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#1 |
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Warlord
Join Date: Mar 2012
Posts: 270
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1.53 - Tech tree
Good Morning,
Finally got 1.53 to work, and found something small. Playing Rome, and the tech tree did not pop up at the beginning of the game.... I waited until turn 3 to manually select a tech. Did not off me the chance at the beginning of the game. But after that, it does pop up the icon on the right hand side to indicate I need to select a tech. Last edited by Lrd Dread; May 05, 2012 at 09:12 AM. |
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#2 |
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Deity
Join Date: Aug 2010
Posts: 2,143
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This issue has been noted elsewhere, and hopefully Thal is looking into it and it'll be resolved soon. You can select a tech manually at turn 0 (assuming you've planted your settler), you just have to remember to do so!
Another (related?) issue that I've noticed recently is that I'm getting a fairly large tech boost at turn 0 (usually 15-22 ).
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#3 | |
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King
Join Date: Jun 2006
Posts: 790
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Quote:
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#4 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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The code which displays the "choose technology" notification is in the game core only Firaxis has access to, so I can't directly see or fix the bug. For months I've tried (unsuccessfully) to figure out what triggers that hidden vanilla bug, so I could at least find a workaround.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#5 | |
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Chieftain
Join Date: Apr 2012
Posts: 20
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Quote:
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#6 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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There's vanilla code which can do one of two things, A or B:
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 05, 2012 at 03:06 PM. |
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#7 |
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Chieftain
Join Date: Apr 2012
Posts: 49
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I can confirm I've also had this bug. I just manually select a tech to bypass the problem.
I can also confirm I get a science boost for some of the early techs. I'll pick the tech at turn X, and 1/4 of it will already be filled at turn X+1. Another thing I noticed is say there are 2 techs with the same science cost.. sometimes 1 will take 9 turns, but the other will take 11. Does it actually take that many turns? I can't confirm that as of yet, only what the UI tells me. |
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#8 | |
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King
Join Date: Jun 2006
Posts: 790
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Quote:
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