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#1 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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G-Minor XXVIII
While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.(*) Please read the >> HOF rules << BEFORE playing! Settings:
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#2 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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As suggested by vexing in the Gauntlet Suggestion thread.
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#4 |
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Prince
Join Date: Apr 2010
Location: Henderson, NV
Posts: 348
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Would that even be possible? You'd need... a lot of luck and... a little bit more luck... and finally a deal with the devil.
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#5 |
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Chieftain
Join Date: Jan 2012
Posts: 59
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Isn't "Immortal" a little too hard for a "minor" gauntlet?
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#7 |
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Warlord
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Hey Bubu,
yeah, I thought the same thing, but I think Vexing right. I have more Diety losses than wins, and all of my Diety wins are with Bismark, marathon speed, so this is definately doable at Immortal. I'm going to found Berlin though!
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#8 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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Tiny map, marathon speed and a favourable leader makes it a minor fit.
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#9 |
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Warlord
Join Date: Feb 2011
Posts: 147
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just to set a first time, got t112
teched only luxuries |
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#10 |
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Prince
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By my standards at least, I say well done to you Tyfoon Turk, I managed turn 114.
I only found two ruins the first was a unit upgrade and the second an Indian scout beat me to it! I must say though, I had alot of luck from the barb huts, they mostly gave me units. I can't imagine doing any better than you no matter how many times I try! EDIT - Ignore what I said about the ruins, I had three attempts at this challenge and got mixed up, I pcked up three or four ruins one of which gave me a useful map which outlined Delhi. EDIT - I never play games like this and being as I am a stupid old git, I really did think that being on gold income minus would disrupt the fighting capabilities of my troops (der), Now that I know different (through trial and error) I might be able to approach this type of differently. latest - finnish in 97 turns. I didn't get culture from any ruins, so I imagine the top guys will beat 90 turns!! Last edited by ColinTH; May 10, 2012 at 06:00 PM. Reason: update |
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#11 |
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knows
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that can be improved upon. it's a matter of setting up a sufficient army, then generally you'll want to bait your opponents 3-4 warriors out of their capital and kill them off, then recover and capture their capital. since it's marathon there's little worry of them spewing more units in the meantime.
i recommend archery, since you pretty much have to get through the 3 warriors it's the easiest way to handle it safely. it also opens up barb archer spawning (and they're even stronger than your base archers). sub 80 is possible. |
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#12 | |
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Prince
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Quote:
Thanks for the info and good gaming. |
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#13 |
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Emperor
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Just started and ended my first try:
First ruin on a hill next to a bar camp --> upgrade to spearman. Attacking the barb camp (on flat plains) on the next turn, the spearman takes 8 damage and the brute 5. Obviously he kills the spearman next turn. What are the odds? I think the estimation was something like deal 7 dmg and take 5. Instead I took 8 and dealt only 5. ...
__________________
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#14 |
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knows
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rhetorical perhaps... but interesting.
i think you got the prediction numbers wrong. on immortal a spearman vs a fortified in plains barb should have been 7.7 vs 8.4 7 spearman base * 1.1 barb bonus vs 6 brute base * 1.4 (-10% for open terrain, +50% for fortified) which makes the expected damage dealt 5.24, 57% of the time dealing 5 or less, and the expected damage taken is 5.78, 9% of the time taking 8 damage (the max) the prediction should have said expected to deal 5, and take 6 for the barb killing blow, there was a 44% chance of the spear surviving, 56% chance of dying. the odds would have been about 79% chance of survival if the spear had been at 7 hp. |
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#15 | |
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Emperor
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Quote:
![]() yeah, not really used to the low barb bonus on immortal (10%) or deity (0%). I guess it still was very unlucky to take the maximum dmg (9% chance) and then the spear not surviving (roughly 50:50), so it was less than 5% chance of this worst case scenario ![]() Anyway, failed with the 2nd attempt. Finished on turn 90 with the 3rd attempt. Unfortunately didn't settle on a hill luxury. That would probably help a lot to reach the 80-mark.
__________________
Last edited by FeiLing; May 12, 2012 at 09:12 PM. |
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#16 |
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Drooling Barbarian
Join Date: Jul 2011
Location: Under A Rock
Posts: 147
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I'll see if I can get one by the 16th. I wonder if selecting Raging Barbarians would be a good idea......
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#18 |
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Prince
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Turn 78, and I have the last City (Delhi) surrounded, I have 9 warriors, 1 scout and an archer, I need two more positioning moves before I attack against their four warriors and an archer (Garrisoned).
I am thinking maybe 83 or 84 (total) turns to finnish, but instead on turn 90 all my units are dead. The reason I got stuffed is because on turn 78 they aquired City Walls! I have to say that was very frustrating! I know this is not up to the standards of the top players but I have managed a turn 88 finnish. |
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#19 |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,583
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Turn 76 on first attempt.
Played way too conservative. Shouldn't have waited for the second army to join. Could have sub 70. 2 archers+3 warriors + GG are enough to take a capital. Fun challenge. No rerolling needed. Gotta try again. ![]() BTW, sorry for noobish question, barely played Bismark before. Can archers from barb camps join you too? Got only warriors. All archers died.
Last edited by The Pilgrim; May 14, 2012 at 03:11 PM. |
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#20 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,613
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Raging barbs don't help at raising the number of camps. Only the number of barbs getting out of camps. So it's only worse.
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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