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#1 |
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The inglorious Ratskull
Join Date: May 2009
Location: near Munich
Posts: 122
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The Civ2 Terrain Theory Thread
1Hi Folks. (Introduction) Last edited by Nicheal; Apr 23, 2012 at 09:50 AM. |
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#2 |
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----Evertonian----
![]() Join Date: May 2005
Location: Cardiff
Posts: 1,066
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I'm glad my mistakes inspired you to look for a better system
I realise I can do too much of the infrastructure work from the start and that takes away some of the fun for the player. I would highly recommend checking out John Ellis' Seize the Crown for a really innovative terrain system. I have tried using terrain in different ways in my more recent scenarios. For example in A Soaring Spirit I used special food, shield and trade terrain squares to ensure major historical cities would have the resources to grow, whilst historically minor cities would be less powerful. I also used a terrain type called Colony Site to mark out potential city sites. This was to ensure the whole map got used and there would be tension between the nations for prime sites. I would like to do more to use John Ellis' concept of ploughing land to prepare it for farming. Definitely something to give more thought to! |
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#3 | |
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The inglorious Ratskull
Join Date: May 2009
Location: near Munich
Posts: 122
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Quote:
![]() Yes, i criticised you already, you did so in "Aeterna Civitas II". But you could release a damned Sandwich, and your "Fortress Europe" would be genius anyway... ![]() And i will criticise ever, that 60 Technologies are already given, all Infrastructure is already placed, all Improvements are already built, that is no Fun. That is much Work for the Modder, hope he has Tastatur (Keyboard!) Combinations anyway, but it is much Work, which is unnecessary, cause this much Work is no Fun for both. For sure, there are Dozens of Possibilities to use Terrain, you surely did, another Guy perhaps did better than i did, but i told you now, and thats all. Terrain shouldnt be static, should be the "Art of creating a Realm". I will look at John Ellis and steal what i can...
Last edited by Nicheal; Apr 23, 2012 at 09:40 AM. |
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#4 |
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----Evertonian----
![]() Join Date: May 2005
Location: Cardiff
Posts: 1,066
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I wasn't try to imply your idea wasn't innovative, just thought John's system might inspire you further
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#5 |
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The inglorious Ratskull
Join Date: May 2009
Location: near Munich
Posts: 122
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-sneef- really?
![]() Looked at. Might have to play, to understand quite enough. "My Way" of Terrain Theory is quite done, McM. As you could see in my TCC Scenario(Link!) of Cruzan Colony. There i took Theory to Level right now. Thanks for showing me John Ellis and his Scenario! Greetings
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#6 |
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Warlord
Join Date: Jan 2010
Location: Kingdom Württemberg
Posts: 207
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Dude, your introduction speech rocks. Somehow one will always fall back to the classics, that have some feel. I cannot describe it. Maybe the wurd "true" from the metal scene fits in best here. About your terrain theory, yeah, why not. I like that Idea!
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#7 |
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Prince
Join Date: Oct 2002
Location: Athens, Greece
Posts: 327
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Interesting. Worth contemplating. I have a couple of questions for later.
__________________
Formerly known as velerephont266 "everything flows" -Heraclitus Mess with the bran, get eaten by the chicken. |
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