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#41 |
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Emperor
Join Date: Dec 2005
Location: Australia
Posts: 1,360
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My email is ricketyclik gmail.
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#42 | ||
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Deity
Join Date: Dec 2006
Location: Ohio (-5 GMT)
Posts: 3,972
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Quote:
Quote:
![]() eclipse4449ATgmailDOTcom Edit; The settings are ok with me too Last edited by Eclipse4449; May 10, 2012 at 04:07 PM. |
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#43 |
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Vassal of Civilization
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All right!
Did all installed and tried out the MOD? Off course I will send an email with all the rules, emails, order of play, etc when the game starts. You should keep that email for future reference. I would like to point out the following: USA can not declare war before 1941 unless attacked. The logic of the rule (like all rules) should be followed and not (necessarly) the wording. Example: let's assume that GB and USA are allies but USA can't declare war. Then if GB would declare war upon USA and make peace the following turn would this mean that the USA could declare war? NO! This is a trust game therefore nobody will control this, but USA should only be able to declare war if they are really attacked by another human player and not be involved in a fony war. I have also added "human" just in case the agressive AI is stupid enough to attack USA. Espionage - unfortunately with espionage off, spies aren't really much better than Scouts.... they are a bit better as they are invisible and don't give XP points to the enemy! Neither need Open Borders to get in... I would really really like a moderate espionage option... but none is available so we'll have to live with the lesser evil (IMHO). I did change the scenario! So the scenario isn't the same as the one in the MOD. I've changed entire nations (concentrating nations), changed city owners (specially in Asia), incorporated special defense units in some cities, increased economical power of democracies, given "special" elite units to the Fascists. Democracies got production+money, fascists got extra troops, communist got... nothing! Well, not really true as I've given a few spies to USSR! And I did reinforced China (mainly with defense units) because it's going to be played by the AI. And, if I can, I'll change the play order. If everybody is ready I expect to start on the weekend! Let's start the hostilities and may the communists win! Cof cof cof... I meant "may the best win"...
Last edited by Luthor_Saxburg; May 10, 2012 at 05:33 PM. |
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#44 |
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Emperor
Join Date: Dec 2005
Location: Australia
Posts: 1,360
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#45 |
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Deity
Join Date: Dec 2006
Location: Ohio (-5 GMT)
Posts: 3,972
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I used the 2 links here in post #24
and downloaded the 7zip program to extract the files properly here on post #29 note; You need only extract the largest of the 2 files (.001), the second file is automatically extracted after the first Yes it works great althought took a second attempt placing in the proper place within the game for me it was; C:\Program Files\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods notice the BTS is in a BTS folder placed there by "Steam" So you've created your own scenario from the original? Does that give you a WB file? Last edited by Eclipse4449; May 10, 2012 at 07:31 PM. |
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#46 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,057
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Quote:
You said something about being able to provid the original graphics for the game. I'd like that since some of the resource symbols are strange and the map seems dark to me... If you can provide the original, I'll swap back and forth and decide which works better for me. |
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#47 | |||
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Vassal of Civilization
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Quote:
Quote:
![]() Where it was written "Neither need Open Borders to get in..." should be read "Also (the spy) doesn't need Open Borders to get in..." Anyway, I don't think there are scouts in this MOD, so... it's just hypothetical talk! But you can always use a tank to "scout" nations with OB! ![]() Quote:
To remove the MOD terrain (and keep the basic BtS terrain) just follow the instructions given by dacubz145: http://forums.civfanatics.com/showpo...postcount=1176 . Last edited by Luthor_Saxburg; May 10, 2012 at 09:34 PM. |
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#48 |
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Deity
Join Date: Oct 2011
Posts: 2,019
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I apologize, I never got around to downloading yet. I had a weird night last night and didnt get to ANY civ, so now I have turns piled up in my inbox for other games and still need to DL this one.
There is good news though! I have an off day today, so I will definitely be downloading by this evening and hopefully it runs for me. |
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#49 |
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Deity
Join Date: Oct 2011
Posts: 2,019
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OK - I got it to load up so I should be good to go. I'll be ready and waiting... this is super complex, I don't know if I can handle it! haha
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#50 |
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Deity
Join Date: Dec 2006
Location: Ohio (-5 GMT)
Posts: 3,972
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I am complete intrigued on how Luther will create this game but play in the last position???
I have never gotten that to work? I have always had player 1 position launch the game. If I'm missing something here in the setup can you PLEASE give me some details |
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#51 |
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Vassal of Civilization
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Hello all.
Eclipse, you'll find the answer at the end of the 1st post in this thread (peculiarity). I have updated the 1st post with players, rules, VIP cities, etc. Please re-read it carefully to make sure that we are all aligned and are not missing anything. It's the last chance to disagree and raise an issue! Otherwise the hostilities will start!!! ![]() I would like to point out that I have included a new rule: - Units can not have negative movement points! If you choose a promotion that makes the unit to have negative movement points (in this MOD it could happen) the game could crash! I will send a summary of post #1 in the global email I'll send to everyone so that we all have it. |
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#52 | |
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Deity
Join Date: Dec 2006
Location: Ohio (-5 GMT)
Posts: 3,972
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Quote:
I too have frustrated myself with this issue for many many hours, going threw every possibility that exists to come to the conclusion that player 1 creates the game. In a volatile scenario with many units and critical decisions to be made many people will put blame on you if early events do not go good their way. Player 1 (oh thats me) can launch the game with your guidance of settings, its no problem sir |
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#53 |
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Vassal of Civilization
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Here are some statistics from the game:
In-game Statistics Highest GNP: USA Highest MFG: USA Biggest Army: Commonwealth Biggest land: Commonwealth Highest Population: Commonwealth The highest city production in the world has around 70 hammers. It looks a bit unbalanced but take into account the following: - Units are the number of units, nothing about the type or quality; - Land forces are not included here; . Last edited by Luthor_Saxburg; May 20, 2012 at 05:00 AM. |
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#55 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,057
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Sorry about the delay. I'm back now and I'm getting an error "The save file you have selected is protected to ensure..." This error is listed here.
Back in the day when I used to play Vanilla PBEM, I always had to switch out the CvGameCoreDLL.dll file in the C:\Program Files\...snip...\Assets folder whether I was playing PBEM or GOTM games. I have never played PBEM in BtS. Does anyone else get this error? |
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#57 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,057
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We have to have the same core DLL as the one used to start the game. Can you email yours to us? We all need to be running the same patch too... I have the latest as far as I know.
Edit: 3.19 IIRC |
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#59 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,057
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Sorry. I was typing the last post on my phone and I thought you'd be able to figure it out based on the post before.
The file I'm referring to is located in C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets (at least for me) and is called CvGameCoreDLL.dll. Depending on whether or not you have both BtS and Warlords/Vanilla installed and whether you play HOF/xOTM games, the .dll can be different. I'm hoping that if I use yours I'll be able to open this save. |
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#60 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,057
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I got the file from Luthor and I'm getting the same error. When I run Asset Checker, I get an error related to the .dll file not matching.
I have Civ IV Complete installed with BtS, Warlords and Vanilla. I play HOF/xOTM games and I run Buffy and sometimes Bug. I have three (now four) .dll files (sizes 5,172 KB (Luthor's), 5,132 KB, 5,132 KB and 4,834 KB). None of them work. Does anyone else have any ideas? |
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