Advertisement
Civilization Fanatics' Center

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Hall of Fame Discussion

Notices

Reply
 
Thread Tools
Old May 01, 2012, 06:54 PM   #1
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,665
G-Minor XXVIII

ImageWhile the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Victory Condition: Domination (though all victory conditions must be enabled)
  • Difficulty: Immortal
  • Map Size: Tiny
  • Map Type: Inland Sea
  • Speed: Marathon
  • Leader: Germany (Bismark)
  • Opponents: Any
  • Version: SV8 (1.0.1.511)
  • Date: 1st to 16th May 2012
The earliest finish date wins, with score as a tiebreaker.
Ozbenno is offline   Reply With Quote
Old May 01, 2012, 06:55 PM   #2
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,665
As suggested by vexing in the Gauntlet Suggestion thread.
Ozbenno is offline   Reply With Quote
Old May 01, 2012, 11:45 PM   #3
vexing
knows
 
vexing's Avatar
 
Join Date: Dec 2010
Posts: 2,668
Images: 3
barb army fun.

extra challenge: win without founding berlin.
vexing is offline   Reply With Quote
Old May 02, 2012, 11:10 PM   #4
S.K. Ren
Prince
 
Join Date: Apr 2010
Location: Henderson, NV
Posts: 348
Would that even be possible? You'd need... a lot of luck and... a little bit more luck... and finally a deal with the devil.
S.K. Ren is offline   Reply With Quote
Old May 03, 2012, 11:50 AM   #5
Lord_Bubu
Chieftain
 
Join Date: Jan 2012
Posts: 61
Isn't "Immortal" a little too hard for a "minor" gauntlet?
Lord_Bubu is offline   Reply With Quote
Old May 03, 2012, 03:31 PM   #6
vexing
knows
 
vexing's Avatar
 
Join Date: Dec 2010
Posts: 2,668
Images: 3
marathon pace is at least -2 difficulty,
domination with germany compounds that further.

it's really not too difficult to complete this challenge.
vexing is offline   Reply With Quote
Old May 03, 2012, 04:54 PM   #7
Arnold_T
Prince
 
Arnold_T's Avatar
 
Join Date: Dec 2009
Location: Canada
Posts: 347
Images: 1
Hey Bubu,
yeah, I thought the same thing, but I think Vexing right. I have more Diety losses than wins, and all of my Diety wins are with Bismark, marathon speed, so this is definately doable at Immortal. I'm going to found Berlin though!
Arnold_T is offline   Reply With Quote
Old May 03, 2012, 06:59 PM   #8
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,665
Quote:
Originally Posted by Lord_Bubu View Post
Isn't "Immortal" a little too hard for a "minor" gauntlet?
Tiny map, marathon speed and a favourable leader makes it a minor fit.
Ozbenno is offline   Reply With Quote
Old May 10, 2012, 03:35 AM   #9
TyfoonTurk
Warlord
 
Join Date: Feb 2011
Posts: 200
just to set a first time, got t112

teched only luxuries
TyfoonTurk is offline   Reply With Quote
Old May 10, 2012, 08:32 AM   #10
ColinTH
Prince
 
Join Date: Feb 2011
Location: Bedford
Posts: 441
Images: 6
By my standards at least, I say well done to you Tyfoon Turk, I managed turn 114.

I only found two ruins the first was a unit upgrade and the second an Indian scout beat me to it! I must say though, I had alot of luck from the barb huts, they mostly gave me units. I can't imagine doing any better than you no matter how many times I try!

EDIT - Ignore what I said about the ruins, I had three attempts at this challenge and got mixed up, I pcked up three or four ruins one of which gave me a useful map which outlined Delhi.

EDIT - I never play games like this and being as I am a stupid old git, I really did think that being on gold income minus would disrupt the fighting capabilities of my troops (der), Now that I know different (through trial and error) I might be able to approach this type of differently.

latest - finnish in 97 turns. I didn't get culture from any ruins, so I imagine the top guys will beat 90 turns!!

Last edited by ColinTH; May 10, 2012 at 06:00 PM. Reason: update
ColinTH is offline   Reply With Quote
Old May 10, 2012, 05:59 PM   #11
vexing
knows
 
vexing's Avatar
 
Join Date: Dec 2010
Posts: 2,668
Images: 3
that can be improved upon. it's a matter of setting up a sufficient army, then generally you'll want to bait your opponents 3-4 warriors out of their capital and kill them off, then recover and capture their capital. since it's marathon there's little worry of them spewing more units in the meantime.

i recommend archery, since you pretty much have to get through the 3 warriors it's the easiest way to handle it safely. it also opens up barb archer spawning (and they're even stronger than your base archers).

sub 80 is possible.
vexing is offline   Reply With Quote
Old May 10, 2012, 06:20 PM   #12
ColinTH
Prince
 
Join Date: Feb 2011
Location: Bedford
Posts: 441
Images: 6
Quote:
Originally Posted by vexing View Post
that can be improved upon. it's a matter of setting up a sufficient army, then generally you'll want to bait your opponents 3-4 warriors out of their capital and kill them off, then recover and capture their capital. since it's marathon there's little worry of them spewing more units in the meantime.

i recommend archery, since you pretty much have to get through the 3 warriors it's the easiest way to handle it safely. it also opens up barb archer spawning (and they're even stronger than your base archers).

sub 80 is possible.
Good stuff vexing, this is all news to me, I just gather a huge army and suffer unimaginable casualties (this is a consequence of playing dual games), I am sure there is alot for me to learn.

Thanks for the info and good gaming.
ColinTH is offline   Reply With Quote
Old May 12, 2012, 03:13 PM   #13
FeiLing
Deity
 
FeiLing's Avatar
 
Join Date: Jan 2012
Posts: 2,014
Images: 2
Just started and ended my first try:
First ruin on a hill next to a bar camp --> upgrade to spearman.
Attacking the barb camp (on flat plains) on the next turn, the spearman takes 8 damage and the brute 5. Obviously he kills the spearman next turn. What are the odds? I think the estimation was something like deal 7 dmg and take 5. Instead I took 8 and dealt only 5.

...
FeiLing is offline   Reply With Quote
Old May 12, 2012, 07:10 PM   #14
vexing
knows
 
vexing's Avatar
 
Join Date: Dec 2010
Posts: 2,668
Images: 3
Quote:
Originally Posted by FeiLing View Post
What are the odds?
rhetorical perhaps... but interesting.

i think you got the prediction numbers wrong. on immortal a
spearman vs a fortified in plains barb should have been
7.7 vs 8.4
7 spearman base * 1.1 barb bonus vs 6 brute base * 1.4 (-10% for open terrain, +50% for fortified)

which makes the expected damage dealt 5.24, 57% of the time dealing 5 or less,
and the expected damage taken is 5.78, 9% of the time taking 8 damage (the max)
the prediction should have said expected to deal 5, and take 6

for the barb killing blow,
there was a 44% chance of the spear surviving, 56% chance of dying. the odds would have been about 79% chance of survival if the spear had been at 7 hp.
vexing is offline   Reply With Quote
Old May 12, 2012, 09:01 PM   #15
FeiLing
Deity
 
FeiLing's Avatar
 
Join Date: Jan 2012
Posts: 2,014
Images: 2
Quote:
i think you got the prediction numbers wrong. on immortal a
spearman vs a fortified in plains barb should have been
7.7 vs 8.4
7 spearman base * 1.1 barb bonus vs 6 brute base * 1.4 (-10% for open terrain, +50% for fortified)

(...)


yeah, not really used to the low barb bonus on immortal (10%) or deity (0%).
I guess it still was very unlucky to take the maximum dmg (9% chance) and then the spear not surviving (roughly 50:50), so it was less than 5% chance of this worst case scenario

Anyway, failed with the 2nd attempt.

Finished on turn 90 with the 3rd attempt. Unfortunately didn't settle on a hill luxury. That would probably help a lot to reach the 80-mark.

Last edited by FeiLing; May 12, 2012 at 09:12 PM.
FeiLing is offline   Reply With Quote
Old May 14, 2012, 11:09 AM   #16
Sporaticus
Drooling Barbarian
 
Sporaticus's Avatar
 
Join Date: Jul 2011
Location: Under A Rock
Posts: 147
I'll see if I can get one by the 16th. I wonder if selecting Raging Barbarians would be a good idea......
Sporaticus is offline   Reply With Quote
Old May 14, 2012, 12:10 PM   #17
vexing
knows
 
vexing's Avatar
 
Join Date: Dec 2010
Posts: 2,668
Images: 3
Quote:
Originally Posted by Sporaticus View Post
I wonder if selecting Raging Barbarians would be a good idea......
it's about as good of an idea as trying to win without founding berlin.
vexing is offline   Reply With Quote
Old May 14, 2012, 02:37 PM   #18
ColinTH
Prince
 
Join Date: Feb 2011
Location: Bedford
Posts: 441
Images: 6
Turn 78, and I have the last City (Delhi) surrounded, I have 9 warriors, 1 scout and an archer, I need two more positioning moves before I attack against their four warriors and an archer (Garrisoned).
I am thinking maybe 83 or 84 (total) turns to finnish, but instead on turn 90 all my units are dead.
The reason I got stuffed is because on turn 78 they aquired City Walls!
I have to say that was very frustrating!

I know this is not up to the standards of the top players but I have managed a turn 88 finnish.
ColinTH is offline   Reply With Quote
Old May 14, 2012, 03:05 PM   #19
The Pilgrim
Deity
 
The Pilgrim's Avatar
 
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,998
Turn 76 on first attempt.
Played way too conservative. Shouldn't have waited for the second army to join. Could have sub 70. 2 archers+3 warriors + GG are enough to take a capital.
Fun challenge. No rerolling needed. Gotta try again.

BTW, sorry for noobish question, barely played Bismark before. Can archers from barb camps join you too? Got only warriors. All archers died.

Last edited by The Pilgrim; May 14, 2012 at 03:11 PM.
The Pilgrim is offline   Reply With Quote
Old May 14, 2012, 03:48 PM   #20
Tabarnak
Awwright!
 
Tabarnak's Avatar
 
Join Date: Sep 2010
Location: Québec
Posts: 5,516
Quote:
Originally Posted by Sporaticus View Post
I'll see if I can get one by the 16th. I wonder if selecting Raging Barbarians would be a good idea......
Raging barbs don't help at raising the number of camps. Only the number of barbs getting out of camps. So it's only worse.
Tabarnak is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Hall of Fame Discussion > G-Minor XXVIII

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 03:26 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR