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| View Poll Results: On a scale of 1 to 5, how is the game? Would u recommend others buy it? | |||
| It should have been called Total Failure |
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4 | 7.69% |
| It is ok but needs a lot of work to be a good game |
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5 | 9.62% |
| It is pretty good, but does have a few minor issues |
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24 | 46.15% |
| It is AMAZING! It is one of the greatest games that have recently been released! |
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15 | 28.85% |
| It is PERFECT! It cannot be improved. It deserves the name Total War |
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2 | 3.85% |
| WHAT EVER YOU DO DON'T BUY THIS GAME |
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1 | 1.92% |
| I'd wait for an issue to be patched/price to go down |
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4 | 7.69% |
| I'd recommend you buy this asap |
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12 | 23.08% |
| Multiple Choice Poll. Voters: 52. You may not vote on this poll | |||
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#41 |
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99% Lightspeed
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Yeah, they changed that for Shogun 2.
Start a campaign on normal, and expect to have a moderately difficult rise to power. Start it on hard, and expect to have your ass whooped over and over again by the smart and aggressive A.I.
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Still Failing to Build an OT Serial Thread Empire
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#42 |
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Warlord
Join Date: Aug 2007
Location: Belgium
Posts: 197
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yes, there is a big gap between normal and hard. On normal i win the campaign fairly easy. on hard its insane
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#43 |
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Horselover Fat
![]() Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 2,798
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Does it demand much more from the PC than ETW?
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Be-beep, be-beep, yeah! |
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#44 |
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Prince
Join Date: Nov 2009
Posts: 513
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I'm not sure, I've never checked. However if you are asking because you are thinking about buying it but aren't sure how well it will run, there is a free demo you can download and that should let you know if you can run it.
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"Come in by the gold gates or not at all, Take of my fruit for others or forbear. For those who steal or those who climb my wall Shall find their heart's desire and find despair" (C S Lewis) You invade this pristine world claiming it as your own simply by your presence. You slaughter innocent animals for their hides and their flesh. You devistate the landscape to build your monuments to vanity, and you call me the monster? --Minecraft Creeper |
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#45 |
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我不会把这种
Join Date: Oct 2005
Location: North Vegas - New Dublin
Posts: 7,582
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If you want it to look nice it does.
If you play on low setting it's fine. High settings on this are = to ultra high in Empire as far as taxing the GPU and processor.
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Very slowly on the march to 10K post |
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#46 |
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Horselover Fat
![]() Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 2,798
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Ok. I've heard though that it's great eye candy, so it's maybe worth of playing later with better equipment and bugs fixed.
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Be-beep, be-beep, yeah! |
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#47 | ||||||||||||
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Deity
Join Date: Nov 2011
Posts: 2,275
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Okay, my first time on this rather old thread, but I've been playing S2 a lot since the Otomo DLC came out and feel ready to give the game a balanced review at long last.
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EDIT: Although it does tend to promote specific, 'balanced' army mixes with less freedom than older games - if your force is too cavalry-heavy and you encounter a typical AI all-Yari army you're likely to get stuck. Quote:
At the same time, the modifier system is too reliant on elements that you have little control over - religion, your daimyo's honour and 'dishonouring treaties' tend to be the big deciding factors, and the system counts you as dishonouring a treaty even if it was the other party that broke it off (and, specific to play as the Tokugawa, there's no way of avoiding breaking a treaty if you want to go to war with anyone after killing the Oda, since you're an Imagawa vassal and can't go to war with anyone except the Imagawa without their say-so). Mostly I find that I tend to have similar relations with every faction as a result, since most modifiers in my favour are blanket ones such as Tea Ceremony or being Tokugawa. One thing that does work well is the fact that the AI seems able to determine whether or not to accept a deal based on its own strategic goals, rather than on whether or not it likes you - I can try begging a very friendly AI for military access, but if the AI knows that that will give you access to a province it wants to capture itself, it will refuse to grant it. Quote:
In this Hojo case, the AI seems to have calculated (correctly) that I wanted peace with the Hojo to concentrate on the repeated threats of attack from the Hattori (as the Tokugawa, I was between the two, and the Hattori were both stronger and closer to my goal of Kyoto), so the Hojo declared war because that's what will make my life difficult, not because it's in the interests of the Hojo to do so. For similar apparent reasons, the Takeda have been my game-long ally, and at war with the Hattori for as long, but even though they have armies wandering around Hattori territory, they aren't actually capturing Hattori provinces or engaging Hattori armies (of course the Hattori will take Takeda territory and destroy their armies, because the Takeda are my allies). Quote:
Rise of the Samurai looks good but somehow I haven't been able to get into it the way I have with the main game and, to a lesser extent, Fall of the Samurai. Quote:
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EDIT: Interesting exception in my current campaign, actually, post-realm divide (the realm divide came late and I had three allies who were Very Friendly, so they're sticking by me for now). My relevant allies were the Takeda and the Kinatakabe (?); the Takeda had been struggling on three or four provinces throughout the game and never doing much to help in my wars. The Kinatakabe were recently-resurrected, presumably as a vassal for the Hattori who recaptured their territory from the Chosokabe (or vice versa, it changed hands several times). I eventually went to war with the Hattori; the Takeda who had been struggling against them on and off for most of the game promptly took a Hattori territory adjacent to my northern border, securing it for me. I didn't expect a lot from the Kinatakabe and their one province anyway. Then the Hattori counter-attacked Oni with their main army (I'd taken it with one of mine the previous turn). They won, but with their military strength significantly reduced, so they withdrew. The Kinakatabe promptly moved into Oni, then went on the rampage. A few turns later they had 6 provinces and the formerly mighty Hattori had one (which I then captured to get the achievement). They also destroyed a large Ito army building near Kyoto. Quote:
EDIT: I found a really annoying example of rule-breaking today. A naval battle between large fleets of bow kobaya that I should easily have won. Except that it was raining (the Hojo AI attacked, so got to choose the weather). My fire arrows were of course greyed out and unusable. I lost the battle because the same rule didn't apply to the Hojo, who kept sending flaming arrows into my ships in the rain. Quote:
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Other thoughts: Missions: I miss the political feel from Medieval and Rome, that missions were being handed down and their success or failure would have consequences in terms of political influence. There's no equivalent of the pope or senate, and no adverse consequences for failing missions. The rewards also tend not to vary very much. Tech trees: I'm not a fan of the agent/general tech trees - I'd prefer the organic traits system of the older games. Traits do still occur, but these feel very mechanical and deterministic (a metsuke who's good at apprehending will at some stage become Vicious, say), and variety is limited. Negative traits appear to no longer exist (except in association with positive ones), with the sole exception I've encountered that sometimes a general will develop an 'eye for the ladies' that reduces map movement. I like being able to choose from a random selection of retainers, but again after a very short while you'll have seen all the available options. Agents overall are handled better than in past TW games - they each have multiple effects, and all have at least two ways of levelling up passively by being embedded in armies or left in provinces, which is slow but low-risk. Because of their multiple roles, they actually get more varied traits and followers than their older-game counterparts (in contrast to generals), but I still prefer organic levelling to the new system. Last edited by PhilBowles; Jan 01, 2013 at 10:40 PM. |
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#48 |
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Warlord
Join Date: Aug 2007
Location: Belgium
Posts: 197
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im not gonna reply to everything, but how is this:
"Well, this game commited the mortal sin that instantly kills any semblance of immersion in a strategy game : different standards for human and AI players." any different from Civ? Also, realm divide is introduced to keep the game intresting. i have almost never finished a rome/medievall 2 or empire campaign. I was too powerfull halfway and steamrolled everything, so the fun to take more provinces was off. or to wait untill 1800 in empire to win. Although it could be designed better, so that at least a few allies stick with you all the time (in FOTS, all shogunate clans form up against all imperial ones at realm divide). negative traits still exist (although you are right the variety has gone way down). and there are still missions. only not as many as in rome/medievall For the moment im playing a FotS co-op campaign with a friend
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#49 | |||
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Deity
Join Date: Nov 2011
Posts: 2,275
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The problem is that, while other games have elements to help balance the AI that feel in-keeping with the game world, realm divide feels mechanical and, critically, is done in a way that's inconsistent with the game's setting. This is why it's so much easier to swallow in FotS than in Shogun 2 - in Fall of the Samurai realm divide works along the lines of the real-world civil war the game represents. Nothing equivalent to Shogun 2 characterised the Sengoku Jidai, nor would it have made sense. The Tokugawa shogunate would not have been established without an alliance with the Oda clan, and the establishment of a strong Shogunate ended the conflict, it didn't prompt other clans to take up arms against the Shogun. I think a similar effect that would work better in-game would simply have been to have the Ashkigawa Shogunate as a more active player, and one whose relationship with the player is key to the attitudes of other AIs (along the lines of Medieval 2's Pope). They'll make allies; attacking them is likely to lead to a large number of the remaining factions taking up arms against you, and so forth. This would also bring the game back to a point where it's about becoming Shogun, rather than about accumulating provinces; as it is Kyoto is just one of a number of victory provinces, with a couple of incidental perks. Quote:
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#50 |
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Sufflavus et crinitus
Join Date: Oct 2011
Location: Home sweet home
Posts: 3,601
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Shogun 2 is my first and only TW game so far, and I love it. I love living on the edge and having all my provinces spawning rebels which I defeat in desperate sieges with overwhelming odds against me (for a couple turns only, more and it gets boring). I love building up a well-balanced army or spam a cheap one if I'm desperate (for example, with amphibious landings on the two provinces surrounding your undefended capital while the four unstoppable stacks are away). I love being on the limit of mental breakdown while coordinating agents and armies to prevent enemy advance and interception at the same time that I'm rushing my army back to defend a critical spot and attacking that key province.
And above all, I love real artillery in FotS (That is artillery except wooden cannons). My records say that my Parrott cannons average more than 200 kills each in sieges against +1000 men forces.
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"I am a Catalan" -Pau Casals. Visca Catalunya lliure! RobertCan't has the cutest avatar on CFC. ![]() Also, I'm a brony. And, since some people don't seem to get that, I AM A MAN. |
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