Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Project & Mod Development > Communitas Expansion Pack

Notices

Reply
 
Thread Tools
Old May 09, 2012, 08:23 AM   #1
Sanguinus
Chieftain
 
Join Date: Apr 2012
Location: Germany
Posts: 93
[v150] ressource requirements for units

Hey,

some ressource requirements needed to build units are not obvious to me.
I don't know if these requirements are still needed in newer versions, so please tell me.

Submarine: none
Destroyer: none
Carrier: none =>
=> why no oil?
=> the size is comparable with that of the Battleship
Battleship: oil
Fighter: aluminium
Tank: oil

Mechanized Infantry: none
Bomber: aluminium
Nuclear Submarine: oil =>
=> why not uranium?
=> there is no combustion engine in nuclear submarines (as far as I know)
Mobile SAM: none

Helicopter Gunship: none =>
=> why no aluminium?
Rocket Artillery: oil =>
=> why not none?
=> the size is comparable with that of the Mobile SAM
Jet Fighter: aluminium
Modern Armor: oil
Stealth Bomber: aluminium
Missile Cruiser: oil
Atomic Bomb: uranium
Nuclear Missile: 2 uranium =>
=> why 2 uranium?
Giant Death Robot: uranium
Sanguinus is offline   Reply With Quote
Old May 09, 2012, 10:54 AM   #2
Zaldron
King
 
Join Date: Jun 2006
Posts: 791
Quote:
Originally Posted by Sanguinus View Post
Hey,

some ressource requirements needed to build units are not obvious to me.
I don't know if these requirements are still needed in newer versions, so please tell me.

Carrier: none =>
=> why no oil?
=> the size is comparable with that of the Battleship

Nuclear Submarine: oil =>
=> why not uranium?
=> there is no combustion engine in nuclear submarines (as far as I know)

Helicopter Gunship: none =>
=> why no aluminium?
Rocket Artillery: oil =>
=> why not none?
=> the size is comparable with that of the Mobile SAM
Nuclear Missile: 2 uranium =>
=> why 2 uranium?
* Presumably because carriers didn't require a resource in vanilla.
* Nuclear subs used to require uranium and *they were never built* because all other uses of uranium were so much better. This is a gameplay only change.
* Gunship again presumably because it doesn't require a resource in vanilla.
* Rocket artillery required a resource in vanilla, and as it was a ground unit it was changed to oil.
* Nukes are balanced against atomic bombs, power plants, and GDRs by requiring more uranium.
Zaldron is offline   Reply With Quote
Old May 09, 2012, 03:08 PM   #3
AlextheGr8
Warlord
 
Join Date: Jan 2012
Posts: 122
I say Carriers should require steel. Steel isn't needed later in the game but it would be good to limit the number of carriers. In real life most countries barely have one.
AlextheGr8 is offline   Reply With Quote
Old May 09, 2012, 04:57 PM   #4
Zaldron
King
 
Join Date: Jun 2006
Posts: 791
Quote:
Originally Posted by AlextheGr8 View Post
I say Carriers should require steel. Steel isn't needed later in the game but it would be good to limit the number of carriers. In real life most countries barely have one.
Do you mean iron? I don't think we're able to add new resources to the game.

The AI won't build carriers and I just don't see the human spamming them since there's a limit to the number of A/C you can field by the aluminum requirement there and you can't attack with carriers.
Zaldron is offline   Reply With Quote
Old May 10, 2012, 03:21 PM   #5
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 10,263
That's odd, I renamed "nuclear sub" to "missile sub" a few months back, but it's missing from the files now. This is very puzzling... a whole section of a file disappeared! I'm investigating it further now....

Quote:
Originally Posted by Thalassicus View Post

I decided to focus subs on oil for two reasons.

From a realistic perspective, most world events about nuclear energy involve 1) nuclear missiles or 2) civilian nuclear power plants. I haven't seen subs in the discussion or the Nimitz-class aircraft carriers (which also run on nuclear power). So in Civ terms... these units do run on uranium, just not enough to count as consuming an entire "uranium resource."

From a gameplay perspective, the deadliness of a nuclear submarine is very different from a nuclear bomb or missile. With the choice of using uranium on subs or nukes, I suspect everyone would use it on the nukes (I know I did). To make those equivalent the nuclear weapons would probably have to use 5-10 uranium.

I'll rename the unit to "Missile Sub," which should make more sense. I think that's what it was called in Civ 4.
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; May 10, 2012 at 03:38 PM.
Thalassicus is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Project & Mod Development > Communitas Expansion Pack > [v150] ressource requirements for units

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 04:14 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR