Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Hall of Fame Discussion

Notices

Reply
 
Thread Tools
Old May 10, 2012, 06:44 PM   #1
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
G-Major 104

ImageWhile the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Victory Condition: Space Colony (though all victory conditions must be enabled)
  • Difficulty: Immortal
  • Starting Era: Ancient
  • Map Size: Standard
  • Map Type: Any
  • Speed: Epic
  • Required: No Tribal Villages
  • Must Not Be Checked: No Barbarians
  • Civ: Japan (Tokugawa)
  • Opponents: Any
  • Version: 3.19.003
  • Date: 10th May to 10th June 2012
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.

Last edited by Ozbenno; May 10, 2012 at 06:50 PM.
Ozbenno is offline   Reply With Quote
Old May 10, 2012, 06:45 PM   #2
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
Thought as the latest SGOTM draws to a close, you'd all want more gawas in your life
Ozbenno is offline   Reply With Quote
Old May 10, 2012, 07:47 PM   #3
shulec
Grrrrr... I AM the force!
 
shulec's Avatar
 
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
Quote:
Originally Posted by Ozbenno View Post
Thought as the latest SGOTM draws to a close, you'd all want more gawas in your life
If you can't beat 'em, join 'em!
__________________
Cubbies forever! (Guess I'll wait until 2013);
Teach me and you. Give me a gem.

shulec will declare at friendly!
shulec is offline   Reply With Quote
Old May 10, 2012, 11:16 PM   #4
vranasm
Deity
 
vranasm's Avatar
 
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,070
is the availability of events a + or -... for someone running max 1-2 games probably -.

Continents could be good for space imo, but I will listen to other peoples thoughts for sure.
vranasm is offline   Reply With Quote
Old May 11, 2012, 05:04 AM   #5
shulec
Grrrrr... I AM the force!
 
shulec's Avatar
 
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
No PA Please!

Can we add "Permanent Alliances" to the must not be checked list?
__________________
Cubbies forever! (Guess I'll wait until 2013);
Teach me and you. Give me a gem.

shulec will declare at friendly!
shulec is offline   Reply With Quote
Old May 11, 2012, 06:30 AM   #6
neilmeister
Lentils have feelings too
 
neilmeister's Avatar
 
Join Date: May 2007
Location: Australia
Posts: 4,348
I'm thinking rainforest for this.
__________________
SGOTM 11, 12, 13 - T'dr'duzk b'hazg t't.
SGOTM 14 & 15 - Mapmaker.
SGOTM 16 & 17 - U'nu'sual S'us'pec'ts
neilmeister is offline   Reply With Quote
Old May 12, 2012, 08:58 AM   #7
AAA
Warlord
 
AAA's Avatar
 
Join Date: Nov 2006
Location: Nova Scotia, Canada
Posts: 207
Quote:
Originally Posted by neilmeister View Post
I'm thinking rainforest for this.
I thought Terra got your the most land and resources?
__________________
Formerly known as beccnoa
AAA is offline   Reply With Quote
Old May 14, 2012, 08:36 AM   #8
Htadus
A and L's dad
 
Htadus's Avatar
 
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,609
Quote:
Originally Posted by neilmeister View Post
I'm thinking rainforest for this.
I was considering this but then changed my mind.

Quote:
Originally Posted by AAA View Post
I thought Terra got your the most land and resources?
I am not sure this is true and it forces you to play without vassals to reduce the colony maintanance. Humm come to think of it, I should have used no vassals.


I started a game for this on Big and Small and plan to go Corps route. But I hate the number of desert tiles on that map.

Had a 1 corn , 1 gold and 7 flood plain start. Oracled MC and Founded Conf with CoL. Traded generously and has tech parity. Now heading to Lit and secured Marble. It is almost time to rush someone.
__________________
Hurry up and wait.
Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659
Htadus is offline   Reply With Quote
Old May 14, 2012, 10:30 AM   #9
AAA
Warlord
 
AAA's Avatar
 
Join Date: Nov 2006
Location: Nova Scotia, Canada
Posts: 207
Quote:
Originally Posted by Htadus View Post
I am not sure this is true and it forces you to play without vassals to reduce the colony maintanance. Humm come to think of it, I should have used no vassals.
I
I didn't know you could do that - thanks for the tip
__________________
Formerly known as beccnoa
AAA is offline   Reply With Quote
Old May 31, 2012, 07:40 AM   #10
Firmlife
Chieftain
 
Join Date: Mar 2012
Posts: 53
Finally had a game worth taking past 1000AD: 1890's finish. Last place in the gauntlet, no surprise, but since this was my first real Immortal game, I was just happy to finish. The game raised a number of questions/issues for me though.

First, I tried raging barbs five or so times, but I kept getting swamped. There was hardly a point to going worker first because I'd have four barbs in my borders almost constantly, so he couldn't work much, and they were pillaging whatever I did manage to get up. Is this normal? How is it handled? Chop archers instead of improvements to get archers out faster? If I sent fog-breakers out it didn't seem to help much, the barbs just ran right past. The way I was going, if I didn't have copper for my second city, when the axemen started I'd eventually be overrun.

Second, how do you deal with the speed with which the comps expand? It wasn't uncommon for them to have twice as many cities as me early, and if I tried to keep up and get to 5-6 cities really quickly, I'd have to run my science slider at 30-40%. The game I finally stuck with I was able to wall off an area for myself and deny the comp open borders until it made sense for me to settle it. Is it better to just get to 6 at all costs and bite the bullet on maintenance until they develop?

Last, was it just me or is Tokugawa particularly brutal for higher level games? Fishing/The Wheel seems like the worst possible starting tech combo and of course his abilities add almost nothing to a tech game. I had to play about 15-20 games to get the one I went with. Granted, a number of those were wasted trying out viable tech paths, wasting my time on raging barbs, and trying to get a map where I wasn't too close to the comps to start, which is both a blessing and a curse because if the comps are close at least there are less barbs. How many games do people usually start before they stick with one?

Thanks in advance for any and all answers. Recently made the Monarch-->Emperor jump without much problem, but this game just gave seemed so much harder.
Firmlife is offline   Reply With Quote
Old May 31, 2012, 09:29 AM   #11
lymond
Synthetic Life Form
 
lymond's Avatar
 
Join Date: Mar 2008
Posts: 10,571
Quote:
Originally Posted by Firmlife View Post
Finally had a game worth taking past 1000AD: 1890's finish. Last place in the gauntlet, no surprise, but since this was my first real Immortal game, I was just happy to finish. The game raised a number of questions/issues for me though.
First off, congrats on your first IMM win, or at least regulation win. Not a bad space date for first time

Quote:
Originally Posted by Firmlife View Post
First, I tried raging barbs five or so times, but I kept getting swamped. There was hardly a point to going worker first because I'd have four barbs in my borders almost constantly, so he couldn't work much, and they were pillaging whatever I did manage to get up. Is this normal? How is it handled? Chop archers instead of improvements to get archers out faster? If I sent fog-breakers out it didn't seem to help much, the barbs just ran right past. The way I was going, if I didn't have copper for my second city, when the axemen started I'd eventually be overrun.
Kinda baffled that you chose the raging barb option when not required. The only advantage I see is possibly nerfing the AI, but that can be map dependent. For example, Pangaea maps often limit the barb issues, whereas Archipelago maps barbs are not much of an issue. On the other hand it can also backfire and simply nerf your game.

If going raging barbs, I would generally try to get the Great Wall asap. Once you hit IMM, barbs can get pretty hairy quick.

I rarely tech Archery even with raging barbs on.

Quote:
Originally Posted by Firmlife View Post
Second, how do you deal with the speed with which the comps expand? It wasn't uncommon for them to have twice as many cities as me early, and if I tried to keep up and get to 5-6 cities really quickly, I'd have to run my science slider at 30-40%. The game I finally stuck with I was able to wall off an area for myself and deny the comp open borders until it made sense for me to settle it. Is it better to just get to 6 at all costs and bite the bullet on maintenance until they develop?
I assume by comps, you mean the AI - I guess you are saying competition. Some of your questions here are more suited to the Strategy & Tips forum, but I'll give it a go.

As you reach higher levels, you should generally expect to the AI to expand faster than you. It's really just a matter of expand to a good empire size - roughly 6 cities - and then breaking out. Using the whip will help you expand faster.

Maintenance obviously increases as you move up levels. The key here is learning to manage your economy and slider. Heck I run 0% research or binary often. Once you hit Writing, shut off research and pocket gold as you expand. Use something like Aesths as a placeholder since it is a good trade tech. Build libraries and run scientists in the interim - build and Academy with first GS. Once libraries are in and you have enough gold finish out Aesths or Alpha or whatever based on your strategy. Definitely get Currency as soon as you are able. Once you have that tech your economy woes should be over.

It's important not to focus too much on X% research slider, but rather your Beakers Per Turn (bpts). The more cities, land, trade routes and beaker modifiers you have, the more research you can pump out. I often run my slider at 100% or 0% - not so much in between - at least for a good portion of the early game.

Make sure you get Open Borders Asap with most everyone and hook up those foreign trade routes- they are a big deal.

Quote:
Originally Posted by Firmlife View Post
Last, was it just me or is Tokugawa particularly brutal for higher level games? Fishing/The Wheel seems like the worst possible starting tech combo and of course his abilities add almost nothing to a tech game. I had to play about 15-20 games to get the one I went with. Granted, a number of those were wasted trying out viable tech paths, wasting my time on raging barbs, and trying to get a map where I wasn't too close to the comps to start, which is both a blessing and a curse because if the comps are close at least there are less barbs. How many games do people usually start before they stick with one?
Granted, Toku is not the best leaders. In fact, he is consider one of the worst. It's not due to his starting techs though. Mainly his traits suck. Fishing is not great, but with the right start on certain maps you are glad you have it. The Wheel is actually one of of the Top starting techs along with Agriculture and Mining. Any combo of those 3 is very nice. The Wheel is the most expensive of the 1st tier techs and it is a very important tech.

Anyway, as for Toku as a leader, I subscribe to the camp that you can win with any leader in any situation. Yeah, certain leaders have advantages, but if you play it right you should come out fairly comparable in the end. His UU can actually be pretty effective in an otherwise poor era for warfare.

As for how many games I play, it's usually based more on how the start works out. I usually take risks and gambles based on X start with good resources. If it doesn't pan out or the map turns out to be a dud, I start again. I'm actually playing 2 simultaneous games of this particular Guantlet as I try out a variation on a similar strategy.

Quote:
Originally Posted by Firmlife View Post
Thanks in advance for any and all answers. Recently made the Monarch-->Emperor jump without much problem, but this game just gave seemed so much harder.
IMM is a big jump. Deity is a HUGE jump.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley

lymond's YouTube Channel - Watch me play Civ4 poorly

CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
lymond is offline   Reply With Quote
Old Jun 08, 2012, 06:39 PM   #12
BornInCantaloup
Tokyo Kid Brother
 
BornInCantaloup's Avatar
 
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,379
So did anybody else play this game ?

I tried it for my 1st HoF submission, finding the settings interesting.
I'm unsure how "permanent alliances" would affect the game. I feared they'd make it cheesy so didn't check the option.

I (will have) played under the settings :
Hemispheres
2 continents, tiny islands
9 AIs, handpicked (peacemongers, Cathy, Monty)
Tropical climate
No huts/events
Low Sea level

Looked for a 6 food + gold + BFC copper start and ended up playing a 2 corn + 2 gold start with copper outside the BFC. So I didn't axe rush but choked and then warred non stop till my hemisphere was mine.
There was some good and some bad (events+mistakes) during the game. I actually learnt quite a lot.
Target date is in the mid 1700's (and I played to 1690 1702 AD ; need 5 more turns for research). Not the greatest game but I'm glad I'll finish before the deadline. I just wish I had time for another attempt... errr, never mind Maybe next time I'll stroke the late 1600's...

Last edited by BornInCantaloup; Jun 09, 2012 at 07:41 AM. Reason: details
BornInCantaloup is offline   Reply With Quote
Old Jun 09, 2012, 09:39 AM   #13
WastinTime
Deity
 
WastinTime's Avatar
 
Join Date: Jan 2006
Posts: 3,769
I submitted the OCC, PA cheese game just to set the bar.
I'm in 2nd place, so someone did this game justice.

Early congrats!
WastinTime is offline   Reply With Quote
Old Jun 09, 2012, 10:46 AM   #14
BornInCantaloup
Tokyo Kid Brother
 
BornInCantaloup's Avatar
 
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,379
Oh you got me confused, now... What is this OCC you talk about ?
And how do you know about other submissions ? I tried to check them on the HoF site but none appeared...
BornInCantaloup is offline   Reply With Quote
Old Jun 09, 2012, 11:01 AM   #15
WastinTime
Deity
 
WastinTime's Avatar
 
Join Date: Jan 2006
Posts: 3,769
Quote:
Originally Posted by BornInCantaloup View Post
Oh you got me confused, now... What is this OCC you talk about ?
And how do you know about other submissions ? I tried to check them on the HoF site but none appeared...
OCC is the game option "one city challenge". You play with just your capital.

If you log into the HoF website, and click on gauntlets, you can see the # of submissions and your rank, but not the others' details.
WastinTime is offline   Reply With Quote
Old Jun 09, 2012, 11:29 AM   #16
BornInCantaloup
Tokyo Kid Brother
 
BornInCantaloup's Avatar
 
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,379
Alright, I didn't realize the blank cases counted for submitted games... Thanks !

And you actually played this as an OCC with PA on... Lol.
BornInCantaloup is offline   Reply With Quote
Old Jun 11, 2012, 05:54 PM   #17
Ozbenno
Fly Fly Away
 
Ozbenno's Avatar
 
Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
This gauntlet is now closed.

Results:
G-Major 104 - Space Colony, Immortal, Standard, Epic
1st Pollina 1808 AD (87,141 points)
2nd WastinTime 1808 AD (27,509 points)
3rd lymond 1869 AD

Well done all...
Ozbenno is offline   Reply With Quote
Old Jun 11, 2012, 07:05 PM   #18
WastinTime
Deity
 
WastinTime's Avatar
 
Join Date: Jan 2006
Posts: 3,769
Aw! man I tied for first in finish date, but OCC will never win a score tiebreaker. Great job Pollina! people did not want to see my cheese game win 1st.
WastinTime is offline   Reply With Quote
Old Jun 12, 2012, 05:34 AM   #19
Pollina
Chieftain
 
Join Date: Dec 2011
Posts: 42
Well thanks. I never thought my rather fast and sloppy game would win the gauntlet. I had a much better second game going, but lost that to an AP DV.
Still, I don’t see why a great OCC PA cheese game like yours should deserve the win any less than a sloppy regular PA cheese game. In my opinion, the former is far more impressive.
Pollina is offline   Reply With Quote
Old Jun 12, 2012, 07:29 AM   #20
BornInCantaloup
Tokyo Kid Brother
 
BornInCantaloup's Avatar
 
Join Date: Feb 2010
Location: Cantaloupe Island
Posts: 1,379
Arf ! Oh noez !
Well done, people

Thank you Ozbenno for your kind e-mail.

Indeed, I used MapFinder to get the map. It is very possible that I played the wrong starting save. I'm not used to that tool yet. I noticed the map I played started with "Session 2 started".

Another thing I did abundantly (if that even exists) was saving a few times over the same file, during a single turn. Say I'm ending a session, I save, then check the map, change something, save again, etc. That shouldn't mess with the log, right ? Or does it ?

@ The rules : I did read them. Just didn't get the mechanics right
Anyways, I'll experiment on those :
Quote:
o Use the "Save on Exit" feature of the HOF mod.
o Start the next session with the HOF auto-save created at the end of your previous session.
o Replaying the same starting file a second time – easy to do with map finder if you don’t move/rename them when you use them.

Last edited by BornInCantaloup; Jun 12, 2012 at 07:55 AM.
BornInCantaloup is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Hall of Fame Discussion > G-Major 104

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 11:02 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR