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#461 | ||
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Coffee is your friend
Join Date: Mar 2009
Location: Lechistan
Posts: 1,739
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Quote:
![]() It is a good period for a Total War game. Empire is rather boring compared to this period or to Medieval warfare. BTW - American Civil War: Total War would also be a nice game for me. I like American Civil War period very much, I used to be interested in history of this war a lot. Of course there are already mods made by funs which present this part of history of war. There is also "With Fire and Sword" mod which represents more or less 17th century warfare and is probably Poland & enemies of Poland-centered (I'm not sure because I haven't played it yet - surprisingly ).
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#462 |
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科拉
Join Date: Feb 2005
Location: Republic City
Posts: 29,565
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The American Civil War would if anything be even less suited to the Total War engine than the previous time periods - not that the previous time periods were modeled particularly accurately either.
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OTP: Korrasami
All You Wanted | Gustavus Adolphus History Article - Part I | Home Rule Crisis History Article | Schlieffen Plan History Article | Mass Effect 3 Launch Trailer Excellent Maps | Cleomenes III History Article | Diadochi History Article | Byzantine Civil War History Article | Alternate History Timeline - Eurasian War |
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#463 |
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Zombiehunter, duh.....
Join Date: Mar 2009
Location: Utrecht
Posts: 1,279
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I hope we could finally see some decent diplomacy gameplay....
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Proud owner of the: The ‘Mad Jack’ Award of Upholding British Eccentricity in Times of Great Peril - Medal of Service in North Africa - Order of the Cloud and Banner |
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#464 |
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Utrinque Paratus
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In general, I think, the more complicated the politics and diplomacy of the day, the less well a time-frame lends itself to the Total War games - if the diplomatic engine was made anything near realistic, people would complain that there wasn't enough fightin'.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#465 | ||
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Coffee is your friend
Join Date: Mar 2009
Location: Lechistan
Posts: 1,739
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#466 |
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Immortal
Join Date: Aug 2008
Location: Brazil
Posts: 5,709
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They should at least make diplomacy deep enough that not everyone on your border eventually declares war on you.
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#467 | |
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科拉
Join Date: Feb 2005
Location: Republic City
Posts: 29,565
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Quote:
Politics and diplomacy can, conversely, usually be abstracted away, or ignored entirely by setting the game in a context in which everybody is at war anyway. They did that with Empire and all of the subsequent games.
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OTP: Korrasami
All You Wanted | Gustavus Adolphus History Article - Part I | Home Rule Crisis History Article | Schlieffen Plan History Article | Mass Effect 3 Launch Trailer Excellent Maps | Cleomenes III History Article | Diadochi History Article | Byzantine Civil War History Article | Alternate History Timeline - Eurasian War |
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#468 | |
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Utrinque Paratus
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#469 |
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科拉
Join Date: Feb 2005
Location: Republic City
Posts: 29,565
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I don't totally understand your point. It's a Total War game. You can conquer the whole map. The ability for the Confederacy to "win" - and since nobody ever defined what "winning" would mean for the Confederacy that's a whole other can of worms - is comparatively small beer.
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OTP: Korrasami
All You Wanted | Gustavus Adolphus History Article - Part I | Home Rule Crisis History Article | Schlieffen Plan History Article | Mass Effect 3 Launch Trailer Excellent Maps | Cleomenes III History Article | Diadochi History Article | Byzantine Civil War History Article | Alternate History Timeline - Eurasian War |
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#470 |
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Utrinque Paratus
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If you looked at it as a match-up between the Union and the Confederacy, like some sort of cage-fight without any external influence, your first reaction would probably be 'what are those Greys thinking?'
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#471 |
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科拉
Join Date: Feb 2005
Location: Republic City
Posts: 29,565
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Sure. I agree. I also think that that's almost completely irrelevant in the context of a Total War game.
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OTP: Korrasami
All You Wanted | Gustavus Adolphus History Article - Part I | Home Rule Crisis History Article | Schlieffen Plan History Article | Mass Effect 3 Launch Trailer Excellent Maps | Cleomenes III History Article | Diadochi History Article | Byzantine Civil War History Article | Alternate History Timeline - Eurasian War |
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#472 | ||||||
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Deity
Join Date: Nov 2011
Posts: 2,174
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The Anarchy, a lesser-known short civil war in 12th Century Norman Britain, would possibly make an interesting setting just for its uniqueness - I'm not aware of any games set in this period. [QUOTE] Quote:
I'm not sure if there was enough technological development during the Roman Empire to justify a tech tree, but if it's done I'd like one that's less 'gamey' and reflects actual technological change rather than just 'gain extra game bonuses'. Come on, having to research sumo contests or tea ceremonies? Or, in Empire, needing to conduct research to discover the wedge formation in use since at least medieval times (I'm not sure whether its use in Rome: TW was historically accurate; I suspect it's an anachronism as the wedge is a heavy cavalry formation, and nothing resembling knights really existed in the Roman world). Quote:
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An Indochina-based TW during the Khmer and early post-Khmer period (11th to 13th Centuries) would be one of my choices; multiple major factions in what are now Cambodia, Thailand, Vietnam, Laos and Myanmar (playable factions could include Khmer, Sukothai, Vientiane, Champa and Pagan, all roughly contemporary and many interacting with one another), as well as numerous minor factions and AI Mongols, as well as potentially influence and involvement of China (which would be off-map; the map would probably extend to eastern Thailand in the east and central Thailand in the south, the Indian border in the north and the Chinese border in the west, the general area of Khmer influence). In the Khmer empire this was also a period of the replacement of Hinduisim by Buddhism, and sectarian conflict between Theravada and Mahayana Buddhism, so there's plenty of scope for introducing religion, international trade and relations, and politics. Last edited by PhilBowles; Jan 01, 2013 at 08:32 AM. |
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#473 |
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Utrinque Paratus
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Sorry to dig this up, but I never gave you an answer - the point is that it wouldn't be much fun to have two factions to play, one of whom had to work very hard to lose and the other of whom could never win.
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Articles: Civ IV: A Guide to Modern Warfare in BTS|On Amphibious Warfare in BTS|Special Forces|The Complete Guide to Promotions|BTS Logistics| History: Utrinque Paratus|The Falklands War|The Crimean War|Who Dares Wins|Not Quite Mandalay|Tell Them of Us|It Never Snows in SeptemberOther: A Spot of Kipling|Housman|Ask a Soldier Civ IV: Mod: The Falklands War|Units: British Armed Police|Alpine Trooper|Spanish Knight|Medic|Mod Components: Improved Farming|Insurgency|Civilization: United Kingdom for BTS|Tutorial: The Cheat's Guide to Making Units |
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#474 | |
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Deity
Join Date: Nov 2011
Posts: 2,174
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Of course that would more or less be a retread of Fall of the Samurai and I don't think the American Civil War is particularly well-suited to Total War, particularly as this is expansion-like content - what would be the main game? But it could at least be done in an engaging way. |
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#475 |
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Dororo: Ninja Frog
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Can't believe this thread is still going after so long.
![]() Anyway, if anyone missed it then here's a little news. Could this mean the long awaited Warhammer: Total War will be with us in five years? There's no detail at present, and I doubt there will be for some time, but the possibility is very enticing. Warhammer is a balanced world (the type that the Total War series loves to model) with a pretty rich background. I'll be interested to see what CA can make of it.
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cross post with Mirc |
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#476 | |
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Deity
Join Date: Nov 2011
Posts: 2,174
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Although there was an undeservedly neglected gem of a game many years ago called Shadow of the Horned Rat, a campaign game that (with a sequel) were the only ones that tried to bring Warhammer as a wargame to the computer (rather than just other games set in the world), which remain the only good Warhammer computer games to date outside the Warhammer 40,000 setting (which has had Space Hulk and the Dawn of War games). The campaign was scripted with limited options compared with TW, but it had the same type of split campaign map/tactical combat system as the Total War games and with a system of units that were recruited on the campaign map and stuck around developing (and, if they took losses, losing) experience over the course of the campaign. Last edited by PhilBowles; Jan 02, 2013 at 08:08 PM. |
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#477 |
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Chieftain
Join Date: Feb 2011
Location: Middle Arrakis
Posts: 40
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Now, I must first admit I haven't played a lot of TW games, but since it's just ideas & wishlists...
Anyhow, I would go for a TW: Colonial Demise. It's logic in the sense of succession of time periods, but gameplay would be a bit weirder. The game would start in 1900 & end in 1950. Field of play would be Europe, Africa and Western Asia. Everything east of India's most southern tip would not be included, and it would give room for a valid expanion ![]() Players would be able to choose to play either a European colonial country, or an "insurgent" faction. Colonial players would have big empires to begin with, but would face a higher corruption and revolting colonies, while insurgents have to wrench control over their beloved land from those earlier mentioned. And offcourse, there's the Germans :P The Germans would have to be scripted a little bit so that they hardly have any choice but attacking other european countries (but I guess making their original colonies totally lame would do the trick). The Bolcheviks would be treated as an Insurgent party, though their oppressor should not be a playable party. Anyhow, this would span from the end of the 2nd Boer war untill the end of WW2 (however that might end - a wise German player could consolidate the whole of Europe) Their are offcourse 3 things on which the TW engine should find a solution: 1) Negative popularity: people really don't like to be claimed the property of a foreign crown. 2) The change from siege to artillery/airstrikes: sieges were meant to keep most infrastructure intact, those new variants tend to obliterate stuff. Naval battles should also become more detailed. 3) A more civ-like tech tree, preferably one where the player can customise builds for new units - a bit like in SMAC) Offcourse you noticed I omitted the size-of-armies point. But when you play games like civ, do you really pretend that that one phalanx that you build is only 1 man and his spear? Anyhow, I do tend to play TW games more in a TBS style as to revel in the RTS side of it
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#478 |
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The Tighnahulish Kid
Join Date: Sep 2005
Location: Scotland
Posts: 19,894
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While the premise is interesting, colonialism only seriously broke up after 1950, so it seems like you're missing the mark with either the theme or the time-scale on that one. It also seems like it would be a topic better handled by a style of game more give to diplomacy, government and wide-scale warfare, than Total War's focus on pitched battles. I mean, even in the changes you list, I get the impression that you don't actually want a Total War game here, you just want a game with the Total War label.
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Traitorfish is one of the most unlikeable users on the civfanatics forum. Nearly half of his vocabulary is jumbled up jargon, most notably of which is his use of ''as such''. -civfanatics.wikia/traitorfish |
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#479 |
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Technology of Peace
Join Date: Jun 2005
Location: The Tiberium Future
Posts: 1,655
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Just a little side comment: Not to sound like a jerk or anything (which means I probably am going to sound like a jerk), but does anyone else find it funny that people are asking for more diplomacy in a game who's title suggests that the whole point is to bash the skulls of every empire you can get your hands on?
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"I am just a worthless liar, I am just an imbecile. I will only complicate you, trust in me and fall as well. I will find a center in you, I will chew it up and leave. I will work to elevate you, just enough to bring you down" |
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#480 | |
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Dangerously Genre Savvy
Join Date: Jun 2008
Location: Santa Cruz, California, US
Posts: 8,007
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Quote:
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[21:25] <+Anonymoose> You sure are. Like a cool cat. Cooler, perhaps. I shouldn't get hasty about it, but I'm pretty comfortable in saying that you're as cool as a cool cat, with a standard deviation of .3 cool points. My mission to see 1081 great movies before I die - Last Updated 11/29/12 - #43 Pinocchio (1940) New url! http://1081movies.blogspot.com (old reviews) http://1081beforeyoudie.blogspot.com |
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