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Old May 09, 2012, 03:37 PM   #21
Ajuga
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Originally Posted by TheKingOfBigOz View Post
While I exploit that to my fullest, I do agree, I do nothing but save my promotions for Insta-heals..
Which is not that good really, I love nothing more than Siege units that have +1 range, logistics and if they so conveniently attack rough land (I usually take barrage lvl3 to get the logistics) they take enemy armies apart.
Same goes for airplanes, two attacks in one turn? Awesome!

Instant heals are not needed if you can destroy the enemy army fast enough.
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Old May 09, 2012, 04:41 PM   #22
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I don't turn on promotion saving, but I always turn on policy saving. I could play without it if they turn that option off, but as long as it's there, I'm using it.
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Old May 09, 2012, 06:29 PM   #23
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Originally Posted by claestw View Post
One should also note that from a game balance perspective, the game was clearly designed to be played without policy saving. But the designers see no problems with a game that allows policy saving, hence they provided that advanced option. So it's up to us whether to use it or not.
Where is the button to click for the change? I did not see it under game options.
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Old May 10, 2012, 06:00 AM   #24
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Well, that's true. Many things have changed since then. Policies themselves, tech tree etc. It's not as wicked as it used to be. Still, the ability to beeline industrial and clear all Autocracy in single turn seems extremely unfair. Will AI stand a chance?
The same reason why GS are a loophole. AI doesn't save them for crazy end game bulbing party and we all think GS/RA's are OP'ed. Would we think the same had AI been able to use them as effectively as humans do?
However, saving GS till the end game has no drawback, except for the minor maintenance fee on them. Saving policies until industrial means you missed out on many turns of policy bonuses. Plus it is just fun to play as Germany, rip open all of autocracy and bulldoze the world with panzers.

I do agree it is unfortunate that the AI doesn't understand the game as much as we do, but hopefully with time things will equal out more.
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Old May 10, 2012, 08:44 AM   #25
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I find it amazing that Great Person's ability don't have a 10 turn limit like Great Artist, isn't that a gigantic drawback? They should give GS's, GM's and maybe GE's a 10 turn limit (meaning you can only use ability once before having to wait 10 turns to use it like you do with the border stealing expansion)
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Old May 10, 2012, 11:43 AM   #26
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I play with both policy and promotion saving on. I'll drop promotion saving when G&K opens up a new promo path for ranged units.

As the policy trees are currently constructed, the only dodgy use of policy saving is holding out to get the rationalism opener around the same time as PT finishes, and coordinating both with the end of your first wave of RA's. I'm still cool with this.

To the user who felt like they saw a triple insta-heal:

In addition to the immortal healing rate, you may also have been the victim of premature turn ending. Despite all the patches claiming to have fixed it, it's still around. I lost 3/4 of an attack force yesterday when the AI I was attacking got to move his reinforcements twice while my army sat impotent. Reload of an auto save produced the same result - 2 turns lost with no control over any units.
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Old May 10, 2012, 01:08 PM   #27
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Originally Posted by Gamewizard View Post
However, saving GS till the end game has no drawback, except for the minor maintenance fee on them. Saving policies until industrial means you missed out on many turns of policy bonuses. Plus it is just fun to play as Germany, rip open all of autocracy and bulldoze the world with panzers.
Of course it does. Short term goals are sacrificed in order to achieve long term goals all the time. You can bulb Chemistry and benefit from production boost right now or wait for N turns and bulb Dynamite for steamrolling with artillery.
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Old May 10, 2012, 01:26 PM   #28
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Of course it does. Short term goals are sacrificed in order to achieve long term goals all the time. You can bulb Chemistry and benefit from production boost right now or wait for N turns and bulb Dynamite for steamrolling with artillery.
This is true.
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Old May 12, 2012, 08:11 AM   #29
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Did they ever fix the bug where if your culture heavily outweighs your science, and you fill all three trees before you open Piety, you are stuck if you didn't allow policy saving? I will have to check it out with France tonight. That was the only reason I would use policy savings.

For the exploiting, I guess you could still save policies until you got Cristo Redentor, then fill out Piety for more reduction and use the rest of your policies.

Seems the issue with the turn ending is just that auto unit cycle is still bugged. If I realize some of my units didn't get a turn, then I can still manually select them and act. And they aren't fortified or such. They just don't get selected during a turn sometimes.
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Old May 12, 2012, 09:13 AM   #30
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Did they ever fix the bug where if your culture heavily outweighs your science, and you fill all three trees before you open Piety, you are stuck if you didn't allow policy saving? I will have to check it out with France tonight. That was the only reason I would use policy savings.

For the exploiting, I guess you could still save policies until you got Cristo Redentor, then fill out Piety for more reduction and use the rest of your policies.

Seems the issue with the turn ending is just that auto unit cycle is still bugged. If I realize some of my units didn't get a turn, then I can still manually select them and act. And they aren't fortified or such. They just don't get selected during a turn sometimes.
What do you mean by "stuck"?
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Old May 12, 2012, 09:19 AM   #31
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What do you mean by "stuck"?
It won't give you NEXT TURN because you can't adopt a policy, since all available policies are already selected. If you have Policy Savings on, then you can just right click ADOPT POLICY to defer, but otherwise you can't get to the next turn.
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Old May 12, 2012, 10:17 AM   #32
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That was fixed, since I remember the Polynesian Scenario was glitched, but when I created a mini map and gave myself like a 1million culture pooints, I recall being saving to be "auto-turned on" once I adopted all possible comibnation of policies (Tradition, Honor, Commerce, Patronage, Liberty, and then either Order/Autocracy/Freedom as well as either Piety/Rationalism).
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Old May 13, 2012, 02:00 PM   #33
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Policies are unrealistic either way, but infinitely more unrealistic if you could "save up" the people's tolerance(?) for policies and cash it all in at once. I'd rather you could save up an SP until the next one is earned, or save it up but your culture doesn't go towards the next one until it's used.
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Old May 14, 2012, 08:15 PM   #34
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Any tweak of the default settings that makes the game slightly easier for the human to win, is cheesy.
And almost any tweak you make favors the human, since the AI is optimized (I know, funny right) for default settings.
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