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#21 | |
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Prince
Join Date: Apr 2012
Posts: 302
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Same goes for airplanes, two attacks in one turn? Awesome! Instant heals are not needed if you can destroy the enemy army fast enough. |
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#22 |
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Prince
Join Date: Mar 2006
Posts: 528
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I don't turn on promotion saving, but I always turn on policy saving. I could play without it if they turn that option off, but as long as it's there, I'm using it.
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#23 | |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,103
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__________________
Only kindness matters. |
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#24 | |
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Prince
Join Date: Jan 2011
Posts: 530
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I do agree it is unfortunate that the AI doesn't understand the game as much as we do, but hopefully with time things will equal out more. |
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#25 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,184
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I find it amazing that Great Person's ability don't have a 10 turn limit like Great Artist, isn't that a gigantic drawback? They should give GS's, GM's and maybe GE's a 10 turn limit (meaning you can only use ability once before having to wait 10 turns to use it like you do with the border stealing expansion)
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#26 |
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Prince
Join Date: Aug 2011
Posts: 308
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I play with both policy and promotion saving on. I'll drop promotion saving when G&K opens up a new promo path for ranged units.
As the policy trees are currently constructed, the only dodgy use of policy saving is holding out to get the rationalism opener around the same time as PT finishes, and coordinating both with the end of your first wave of RA's. I'm still cool with this. To the user who felt like they saw a triple insta-heal: In addition to the immortal healing rate, you may also have been the victim of premature turn ending. Despite all the patches claiming to have fixed it, it's still around. I lost 3/4 of an attack force yesterday when the AI I was attacking got to move his reinforcements twice while my army sat impotent. Reload of an auto save produced the same result - 2 turns lost with no control over any units. |
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#27 | |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,598
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#28 |
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Prince
Join Date: Jan 2011
Posts: 530
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#29 |
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Prince
Join Date: Mar 2012
Location: Bethlehem, PA, USA
Posts: 573
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Did they ever fix the bug where if your culture heavily outweighs your science, and you fill all three trees before you open Piety, you are stuck if you didn't allow policy saving? I will have to check it out with France tonight. That was the only reason I would use policy savings.
For the exploiting, I guess you could still save policies until you got Cristo Redentor, then fill out Piety for more reduction and use the rest of your policies. Seems the issue with the turn ending is just that auto unit cycle is still bugged. If I realize some of my units didn't get a turn, then I can still manually select them and act. And they aren't fortified or such. They just don't get selected during a turn sometimes. |
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#30 | |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,184
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Quote:
__________________
July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#31 |
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Prince
Join Date: Mar 2012
Location: Bethlehem, PA, USA
Posts: 573
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It won't give you NEXT TURN because you can't adopt a policy, since all available policies are already selected. If you have Policy Savings on, then you can just right click ADOPT POLICY to defer, but otherwise you can't get to the next turn.
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#32 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,184
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That was fixed, since I remember the Polynesian Scenario was glitched, but when I created a mini map and gave myself like a 1million culture pooints, I recall being saving to be "auto-turned on" once I adopted all possible comibnation of policies (Tradition, Honor, Commerce, Patronage, Liberty, and then either Order/Autocracy/Freedom as well as either Piety/Rationalism).
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#33 |
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Limit 1 Facepalm Per Turn
Join Date: Aug 2011
Location: Ontario, Canada
Posts: 1,003
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Policies are unrealistic either way, but infinitely more unrealistic if you could "save up" the people's tolerance(?) for policies and cash it all in at once. I'd rather you could save up an SP until the next one is earned, or save it up but your culture doesn't go towards the next one until it's used.
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War Academy (Tips) - F9 for demographics - Ctrl+R for resource view |
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#34 |
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King
Join Date: Oct 2007
Location: Columbus, Ohio
Posts: 739
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Any tweak of the default settings that makes the game slightly easier for the human to win, is cheesy.
And almost any tweak you make favors the human, since the AI is optimized (I know, funny right) for default settings.
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long time lurker, of few words |
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