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#41 | ||
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Kjotleik of Norway
Join Date: Feb 2010
Location: Norway, Europe
Posts: 134
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I must try this approach once...soon!
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Destroying buildings seems aggressive to me, even espionage-buildings. Stealing from the treasury, spreading culture, stealing technologies etc. seems fine by my standards. But where do you stand on the subject of supporting rebels, influencing civics and other "not-so-obvious-warlike-but-still-negative-for-the-leader" things. You could argue that helping a city to revolt would be to actually "help" the population against a tyrant ![]() Quote:
This thread has certainly given me some incentive to try a peacemonger-game in the very near future... I think it would be fun trying to adhere to these self-restricting rules of how to conduct oneself in relation to other leaders... ![]() Yours Sincerely Kjotleik of Norway
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It Contains: - 6 New MapSizes - 3 New GameSpeeds - Some XML Changes - ![]() Watch your back. Friends may become enemies in less time than it takes to draw a dagger! (Kahless)
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#42 |
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King
Join Date: Jul 2008
Posts: 975
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BTW - I just wanted to say I played a coule games under what couldbe called peacemonger rules. Actually it was even more strict than that. I decided to play as an "enlightened" civ. I had to do what was morally right at all times, thus no offensive wars and in a defensive war I had to give cities back to the AI once they surrendered, couldn't use nukes, couldn't use any of the labour civics except emancipation. Anyway, suffice it to say, winning a game by those rules is possible on noble and below, usually, but not higher.
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#43 |
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King
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I am a peacemonger, but my rule is definitely unenlightened. Until a workshop is worth at least 1
3 , I whip like I don't understand how to stop ![]() Edit: In answer to your questions: 1.Slavery is definitely an unenlightened practice as implemented in the game. In real life, I think that there were examples where it was decent (for example, in the Bible, the Jews were supposed to free their slaves after seven years and slaves had quite a few rights. Other examples might be indentured servitude or apprenticeships) because it was often one of the few ways that you could come up in the world and you had the choice to become a slave or not (as far as I know; I could be wrong). 2.When you say "supporting rebels," do you mean citizens with "We Yearn For Our Motherland"? That should be good enough, as far as I'm concerned. If the citizens aren't already clamoring to leave their nation, though, it probably shouldn't count. Maybe you should judge based on how unhappy the city is? 3.Influencing civics causes a turn or more of anarchy and is very temporary. It definitely does more harm than good 4.Things like culture wars that lead to starvation are bad, but if nobody has to starve, you should be fine 5.You can give the city in exchange for peace, or you can give it (or another city, if that would make more sense to the aggressor and you) afterwards as a token of goodwill. Under my own rules, I would then abuse that city for espionage, but an enlightened ruler wouldn't do that. @ noto2: That's an interesting restriction. Did you have to get the pyramids and run Universal Suffrage as soon as you could? Perhaps you consider Representation to be enlightened enough? What about the religious civics? OR sounds like it should be good enough, but maybe you went for Shwedagon Paya for religious freedom? What about espionage? Oh, and what about chopping trees (jungles and forests, just one or the other type)? Without either of those, the game gets much harder, I imagine.
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"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
Last edited by Um the Muse; May 09, 2012 at 09:48 AM. |
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#44 | |||||
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Kjotleik of Norway
Join Date: Feb 2010
Location: Norway, Europe
Posts: 134
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Food for thought!
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Hmm. Perhaps if I wait for the unhappiness from using slavery to disappear before using the whip again, it can be counted as letting the slaves go free after seven years? (they become unhappy when I enslave them - and become happy again once they have ended their seven years of service). Cutting down trees makes the city less Healthy. But if Health comes from other sources, I see no negative effects from it. Jungles actually increase Health when they are cut down. So that is the exact opposite of Forests. Yours Sincerely Kjotleik of Norway
__________________
It Contains: - 6 New MapSizes - 3 New GameSpeeds - Some XML Changes - ![]() Watch your back. Friends may become enemies in less time than it takes to draw a dagger! (Kahless)
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#45 | |
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Chieftain
Join Date: Nov 2011
Location: Georgia
Posts: 26
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Quote:
1. I always pay the tribute, except when it's (rarely) like over 2,000 gold and three techs. And anyway, it's kinda creepy, but Mansa Musa always hates, no matter what game I play... 2. Yes, we had shared borders for a very long time, and since it's RFC, Bismarck took over some of my cities when he "regenerated". I almost never play a offensive war. Nearly all of my wars are defensive, since I always end up being last in land, but I usually get two to three "super-cities", which have, like, 120 production, 500 beakers, and 200-something-odd culture per turn. But if I do get involved in a war, either way, I immediately start churning out units like crazy mad. (oops, it didn't quote right... )
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#46 |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,610
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I've never played RFC, so it seem that Diplo is even more complecated.
The thing about Tribute; When you pay tribute to AI "1" it is considered a trade. So if AI"2" consider AI"1" as his worst enemy, then you just traded with his enemy. Mansa and all that hate may be related to RFC. Usually in most games Mansa become pleased even if he stated annoyed and without me paying any attention to him. He seemm to base his relations with him through trades. I have traded a slightly higher value tech to him and he would go from annoyed to please. Just opening borders with him gets him to cautious. So, does the new AI (Bis) start with diplo points to begin with? For example, does he say when he show up that you have traded with his worst enemy? Or is the diplo screen blank? Either case I would say once he become your new neigbor, it is time to take a new diplo approach.
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Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#47 |
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Chieftain
Join Date: May 2012
Posts: 25
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I've never been able to win diplomatically, and I'm tired of winning via space race. So I'm fairly war monger-y now. Though I've never even tried a cultural a win, maybe I should give it a shot.
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#48 |
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King
Join Date: Nov 2008
Location: Sequim, WA
Posts: 835
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The diplo message that I consider ridiculous is "you declared war on a friend" when I know that I started the rush so early that his scout barely had time to meet the other civ, much less open borders or trade. The military dudes are born loving each other in this game, even if they have opposing religions. On the other hand, you have to give Tokagawa your first-born child to get him to trade fishing with you.
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#49 |
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Chieftain
Join Date: Nov 2011
Location: Georgia
Posts: 26
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I know, right? The AIs are always so greedy when it comes to techs. For instance, they'll offer me 200 gold for Composites (when they haven't started researching it yet) and next time ask for 5300 gold for Lasers.
And of course, whenever I make a good trade with somebody, it turns out to be unhelpful with somebody else, and in this way I end up being hated by half of the civs and greatly admired by the other half, even though they won't help me in wars. |
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