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#1 |
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Chieftain
Join Date: Dec 2009
Location: 6ft under
Posts: 1
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civ editing problem
Hello, I was hoping someone could help me with a problem, I edited my city.txt and rules.txt files to replace some civs, and now whenever a civ runs out of standard named cities and should be going into the generic cities, the game crashes. I replaced the edited files with the standard files, and it worked fine, so I was hoping someone could help me figure out what I screwed up, because I just can't seem to figure out what i did wrong here.
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#2 |
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Lurker
Join Date: Apr 2007
Location: Italy
Posts: 56
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I haven't got a clue about what you messed up, but I'd guess that you can get around the problem by adding a buttload of city names. At least for a while...........could well crash in the end anyway.
__________________
I want to be free. |
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#3 |
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Chieftain
Join Date: Jan 2012
Location: Denmark
Posts: 10
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Did you remember to put '@STOP' at the end of the city list? That might be the problem.
'Adding a buttload' won't help, on the other hand - I have tried putting 50 names in the list, but after no. 30 it still jumped to the extras. |
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#4 |
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Chieftain
Join Date: Apr 2012
Location: Sweden
Posts: 8
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Strange, I have no problems passing 30. I added 60+ names for some of my favorite civilizations and I never seen that. (2.42 and MGE)
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#5 | |
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Chieftain
Join Date: Jan 2012
Location: Denmark
Posts: 10
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Quote:
By the way, Zack, if you're still around, I've thought of another possible explanation for your problem. You haven't accidentally deleted the extras or the line saying '@EXTRA'? That would almost certainly make the game crash. |
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