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#1 |
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Warlord
Join Date: Mar 2012
Posts: 169
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why is there so much deer in Rise of Mankind
Every city seems to have at least 2 deer in it's borders.
Is there anything I can do about this? |
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#2 |
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Black Jesus
Join Date: Jan 2011
Location: Anywhere I want to be, yo
Posts: 2,590
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I have no idea why this is a problem, but the answer is WorldBuilder.
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Aw yeah, m'homies. I'm back.
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#3 |
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Warlord
Join Date: Mar 2012
Posts: 169
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What do you mean?
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#4 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
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Probably better to ask this in the ROM forum. I'm not fully familiar with the mod but it may use flavour starts, so if you are using the same Civ each game it might generate relatively similar starting areas like tundra/forest/deer. Greece seems to get that a lot for me in the vanilla game.
As for Worldbuilder, it is the map editor that you can open from the in-game menu and change resources on tiles. Considered cheating, of course, but you can do anything on your own for fun if you wish.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#5 |
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Edjumacated Idjit
Join Date: May 2007
Location: Connecticut
Posts: 316
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I've been playing ROM:AND for my last few games and I haven't noticed any more deer than with other mods or vanilla. There are more forests and since deer and fur are forest resources, there may be more deer.
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What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand? |
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#6 |
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Warlord
Join Date: Mar 2012
Posts: 169
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what map are you playing?
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#7 | |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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Quote:
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#8 |
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Say No 2 Net Validations
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-> Moderator Action: Thread moved.
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