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#1621 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,138
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I can happily say I'm waiting for an answer from tom on such a thing.
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#1622 |
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A Crusader
Join Date: Oct 2009
Location: in Special Cave,BatCave
Posts: 453
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#1623 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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I finished the ogre a while ago, I think late april. I thought I fixed all that; Oblivion models import a bit different, they are not really 'centered', they twitch all over the place, so they require alot of correction. But I guess I just didn't re-render it again or something. I'll put the corrected one up tomorrow; since I'm tired tonight.
As far as 'humany' units go with 3ds, it's not as easy (for me) to make one as it is with Poser. It's fairly easy for me to setup a simple rig from scratch, but I'm not good at 'skinning' it, in order to make the bones work properly with the mesh. I started learning about it one time, because I had some success with that whale unit I did, but it didn't require much movement. One day I'm sure I'll get it all down; remember I didn't know a lickin' thing when I started; so every single aspect of everything was new to me, and there's still alot I'm not great at. So that is why I don't make my own human/flesh units; but things like robotic type, or non-flesh, etc... like Terminators are relatively simple and straightforward.
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#1624 |
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Lone Civer
Join Date: Jan 2004
Location: Armageddon
Posts: 228
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...what about this non human unit?
http://forums.civfanatics.com/showpo...3&postcount=45 of course I mean the third one
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The wolf is back... |
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#1625 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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* Correct Ogre has been uploaded and Ogre Mage has been uploaded to post 1615.
![]() * wolf: sure it's possible, but I don't have time to build the model from scratch (or put this way, I could build it but don't want to spend the time I have doing so), so I would need one (IIRC one was available?). But I have enough to do right now to keep me busy.
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory Last edited by tom2050; May 12, 2012 at 12:34 PM. |
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#1626 |
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Lone Civer
Join Date: Jan 2004
Location: Armageddon
Posts: 228
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do not worry, Tom. I understand
maybe in the future
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The wolf is back... |
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#1627 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,138
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I can do models for you tom. How's the current one working out?
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#1628 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Very good Tak! I did have to use the .obj file... the other had problems importing for some reason; but it worked out and I have setup some of the initial animation helpers. I should be able to use your crewman just fine also. I might import a pre-rigged and animated horse though, just to make it a bit easier on myself.
I won't have much time at all until next week, since I'll be OOT. So I'll try to give update then. Should I post in the other thread?
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#1629 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,138
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Ermmm… dunno, really. I'll be coming back on after Friday (exams again! failed one and have to retake it to stay on course, otherwise the subject goes down for the semester), so we'll both be inactive!
at least the friggan' exam won't disrupt my Champions League Final. Go Bayern!
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#1630 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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Hey Tom, not so sure if asking here is the right place or what, but what is the difficulty in rigging up some older animal models to create something like these?
http://www.games-workshop.com/gws/ca...d=prod1330012a http://www.games-workshop.com/gws/ca...d=prod1330010a http://www.games-workshop.com/gws/ca...d=prod1330011a I mean I know you've got a ton on your plate and all but I'm wondering if it's possible? |
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#1631 |
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Wise Man
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Keep us up to date here if you can, Tom. I'm very interested in that horse.
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#1632 |
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Ostres! Crackòvie!
Join Date: Jul 2005
Location: up yours!
Posts: 14,138
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Read the other thread too, Balthasar, there's been a couple updates there as well.
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[18:47:11] <@Lucy> i don't mean to imply that what's going on in tak's underpants isn't equally or more creepy [18:47:47] <@Lucy> constant mooing from this game Stormrage and Spacer One will always be missed. ![]() 'Well, there's spam, and then there's spam spam. You are an example of spam spam spam baked beans spam spam spam spam spam and spam.' -choxorn, 12/03/2010 Sign-ups for Trimafia are open. The first mafia game to have three hosts! Three! |
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#1633 | |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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I almost forgot about the horse solo... the animations are pretty much done, so it's just a matter of rendering... but i'll try to finish the other stuff. I wont be around till next week though, so ill try to pick it back up then.
Quote:
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#1634 |
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Journeyman Historian
Join Date: Jul 2005
Location: Éire!
Posts: 5,390
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Of course, of course
Just wondering about the possibilities! I wouldn't expect you to make anything, what with all you have on your plate.
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#1635 | |
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Wise Man
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Quote:
Um, which other thread? I must be missing one. |
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#1636 | |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,993
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Quote:
When I click the part 2 link it says image host is closed. Would it be possible for you to upload the part two elsewhere? By the way I finally managed to get your infinitium tutorial to work for me now that I'm no-longer using a Korean language OS. I have one unit pretty much done but need to play around with the offsets a bit and it's probably too large and too dark also, so needs a bit of work, but otherwise is finished. Thanks again for that tutorial! |
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#1637 | |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Quote:
You might need to redownload both files, since I went ahead and reuploaded both.
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory Last edited by tom2050; Oct 21, 2012 at 09:46 PM. |
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#1638 |
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Long Live Palestine!
Join Date: Jan 2008
Posts: 1,993
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Thanks!
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#1639 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Anarchist Punk (unit conversion)
Has Civ Color & an AK-47. ![]() Download here... Anarchist.zip Unit32, Large/Small pcx, and Sound Files included. Is a Civ 4 unit (GarretSidzaka).
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#1640 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
Thank you so much, that was fast. Very much appreciated and a great job as per normal.
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