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#61 |
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Wise Man
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I hope then, that I can provide you some high quality stuff this summer!
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#62 |
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Magical Unicorn Historian
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Is there be a War of the Worlds-style Martian civ with Tripods and the like?
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"Learn to shorten your reach! If your foe can come close enough to negate your striking power, all stratagem is lost and when all stratagem is lost, the battle is lost."-Commander Farsight South of OT, there is no law. South of the Chamber, there is no God. |
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#63 |
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nobody
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If not in LW then certainly in one of the later scenarios.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#64 |
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Chieftain
Join Date: Sep 2010
Location: I hail from C-bus of Ohio :D
Posts: 24
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#65 |
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Wise Man
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I pretty much gave up panicking the second time I lost it all, and had to recreate it.
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#66 |
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Chieftain
Join Date: Sep 2010
Location: I hail from C-bus of Ohio :D
Posts: 24
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Ouch, nvm then... It was only a joke.
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#67 | |
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nobody
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Quote:
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#68 |
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Chieftain
Join Date: Jul 2012
Posts: 2
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So. where are we at with this mod? Still in production?
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#69 |
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nobody
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__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#70 |
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Steamin' Monkey
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Currently biq building just now but I have a working version and merely polishing the brass at this point, although there is a lot of brass to polish - mainly civilopedia, wonder graphics, building large and small. Most of the rest is done units32, resource graphics, units added, techs added (including graphics), terrain graphics, map, cities all done. Not long to go so please stay with us for the public beta.
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WIP: A spot of Steampunk with your Civ3 Scenarios Escape From Zombie Island 2: The Remake The Super Civ Scenario |
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#71 | |
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Chieftain
Join Date: Jul 2012
Posts: 2
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Quote:
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#72 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,516
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Hi, i tried to pm Kingarthur, but he appears to not be accepting pms. I might as well mention what i was writing here then:
Due to some issue here i would like all work by me used in this mod to be taken out. I tried to search for it, found nothing, so probably no work by me was being used anyway (therefore no harm done). I cannot reconcile with the negative, so am requesting my work to not be used. Thanks, and sorry for any (not probable) inconvenience caused...
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#73 |
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Steamin' Monkey
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Ok, no worries Kyriakos. I will ensure that I don't use any of your works in the mod.
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WIP: A spot of Steampunk with your Civ3 Scenarios Escape From Zombie Island 2: The Remake The Super Civ Scenario |
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#74 |
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Writer
Join Date: Oct 2003
Location: Thessalonike, Greece
Posts: 20,516
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Thank you, and sorry for any problem, it was not due to you.
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βῆ δ᾿ ἀκέων παρὰ θῖνα πολυφλοίσϐοιο θαλάσσης· (he walked silently on the edge of the loudly heard wave-breaking sea) Iliad A:34 CivIII my graphics library 28x 1x Decade Award
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#75 |
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Grognard Warlord
Join Date: Aug 2007
Location: Canton of Roaring Waste
Posts: 958
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Lost, awaiting rescue, Where are you Stanley?
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