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#7181 | |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 847
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Quote:
While there may be some bugs still, they are hardly noticeable in the grand scheme of the scope and detail of this scenario. Eventually(hopefully) he might find the time to come back to this- but it's certainly not because the game is "obsolete."
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This is what we live for. |
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#7182 | |
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Deity
Join Date: Nov 2001
Location: USA
Posts: 5,129
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Quote:
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Cheers, Vuldacon Escape From Zombie Island 2 Complete Hegemon Age of Imperialism Deluxe; 1895-1924 Escape From Zombie Island 2: The Remake |
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#7183 |
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Join Date: Jan 2011
Location: Connecticut
Posts: 1,220
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I agree but I think I remember he said there definitely will not be any updates. If this is not the case then why is there not a public compilation of errors and potential fixes?
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#7184 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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who is to say there will be no future updates? surely not you, right?
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#7185 |
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Join Date: Jan 2011
Location: Connecticut
Posts: 1,220
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I checked back a few pages and what unable to find a source to cite for my claim. In my defense the impression looked like a no. Are you looking for input from users for a potential update? To make up for lost data or more? Not that anyone else might be capable of adding content but at least fixing errors.
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#7186 |
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Deity
Join Date: Nov 2001
Location: USA
Posts: 5,129
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TomYo689... The People who make and Upload THEIR Games for others are the ones who can make any changes for THEIR Game that they allow others to Download.
This means even IF they do not change things according to what any other individual may want or believe to be needed... it is Their Game and their decision. Anyone can make any changes they like for themselves but they cannot make changes to the Work that the Creator has done for others without making that OK with the Creator. IF El Justo wanted anyone to take over or "help" in any way, he would make that very clear... so no, he is not looking for anyone to change the Game as it is. Everyone has their Opinions and beliefs as to what is Accurate, Appropriate or historically accurate but remember there are many things that the CIV Game Engine will not allow and the individuals who have made Games using CIV III/Conquests understand that. El Justo understands and knows History better than you probably imagine. Even if El Justo never works on AOI again, it is a Great Game
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Cheers, Vuldacon Escape From Zombie Island 2 Complete Hegemon Age of Imperialism Deluxe; 1895-1924 Escape From Zombie Island 2: The Remake |
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#7187 |
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Join Date: Jan 2011
Location: Connecticut
Posts: 1,220
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I never said I wanted to demand changes for anyone elses scenario. I never claimed to have any authority, that's what you seem to imply. I was pretty clear in recognizing his knowledge. Is having to reject or ignore suggestions such a horrible thing? Anyway if not the exact points it's close enough I'll stop.
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#7188 |
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Epic Planet Destruction
Join Date: Nov 2010
Location: Washington D.C.
Posts: 1,039
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Is is AI strategy to remove all units from a city to attack. As France, I was at war with Britain. While sending my Legionnaire to take some of their colonies, about half were undefended. However, they sent 4-5 unit stacks of their infantry at me. Is this normal?
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Games I currently play: Civ III, Civ IV, Civ V, Minecraft, Towns, OpenTTD, Age of Empires II, Galactic Civilization II, Team Fortress II, Portal II It would mean a lot to me if you subscribed to ImmortalCommando. RFC DoC UHV (Viceroy): Maya |
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#7189 |
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Prince
Join Date: Dec 2004
Posts: 324
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^Occasionally I will find an undefended city (one city island) in the Pacific.
I do not remember experiencing that anywhere else. In Africa I usually find 4-5 colonial infantry in most cities, sometimes a lot more, sometimes less. I usually get attacked by mostly colonial cavalry, not the infantry. Some infantry wanders around stepping on hexes (trying to starve my cities?) but not usually attacking. Otherwise the infantry seem to mostly stay in the cities or go to the home country with the resources. I've also seen enormous stacks of ai colonial infantry doing the same thing in Europe. Against their current opponents. Not attacking. Just wandering around from hex to hex. Otherwise they just seem to stay in one of the home cities.
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Save for the appearances, the Hoplite and the Rifleman are one. The emotions and consequent reactions which affected one affect the other. -G. Patton |
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#7190 |
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It's Pronounced Sah-TEEN
Join Date: Oct 2008
Location: Bad-Anon
Posts: 4,198
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The Spanish leave most of their Philippine cities undefended all the time, once the Raw Materials have spawned. It is nice for the Filipino Natives.
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My Civ4 Mods. I'm totally quoting this out of context and putting it in my signature. - Choxorn |
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#7191 | |
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Chieftain
Join Date: May 2010
Posts: 33
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Quote:
Build some arty units, most have a movement of 2, dammage 1 unit and the AI will remove 3 units back, 1 dammaged unit and 2 as guards. |
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#7192 |
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Epic Planet Destruction
Join Date: Nov 2010
Location: Washington D.C.
Posts: 1,039
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Just thinking about it, shouldn't Portugal and England have an alliance? Because, the treaty of Windsor would at this time be (and is still) in effect.
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Games I currently play: Civ III, Civ IV, Civ V, Minecraft, Towns, OpenTTD, Age of Empires II, Galactic Civilization II, Team Fortress II, Portal II It would mean a lot to me if you subscribed to ImmortalCommando. RFC DoC UHV (Viceroy): Maya |
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#7193 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 847
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I think several alliances were left out for balance reasons(ex. belgium-Britain). Pnly he Germany-Austria Hungary one was included to make hem more potent against Russia or France.
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This is what we live for. |
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#7194 |
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Chieftain
Join Date: Jun 2012
Location: Scotland
Posts: 62
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*Getting 'No Raze' patch to work on a Mac?*
Hi guys, Firstly, I just want to say I am absolutely blown away by this scenario. I'd never tried any with Civ III before a few days ago, and I had no idea that there was such a creative community out there - great job! I've asked this in a couple of places on these forums, but never very clearly, and no response as yet - has anyone had any success getting the 'No Raze' patch to work on a Mac? I'd love to play this scenario as it's intended to be played! Cheers!
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Acronym ~ Age of Imperialism: 1895 - 1924 PBEM | Portugal v1.22 Rev A v1.27f OS X 10.6.8
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#7195 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 847
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I'm afraid I use a PC, so I don't really know how to help. Did you check the Mac section of the forums? Anyways, good luck, as the no raze patch is definitely worth it.
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This is what we live for. |
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#7196 |
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Prince
Join Date: Dec 2004
Posts: 324
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I believe it was decided long ago that a no raze patch for mac was virtually impossible.
I didn't understand the reasons why and I cannot find the thread. sorry..
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Save for the appearances, the Hoplite and the Rifleman are one. The emotions and consequent reactions which affected one affect the other. -G. Patton |
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#7197 |
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Chieftain
Join Date: Jun 2012
Location: Scotland
Posts: 62
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Ach, that's a shame. Thanks all the same, guys. I'll give it a go and see how well it works without. It looked to me like the no raze patch was actually a replacement .exe file for the game application itself? If so, I can imagine that this would be pretty difficult to replicate on a Mac without editing the game code itself. Although I could be completely wrong - I know very little about these things!
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Acronym ~ Age of Imperialism: 1895 - 1924 PBEM | Portugal v1.22 Rev A v1.27f OS X 10.6.8
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#7198 |
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A Quantum Waffle
Join Date: Aug 2007
Location: tunneling through your atoms
Posts: 1,507
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They should hurry up and release the source code.
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"In the beginning there was nothing, which exploded." -Terry Pratchett --- "Physics is to math what sex is to masturbation." -Richard Feynman
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#7199 | |
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Prince
Join Date: Dec 2004
Posts: 324
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Quote:
Yes, it is a replacement .exe and I think you are right about the why it cannot be done for mac.
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Save for the appearances, the Hoplite and the Rifleman are one. The emotions and consequent reactions which affected one affect the other. -G. Patton |
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#7200 |
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Chieftain
Join Date: Jul 2009
Location: California
Posts: 36
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Awesome job on this mod, it's up there with RFRE as my favorite mod to play
![]() The only problem with my game is that I've gotten to a point where I can't keep playing because this error keeps coming up after I finish with managing production queues. ![]() Does anyone have any idea what to do about it? I've tried running it as admin, changing production so nothing gets produced that turn, and deleting all the autosaves (which were from a different game) in case something is going wrong with the autosave process, but nothing seems to work. Edit: I can also upload the savegame if it would help.
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"We are each our own devil, and we make this world our hell." — Oscar Wilde |
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