| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Oct 2007
Location: New Mexico
Posts: 38
|
Train
After searching the archives and not finding a train I put together this unit for my own games. I did not create the animation or the wav. These are fragments found in the RR Guns Dora & Leopold from the French Barbarossa. I make the civlopedia and units32 ikons from drawings I found on a CAD site. They look very much like the animation. Each unit represents about 140 trains of about 80 cars. Enough to move one 1914 Army Corps. I use the unit to handicap the human player. The AI gets RailRoads but for long range redeployment the human player must use Trains.
|
|
|
|
|
|
#2 |
|
Norman Knight
Join Date: Sep 2004
Location: Heart Of Europe
Posts: 4,526
|
File is empty?
__________________
CIV units (conversions): 32 Tanks, Planes and Helicopters in alternate Color - 28 Tanks, Planes and Helicopters in Desert color TERRAIN Graphics: Ares' Terrain Pack - TERRAIN PACK II.: OPEN BETA! --->Preview Thread Download BETA My Sound Library - Other Graphics: Varangian Guard - My Tech Icon Library-- |
|
|
|
|
|
#3 |
|
Little Winger
Join Date: Sep 2010
Location: Minsk, Belarus
Posts: 763
|
Virus?
__________________
72% of evil + 28% of human. |
|
|
|
|
|
#4 |
|
The folly of Man
Join Date: Apr 2002
Location: Monster Island black-sand beaches
Posts: 1,852
|
![]()
__________________
Modzilla!: CFC Thread | Main Forum | CFC Social Group | Facebook Page Civ3 Resources: My latest collection (462) | Halloween | Thanksgiving Civ3 Maps: Hawaii180(2006) | Orange County, CA | Earth Reborn | Hawaii362(2013) Civ3 Unfinished Scenarios: WW4 and The New Civil War - Formerly Amesjustin - |
|
|
|
|
|
#5 |
|
A Crusader
Join Date: Oct 2009
Location: in Special Cave,BatCave
Posts: 453
|
....
|
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Oct 2007
Location: New Mexico
Posts: 38
|
Train
Am trying again. The two buildings I posted, Fighter Command & Bomber Command look all right. So something when making the ZIP file? Checked new attachment. Looks OK.
|
|
|
|
|
|
#7 |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Too bad there is no caravan trade function like Civ2, we could have these running between cities.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
|
|
|
|
|
#8 |
|
Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
|
They're good. They made me think of "La Compagnie des Glaces" (1980-92, The Company of Ice), a French post-apocalyptic series of novels set on a snow-ball Earth where humanity survives under domes and where societies are organized around the omnipresent railway companies.
__________________
Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
|
|
|
|
|
#9 |
|
Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
|
Good stuff. Maybe the movement for Rail artillery? Wheeled, only move on roads?
|
|
|
|
|
|
#10 |
|
Chieftain
Join Date: Oct 2007
Location: New Mexico
Posts: 38
|
My trains are wheeled, transport 4 units and move 6. I allow +4 for units moving along 'secondary transport lines' (roads). So on roads a train moves 24 squares.
The train is necessiary because I severely limit the human players railroads. In my TGW the Germans start with no railroads and 9 trains one of which transports the two German RR Guns, which are immobile. The Germans get two railroad construction units which cannot be replaced and build 'high speed rail' at a rate of two turns in a grassland square. This makes the Germans very careful as to where they build their railroads and trains are always needed to transport units frm the railheads to the front. The computer, unfortunately, will not use trains so the AI starts with a robust rail network. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|