again. No choice, no items, final destination. I realize most players have their own playlists, but I rather like the Civilization 3 music, and would love to see the music play as intended, era-by-era. How would I go fixing that, in the latest/last version? Thank you very much for your time and your patience.
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#2372 |
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Grognard Warlord
Join Date: Aug 2007
Location: Canton of Roaring Waste
Posts: 952
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If you look in the Civ3-Creation & Customization,find Tutorials,References,and Guides, Within that it has a TR&G library w/two music threads. Welcome,Meistergoat!
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#2373 | |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Quote:
In my eyes this mod is the most important mod ever done for Civ 3 and it had a very strong influence on my epic mod CCM.
__________________
Wise men discover tourism. War becomes obsolete. |
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#2374 |
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Chieftain
Join Date: Jun 2012
Posts: 9
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Thank you so much, Moosezilla! Both for the welcome and the tips!... I probably should've checked there first, but for some reason I thought it was a RaR exclusive thing. My bad.
Anyway, thanks again!Civinator, agreed wholeheartely. CCM? Mind providing a link for the curious?
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#2375 | |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Quote:
__________________
Wise men discover tourism. War becomes obsolete. |
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#2376 |
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Chieftain
Join Date: Jun 2012
Posts: 9
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Fantastic - technology is truly an amazing thing.
And given that I'm certain I've tried the usual ways to get music working - all the music before is in the Sounds/Build folder, properly named - and still get Industrial music for some odd reason, perhaps it will help my mind destress... It is strange though. It's almost like the RAR folder is reading everything but the Sounds/Build section.
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#2377 |
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You're always right.
Join Date: Jul 2003
Location: Murfreesboro, TN
Posts: 8,836
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I got the urge to play this mod recently, so I reinstalled CIII just for it. I don't think I've ever been to this subforum and seen this thread on the second page.
__________________
I've found the symbol that holds the mysteries of life together. Behold: : ) : |
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#2378 |
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Prince
Join Date: Oct 2003
Location: brooklyn, n.y.
Posts: 480
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unfortunatly i keep crashing when i build swordmen
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"set phasers to kill" beam me up |
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#2379 |
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Grognard Warlord
Join Date: Aug 2007
Location: Canton of Roaring Waste
Posts: 952
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@jimkirk:there is a solution but I don't know exactly, do you get a message first? Custom is "file not Found" if so change out unit file for sword(s)man, or just rename file to match message.
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#2380 |
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Prince
Join Date: Oct 2003
Location: brooklyn, n.y.
Posts: 480
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but how do i do that?
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"set phasers to kill" beam me up |
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