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#41 | |
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King
Join Date: May 2003
Location: Amsterdam
Posts: 862
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[OT: I lied, one more comment about the name :-). Bohemian comes from French Bohemien, which (according to our good friend Wikipedia) was the name given to gypsies by the French because they (the gypsies) said that they came from Bohemia, which I think was a kingdom back then. I am aware that the Czech Republic is larger than Bohemia, one of my good friends is Moravian so she is quite sensitive about the issue :-). I just figured that it would be a bit like Holland / The Netherlands, where the former is also just a former county in the latter, but internationally seen as synonymous... Anyway... Screaming orange pumpkins it is, then?]
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O, and happy queen's day!
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Silliness is just misunderstood creativity - Happily playing Civ4 on linux using wine! |
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#42 |
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Deity
Join Date: Apr 2006
Posts: 2,013
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Good luck guys. This will be an interesting game.
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Best threads on the forum: Sisiutils ALC's: priceless entertaining and educational Flouzemaker in stories and tales: Legendary hilarious Madscientist for the most crazy games evah!!! Seraiel replay #5 a historyof heroes for the biggest game ever (and I do mean big. No bigger. No it is HUGE! )Check them out. |
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#43 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Ok, I started a common thread for both teams in here .It is basically to store all the common talk ( will probably move all the RR16 talk in RR15 thread to there when I get time ), the ruleset , and to discuss whatever issues the game needs in a non-spoilerish way
![]() BTW when you have a team name ( if you still are going to do so ) post it there
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#44 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,071
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hmm feels like huge step back in the rules now... basically meaning we can use everything... be it espionage for stealing, diplomacy, bulbing even teching through scientists once we aquire caste or writing.
to me feels like biggest question now is how to get writing. |
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#45 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,841
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No new techs until an AI gets alphabet. We badly need copper and get ready to hammer our neighbours.
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Do not despise the pig for having no wings, for who is to say it will not become a dragon |
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#46 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,931
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- 100% cash after getting these techs: Fishing, Agri, Wheel, Hunting, Mining, Myst, AH, BW, Masonry, Pottery
- No Rep civic before Constitution - No research build Roster: lymond (up) LKendter (on deck) timmy827 vranasm pigswill vanatteveldt Time to start discussing the game...
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Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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#47 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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Since I'm up, I will throw up some thoughts now and a quasi-plan:
First, let's confirm a team name. I believe we have a few votes for "Screaming Orange Pumpkins" 1) I think first thing is to move the warrior first and then discuss. At first I was opposed to settling for the Gold, but I'm willing to consider it based on the warrior move. There's really only one place to move him of any consequence and that is 1SW. If a resource is revealed - unlikely - next to the gold we may want to discuss using 2 moves to settle 1S of the plains hill. Furthermore, if we commit to that move, the warrior will have a chance to move further SW to reveal the area around the riverside plains hill which would require the same number of settler moves. Only worth it obviously if good food is revealed. This would open up a second city back on the phants. 2) Again, all that is a longshot. The gold is going to be good for us one way or another. However, I'm still very much primarily sold on settling on the phants. 3) Tech pat of Mining>BW initially seems a no-brainer. Gilgs has fine starting techs. Mining>BW will significantly increase production potential and open up the UU if copper is revealed, which we want to see regardless. 4) Tech path from there is probably not worth discussing much. I doubt I play past BW anyway. POT is a good option, but we might want Fish first for the bonus. Masonry will probably be key as well. 5) Worker turn - move to improve corn first, then either mine PH or move to riverside grasshill to chop/mine depending on BW. 6) Further exploring - After the initial move SW, I suggest the warrior scout first towards the gold to reveal all surrounding tiles and a bit south, then move West and back north to reveal the surrounding area. Roughly a 10 tile radius. I think the first TS should be 20 turns, then we can settle on maybe 10 to 15 turns as the norm. This should allow BW to finish and the first improvement. Although probably not necessary in the first couple of TS, since this game is a bit more competitive than usual, we might adopt a practice that I use on my SGOTM team uses in which we break up TS for reports/evaluations. This allows the team more interaction during a TS and ensures we make fewer mistakes and adjust to unexpected surprises. Again, my first move would be just a Turn 0 warrior move 1SW and then post screenshot/save for discussion before proceeding with full TS. Additional thought: I doubt anywhere we settle in the vicinity will be a long-term Bureau cap. Looks fine for early production. A solid Bureau commerce cap will be important for this type of game methinks, so it should be something to consider as we explore.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
Last edited by lymond; Apr 30, 2012 at 09:15 PM. |
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#48 |
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King
Join Date: Nov 2007
Location: Sunnyvale, CA
Posts: 629
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All the plans for this set sound good (will check back in after the warrior move). Most importantly, on board with the nickname. (Not SIP, mind you).
And on the longer term - Not sure that the Bureau cap is as important here. In a normal game the value is not just the 50% Bureau bonus itself, but that it multiplies with "special" research multipliers you don't get in every city (Academy, monasteries, Oxford). Gold doesn't have the same extras except for Wall Street which comes later than all the above. If we expect to do a lot of bulb and trade finding a dynamite GP farm could be higher priority. Obviously we'll have to evaluate trading once we find out who the neighbors are. |
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#49 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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Timmy - In this case, our Bureau cap will be a gold city. Bureau boosts commerce which in turn boosts gold at 0% tax. Market/Grocer/Bank will be our Oxford...so to speak. This will be invaluable. Any way to maximize our gold output will be key here, and Bureau will boost it considerably even without Wall Street, which I expect we will never come close to reaching. I agree though that a GP farm will be very important to, if not least to produce GMs.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#50 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,071
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have to agree with basically everything L said... we should move the warrior and post screenshot
The crucial part is achieving Writing since then we can start teching through scientists. We're creative and libraries are cheap. We are NOT forbidden to try teching ourselfs as I understand the rules now. We should discuss Great Wall for Great Spy as first great person. Gilgamesh is THE primary EE leader, complication being how to get to PH. If we shot for Great Wall masonry will probably be tech #3 right after BW since TGW times are always very tight. I would be even the mind not losing 2 turns for the gold if the intent is to build Great Wall, since timing means everything and 2H center tile is more important. |
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#51 |
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King
Join Date: May 2003
Location: Amsterdam
Posts: 862
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Warrior 1SW seems like no brainer. There is coast next to the gold, so SE will reveal seafood at best.
Let's move it and post another screenie? --- We are allowed to self tech, but that will be tough before writing, with no slides, spies, or scientists. We should not pop any huts that we can keep for ourselves until after the basic techs and if we can block any huts it might be worth it to pop it with a scout or worker after the initial phase. Great wall makes sense for a lot of reasons: we will be expanding like mad, the great spy will provide some science points, and it is probably the only useful wonder that we are allowed to tech (with pyramids Rep being out and creative making the 'henge useless). However, it will be tough to get as we are not industrious and start without myst or mining, so timing and a bit of luck will be essential. Do we have any plans after the initial teching burst? Save on gold and hope that someone will tech alphabet soon?
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Silliness is just misunderstood creativity - Happily playing Civ4 on linux using wine! |
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#52 | |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,071
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Quote:
I think one thing that can make all the difference between 2 teams is when first AI gets Alpha. This is pretty random usually. |
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#53 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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We might want to pickup Myst before Masonry. Yeah, technically we don't need it, but it is something we can actually tech so might as well take the bonus on Masonry. We're heading straight to BW, so we can chop the GW.
Kinda wishful thinking on hoarding huts. I rarely play with them, but if I do it's usually a rush for them. Only way is if our city blocks off a portion of land to the AIs. I really wish huts and events were off though. I'll go ahead and move the warrior since there is really only one option and post a screenie now. I'll be away most of the day.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#54 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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Here's the shot and save:
Spoiler:
As expected, not much to look at. I'm all for SoE now. We can possible place a city to share corn and work gold later. General note: We want to settle good cities, ofc, but I think we should try to keep things as compact as possible to keep maintenance low as we expand. Anything to maximize the amount of gpt we produce.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#55 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,071
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yeah settle on phants... the land looks a bit shallow
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#56 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,841
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If we're going for Gwall its worth considering masonry>BW, start Gwall asap and add some chops after BW.
__________________
Do not despise the pig for having no wings, for who is to say it will not become a dragon |
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#57 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,931
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Settle on elephants
__________________
Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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#58 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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I'll play a bit later this evening. Looks like SoE is favored.
I'd prefer BW first to get those hills up. Also want to get that first settler asap before GW. Honestly, on this level we should have a good shot at GW. Sometimes the AI gets lucky on GW but there's not much you can do about it. Mids might be good for Police State at times. Oh...when worker arrives he will put 1t into road on the way to corn.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#59 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,573
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Man, I hate huts. No point in them. Only hut I ever saw was the first one we popped with the Cap. Soon run into AIs with there Scouts running around gobbling up all the huts I never saw.
Anyway, Settled on Phants and fired up a worker. Good news is another corn presented itself for the cap, which allows us to food share with a second city. Bad news is that the surrounding land is a bit sketchy for food, but at least we see another gold. So, we met this friendly chap after a couple of turns - from the south: Spoiler:
He can always make the early game interesting Then this joker appears to the west of our borders: Spoiler:
Here's a view of the land to the North around cap: Spoiler:
and to the south: Spoiler:
I've put our first warrior on spawnbust duty and the second is moving west to scout that area. I put a settler as placeholder, although I'd like to get him out asap...we can chop him soon. I'm inclined to settle where a marked a dotmap to allow foodshare and gold. This allows us to proceed to settle Phants/Pigs/Gems further southwest for what appears to be a full land block. Appears to be at least 2 cities to north that may be worth settling as well. No clear cottage cities viewable -except way south. However, there may be some flood plain action due west. I'm more concerned with food/production with the first couple of cities anyway as I figure we will need an early war. At least we have 2 AIs which means one at least should go for Alpha at some point, although I find Willie and Rag don't often beeline it. However, anything can happen and the fact that these jokers likely luck hutted may speed up Alpha. Oh...and, of course, showing Bronze may affect our settling pattern, but I really hope to get that gold up to the west asap. I'm hoping Bronze pops in our cap. Edit: I'm adding an interesting screenshot that shows the Dutch Border to the west not far from that stone Spoiler:
Rag's culture is still out of view, but I expect he's just south of these dyes somewhere. Dutch could be a good early target, but we may want to neuter Rag asap.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
Last edited by lymond; May 01, 2012 at 06:13 PM. |
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#60 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,931
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- 100% cash after getting these techs: Fishing, Agri, Wheel, Hunting, Mining, Myst, AH, BW, Masonry, Pottery
- No Rep civic before Constitution - No research build Roster: lymond LKendter (up) timmy827 (on deck) vranasm pigswill vanatteveldt
__________________
Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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