Current (SVN) development discussion thread

Partially, this is why I hate, hate, hate that people are seemingly trying to make City States something viable.
Because it does have it's uses for a player, but ultimately, it's encouraging bad behavior on part of the AIs as well.
Having cities 1-2 tiles from one another, sometimes overlapping in the BFC by standards that would make a lot of players cringe.
The AI doesn't know that it gets benefits from City States only if it's settles close, currently. I plan to change it so that it knows when it's a good idea to adopt the civic, but I won't make the civic or plans to adopt the civic change settlement behaviour. It's meant to accomodate civs that already settle closely and not the other way around.
 
Well, there are two kinds of civs in RFC (and therefore in DoC) that were for a long time City States :
the Mediterranean ones, Greece, Phoenicia for example.
And the "same culture but mainly autonomous" ones, Italy and Maya are good examples. India during the middle ages would also be a good candidate, but they usually don't exist in game at that time.

Therefore, since these two kinds of Civs are very different in their nature, the bonus should IMO help all of these : for example -20% distance maintenance and +1 :food:, +1 :commerce: and +1 :hammers: on each city tile.
 
you're wrong about that... greece and phoenicia's "city states" were exactly like italy and maya's. there were a number of cities that were all independent and usually competing, often at war. its just through the long perspective of history that we lump them all in together.
 
Oh, that's an oversight then, could you give the coordinates?

Noviy Port is the North Westernmost Tundra plot which still belongs to Siberia. I really love the name of regions!
 
Noviy Port is the North Westernmost Tundra plot which still belongs to Siberia. I really love the name of regions!
Okay, will fix this soon.

Also, I've uploaded a fix for the City States civic which should work properly now.
 
you're wrong about that... greece and phoenicia's "city states" were exactly like italy and maya's. there were a number of cities that were all independent and usually competing, often at war. its just through the long perspective of history that we lump them all in together.

Sorry, I'll rephrase my post : I didn't mean that the Greek and Phoenician colonies were all peaceful with their founders, just that there were two types of City State civs, one which was scattered (almost too scattered) all around the Mediterranean, the other which was cramped up in a small space (although Venice and Genoa with their Mediterranean possessions belong to both categories, as part of Italy and as a scattered civ).
Therefore giving bonuses on the city tile would help civs like italy, at least in the beginning to survive even if lacking tiles to work, and would help newfound cities by Greece and Phoenicia grow quickly, and the maintenance would help them build farther away from home than they are doing now.
 
Greek and Italian city states were in fact pretty similar: a mixture of independent republics and monarchies in a very small area of which some founded faraway colonies mainly out of trade interests.
 
Just loaded a Prussian game : at start there is Turkish Memel, French Hamburg, Italian Budapest Vienna and Frankfurt, Japanese conquerors and the Netherlands have just Amsterdam and... Athens ! Spain is also a French vassal.
That's a promising game !

PS : Oh and Italians also control Constantinople, Roman empire reforming ? And to answer a post on an other thread, there is a fish near Amsterdam.
 
When are the AI supposed to get Trading Company armies? Last I knew it was Economics, but in my Mughals game Portugal was researching Econ about a hundred years after they'd gotten the event. It came around 1600, as did England's. Is this due to Portugal's being tied to Astronomy?
 
Yes, for Portugal and Spain it's Astronomy instead.
 
Thanks Leoreth. What's the trick to the culture goal for the Mughals? I'm off by about 15000...
 
The culture goal isn't that easy. Focus only on techs that are absolutely necessary, then go 100% culture as long as you can afford it. Build culture if possible. Make sure your GPs end up being artists, and wait with great works until the Renaissance. And ensure that you build the cathedrals for the other goal in cities which can get optimal culture output to make optimal use of the 50% bonus.
 
One needs 12 cities for Mosques goal. All the cities have different non-state religions so stability already is running low. Any city outside the Historical area hurts stability big time, South India is outside the stability zone, and I was very surprised that Burma is Historical :dunno: There is a research penalty after 10 cities, so perhaps after hitting the first goal one should get rid of the two most useless cities?

BTW which Mughal start everyone is referring to: 3000BC one or 600 AD?
 
Hm, I had to make troops to defend against all of the conquerors. But I'll give it another shot. Also, it's really difficult to get GA's with all of the GP buildings...

Also, this was 3000 BC start...
 
I was testing out the new City States with Indonesia. It was working beautifully until I had to load my save. Now my specialists no longer get the bonus food.
 
Well before I go and make the actual changes to the religious buildings I wanted to run them by everyone and get some feedback. My main issue is deciding Confucism and Taoism. BTW every benefit listed is for ALL buildings of that religion unless specified otherwise. Also note any benefits the city already has will be added onto with said benefits. As OP as these effects may seem seeing how almost every city will have a religion sooner or later I think it works.

Catholocism: +2XP For Temple Buildings/-50% Production cost of Monestaries/5% Commerce for buildings

Protestantism: Stealth Missionary/10% commerce for buildings with Mass Media/+%10 City Defense

Orthodoxy: 50% Production Cost for Orthodox buildings/1+ Happiness with Incense/+2 Hammer for monestary.

Zoroastrianism: +1 Happiness for buildings/-%25 War Weariness/+%10 Culture

Islam: -%10 Maintenance/+1XP For Mounted Units (Mosque Provides +2XP)/+1 Priest Specialist

Taoism:

Confuciasm:

Buddhism: +2 Happiness/+2 Food/Dirt Low Monastary Production Cost (XP Bonus Maybe?)

Hinduism: +2 Food (+1 Unhappiness w/Cow)/+2 Health/+2 Culture
 
I can't comment much on Taoism, as I'm more familiar with
the mythic elements (heavily tied into Chinese folk religion)
rather than the actual practices of it.

Confucianism is much less a religion as it is a way of life and philosophy.
The focus on a clear cut family unit with respect escalating with age, civic duty &
the emphasis on the Four Occupations all points towards stability.
I would suggest flat +Stability, but that would be overpowered.

There is a heavy, heavy emphasis on the scholars and the farmers though;
so perhaps a Science, Food or a bit of both as a bonus would be good.
Keep in mind that this will invariably affect China, Corea & Japan, as all
of those civilizations have extensively used Confucian principles at the core.

EDIT: You should probably give Protestant Missionaries the chance to get caught
for a diplomatic penalty (Your Missionary was caught sneaking around!)
 
I tried skimming back through this thread but it's just too big, so I apologize if this has already been covered.

Playing Phoenicia through the middle ages on the SVN, I built the Apostolic palace, and regardless of my schism pop-up choice (it occurs as the pop up appears), and regardless of whether I actually found Orthodoxy or not (tried once with it founding in my capitol, tried again with it founding in Egypt) my state religion gets set to Orthodoxy. If I select yes, I want to embrace Orthodoxy, I get a pretty monolithic Orthodox society with a few Catholics in big cities. If I select no, do not embrace the schism, then I get both Orthodoxy and Catholicism in most cities with Orthodoxy alone in a few smaller cities. I would think that your choice would determine your official religion, and that if you choose no your small cities would at least stay Catholic. I would also think that embracing the schism would result in more hybrid catholic/orthodox cities than staying true to Catholicism as I both founded Catholicism and built the apostolic palace.
 
Top Bottom