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#1 |
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Chieftain
Join Date: May 2012
Location: Rochester, NY
Posts: 28
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New Turn Crash on Granary Completion
I'm running a customized Fallout mod that seems to run just fine. I've played games all the way up to turn 200+, and done multiplayer games. All the files are in order and yet every so often when starting a new game I will experience an inexplicable crash (Windows informs me that "Civ 3 Conquests has stopped working") and the program has to be shut down. This always happens at the start of a new turn, but seems quite random. I have had it happen anywhere from early on in the game, to halfway through the second era.
Can anyone advise? Have you had similar problems running vanilla Civ or a mod? |
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#2 |
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Looking for the door...
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
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Clean up your C Drive and defrag. Add more ram.
Care to share more info on your system?
__________________
There is a town in north Ontario, With dream comfort memory to spare, And in my mind I still need a place to go, All my changes were there. Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes. |
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#3 |
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Chieftain
Join Date: May 2012
Location: Rochester, NY
Posts: 28
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I just noticed your reply, my apologies. I think I ended up killing some background processes that were running my system into the ground, but it worked out alright. Thanks for the advice, though.
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