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#1661 | |
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Warlord
Join Date: Oct 2010
Location: Chile
Posts: 152
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Quote:
![]() Much appreciated
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#1662 |
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Chieftain
Join Date: Nov 2005
Posts: 30
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Having played 4 or 5 Civ5 games, i'm back to Civ4. One of the (many) reasons is your great work. Being used to BUG&BULL, i cant stand the lack of information in the interface of Civ5.
So the question is, are you going to further devolop it? If yes, i have two small requests: - Clickable buildings list in city screen (to civilopedia). And maybe some visual information that the building is obsolete (in the pop up, or with the name in other color maybe) - Some visual hint in the map that a city has the 'avoid population growth' activated, and a message when a city can grow but has the limit on (happines>0). It is very annoying when you forget it, and discover that a city could have grow for some turns. And again thanks for your work. Civ 4 is one or two steps closer to perfection becouse of you! |
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#1663 |
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Disarmingly Charming
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You know, I was playing the other night and had an idea. It would be nice if there was an icon on the city bar that showed when a city could whip something. That way you wouldn't have to go into the city screen to see when the city was ready. I often miss the CivAlerts in all of the excitement when I'm playing.
I could probably do this myself, but I've become quite
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#1664 | ||||
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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![]() At some point, yes. I've been meaning to address this more formally lately as it's been a long time since I added any features, but I do want to keep working on it. Real life just has other designs on my time at the moment. Quote:
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![]() These are all great suggestions! I wish I had the time to work on it right now.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#1665 |
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YaoCuauhtli
Join Date: Aug 2004
Location: California
Posts: 176
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So far I haven't seen any changes on Scouts and Explorers. They should automatically have the sentry promotion so they can scout quicker and avoid danger.
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#1666 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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That would involve altering the gameplay rules which BUG does not do.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#1667 |
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Deity
![]() Join Date: Dec 2008
Location: Canada
Posts: 7,176
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How feasible would it be to add a feature that would also add the turn number (as well as the current dates that are already included) to manual and automatic saves?
Or is there already a way to do this that I'm unaware of?
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Some of my [39] online games: Daily Round Bullpen Have a question concerning AI behavior? Look no further! |
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#1668 |
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Live 4ever! Or die trying
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That should be dead simple. The HOF mapfinder creates a save name in python and then creates the save. The only hiccup might be that the 'default' is created in the exe and we cannot get at it via python.
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#1669 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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I doubt we can affect the regular autosave, but it should be doable by changing AutoSave.py in CustomAssets/Python/BUG.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#1670 |
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Warlord
Join Date: Oct 2010
Location: Chile
Posts: 152
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Hello. I think it would be a good idea if there is an option (or button, whatever that works best) to automate the city governor to stop growth when hittin the happy cap. It is really tedious to press/unpress the button for each city each time the happy cap changes. Just an idea.
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#1671 |
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Chieftain
Join Date: Oct 2011
Posts: 3
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Hi all. First, I want to say "Kudos!!!" to the hard-working modders who have made BUG, BULL & BAT such great mods to use!
![]() I've been playing Civ IV for a long while and only recently added those mods and have found them really useful for my games - don't know how I lived without them before! With that said, I'd like to suggest something that would make BUG & BULL much easier to use. The reason I say that is that sometimes it's a little hard to figure out what something does or what an icon means, and the help files aren't always clear on what something does. An example is the colored circles in the BFC that show up when I left-click on the city bar. I had to dig around a bit here to find out what the colors meant & why they were there. Those hover tool tips in the BUG Options screen do help in some cases, but it didn't in the colored circles, nor explained how to get those circles, which I only found by accident. So my suggestion is as follows: Add screenshots showing the various screens that have had new info/changes and have hover tool tips over each icon/button/section explaining what it does/means and where to set it in the Options screens. For example, the main game interface would show every possible item, and if you wanted to know what one little icon in the advanced scoreboard means, hovering over it gives you the tool tip about it. Similar screenshots could be done for other screens, such as the Domestic Advisor, Espionage, the colored circles in the BFC, etc. Perhaps these could be added as a separate Tutorial file which could be called up if needed. Or maybe a section of a screenshot could be added to each part of the BUG options screen showing what screen the option affects & with its own tool tips (perhaps as a clickable button to bring up that screenshot portion)? These are just my ideas right off the bat as a fairly new user to BUG & BULL, but I do think that having something like this would make them much easier to use & understand without having to dig around for some of the info like I've had to with those colored circles. I'll be the first to admit that I don't know all that much about whether it would be too hard to do this, but it seems to me something worth considering. Thanks for reading this far & keep up the great job, modders!
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#1672 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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We tried this early on by including a help file with BUG by hitting ALT + SHIFT + F1 if I recall correctly. This became quickly out of date as we added new features.
The problem is that many of the features required several hours to several days to build: discussion, code, configuration, options screen juggling, text, translations, etc. Creating a screen shot, updating the help file, etc. adds more time to it, meaning fewer features. Plus it's not so fun doing the help file. ![]() I do agree though that those color circles in the BFC on the map are quite cryptic. One simple solution would be to include a description of why it is colored so in the hover text for the plot. When there is a build available, I believe I added the text for it. But the others such as needing a road for a resource or that the tile isn't worked but is improved, etc. aren't mentioned. I'll keep this in mind if I return to Civ4 modding which I would really like to do. Edit: That being said, if anyone wants to try their hand at being a technical writer, we'd gladly accept some help. You'd gain some valuable experience learning a well-paying skill you could put to use in your career.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#1673 |
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Prince
Join Date: Nov 2005
Posts: 511
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What I find useful to have is when unhappy face expire (from the whip, draft etc) so I can release the growth again. Or maybe put in other way - there should be a message when city with stopped growth gets more happy then unhappy faces.
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#1674 |
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Warlord
Join Date: Apr 2011
Location: Germany
Posts: 139
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Inspired by this thread:
http://forums.civfanatics.com/showthread.php?t=449451 Basically, unit selection, especially late-game sucks. It's slow and inconsistent. Can it be fixed? And would that be a subject for BUG/BULL? I happen to have a bit of free time in January, and would offer to look into it myself - some C++/python practice never hurts. Anyone here knows what would be required, and where I should start looking? Last edited by K.Murx; Dec 20, 2011 at 02:01 PM. |
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#1675 | |
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Live 4ever! Or die trying
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Quote:
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#1676 |
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Warlord
Join Date: Apr 2011
Location: Germany
Posts: 139
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My post, then issues are mentioned by ahcos and vicawoo. And is that feature in the "stable" version (or rather, what was stable roughly dive months ago)? Because on my system, it still takes about a second to select, e.g., 30 infantry during the late ages.
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#1677 | |
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Live 4ever! Or die trying
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Quote:
It is slow because it redraws the entire unit plot list after every click ... unit icon, select highlight, promo highlight, can upgrade, current action, GG star, etc. We changed the code so that it keeps track of what is currently on the screen and only draws / hides the things that change.
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#1678 |
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Legendary Builder
Join Date: Nov 2005
Location: Munich, Germany
Posts: 2,003
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A counter for the upcoming resolution/secretary votes displayed in the main interface would be nice. I know Cybah has done it for his BASE mod...
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Current: Like a Sir!, Rise of the Pasha [K-Mod] Finished: DMI series: DMI II - The Tale of Snaga (Space Race Victory as Vassal of Roosevelt !) , DMI III - Casanova (1832 AD Diplo Win) , DMI IV - the Grand Line (1635 AD Conquest Win on Emperor) , DMI V - Fata Morgana (2024 AD Conquest Win Emperor True AW) , DMI VI - The Mearas (~1900 AD Diplo Win @Monarch), DMI VII - Celebrity Deathmatch , DMI VIII - The War of Wrath , DMI IX - The Vampire Lord and the Tower of Mastery (FfH2) , DMI X - A noble way to Deity , DMI XI - Hyborem's Whisper (FfH2) , DMI XII - Imhotep's Legacy , DMI XIII - The CTON, DMI XIV - The Code of Junil (FfH), DMI XV - Gorgeous Cathy (BULL Mod) (currently on hold) "Choice. The problem is choice." (Neo) |
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#1679 |
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...
Join Date: Jan 2008
Location: ...
Posts: 73
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For the BULL mod, I think having an option that will toggle between the city bar display colours from indicator of the growth status of the city (which it is now) and the civilisation colour would be nice.
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My username is an old username that I used 4 years ago, when I had that political view. The username I normally go by on the internet is now T.c.w7468. |
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#1680 |
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Prince
Join Date: Nov 2005
Posts: 511
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Is it possible a reminder to be set and a message to be shown when AI civ acquire a certain tech? I can see through espionage when an AI research the tech I am interested in, but I need to check the tech adviser to look if it disappeared from the list of the techs the AI would buy (which means it already bought or exchanged it)?
Edit: Also when I choose a civic on the civic screen it shows how much the upkeep will cost; is it possible to show the main numbers from the financial adviser screen too? Will it increase the beakers/commerce/hammers/units upkeep etc. You can count them manually so this should not be a game changer. Last edited by Handel; May 29, 2012 at 05:26 PM. |
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