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#1 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Immortal University 77 - Charlemagne
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.
Here is our Leader: ![]() Here's the opening scene: ![]() The following settings were used to create this map ![]() Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT: To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve. If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs . I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that. We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ). |
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#2 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Abit since made a WB save so if anything is messed up tell me please so i can fix it
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#3 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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A leader I normally avoid so good work forcing him on me
Doesn't look like a particularly abundant start either. Should be interesting!
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#4 |
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Warlord
Join Date: Feb 2009
Location: Connecticut, USA
Posts: 160
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No gold mine start?? Signing on
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#5 |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,372
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What a nice looking leader. Certainly a good choice from RNG.
![]() Tempting to move onto FPH, but this is a sacrifice of two hills. Assuming copper/horses from unforested plain tiles, that tile plus cows and the remaining hill can make up. An uncovered tile west can hold a good resource like cows. Agri -> AH seems a no brainer (especially with Hunting 20% modifier). But then the worker remains idle... Last edited by Tachywaxon; May 05, 2012 at 01:34 PM. |
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#6 |
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Warlord
Join Date: Apr 2011
Posts: 292
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I hate getting leaders who start with techs you can't use at the start.
I don't see a single hill on the screen so you must self tech min, agr, AH, BW and no commerce to boot. This means the worker will sit there doing nothing after awhile. You can't start with BW cause it will take too long and if I go AH and agr there is nothing to do after that as BW is far away. |
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#7 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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I am not an Immortal player.
Of which, I became evident and brutally reminded of, when I grew to a total of 4 cities with 0 RP and 1Gpt and hadn't finished teching TW to get to Pottery. I got out-teched fairly quickly too. I researched Ag->A->AH->F->M->BW->TW-P path Spoiler:
__________________
Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 Last edited by plasmacannon; May 05, 2012 at 05:14 PM. |
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#8 | |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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Quote:
Its a really tricky start. IIRC I went AH, Masonry. Not something I would normally do but I think the commerce from marble and the fact the worker wasn't idle for too long made it worthwhile. |
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#9 |
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Warlord
Join Date: Feb 2009
Location: Connecticut, USA
Posts: 160
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250 BC
Spoiler:
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#10 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,607
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Not sure I'll play it out.
Spoiler:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#11 |
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Prince
Join Date: Dec 2007
Location: Belgium
Posts: 474
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Haven`t played in a while and I played it quick to +- 200BC
Spoiler:
__________________
I'm not so think as you drunk I am. |
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#12 |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,372
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@all
Do you think it's winnable on deity? Spoiler:
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#13 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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#14 |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,372
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#15 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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#16 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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In the worldbuilder saves, all units but the players have been removed so that the game auto spawns the correct AI units to the difficultly you select. I may play this deity or just go with the standard save not sure yet
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#17 |
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Prince
Join Date: Feb 2006
Location: Ingleton, North Yorkshire
Posts: 417
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Ouch!
Spoiler:
Spoiler:
Last edited by pixiejmcc; May 06, 2012 at 05:31 AM. |
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#18 |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,372
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^
Spoiler:
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#19 |
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Warlord
Join Date: Jan 2011
Location: Germany
Posts: 231
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Respect
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#20 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,607
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Quote:
Spoiler:
My behavior left me behind in tech but on immortal that just doesn't matter like it does on deity. #1 land and military security is a tough position to lose once you have it.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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