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#21 | |
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Queen of Misclicks
Join Date: May 2012
Location: Budapest, Hungary
Posts: 1,445
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Quote:
1. stay away from the two early religions. Tech the necessary techs you will need to improve your resource tiles (prioritize food). Build a worker early (preferably first build). 2. Prioritize techs that will net you better units (especially BW and AH). Tech the Wheel to hook up second city. Settle bronze and / or horse asap. If you see neither, tech archery (if low on commerce and IW would take too long). 3. Expand. Chop / whip workers, settlers, units. Improve tiles quickly. Working unimproved tiles is a safe way to crash your economy. Rather whip a worker. 4. Beeline techs that give you a stronger economy. (Pottery, Writing, Alpha, Currency, Monarchy, if low on happy). Set up early trade routes with other civs (open borders and resource trades will also give you a diplo bonus with the AIs long term). Try to specialize at least one unit producing city (later you will need more). The AI is programmed NOT to declare war before it can build at least two attack units (warriors and archery units don't count, so they need at least spears + axes). With this tactics you should easily outexpand the AI on noble. Or just eliminiate them one by one. I apologize if I managed to state the obvious here, however something in your posts made me feel you're either focusing too much on early religions or on early wonders. There's nothing wrong with wonderbuilding with Bismarck on noble, but believe me: you don't necessary need things like Stonehenge or the Great Wall. You need basic military, workers and settlers. Last edited by UnforcedError; May 13, 2012 at 04:32 PM. Reason: clarification |
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#22 | |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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Quote:
Power rating is a poor measure of actual military strength. An AI with a high power rating may simply have a large domestic presence in terms of cities or population. The AI is also a lacking field commander, and much of their power comes from units that will never leave the cities they defend. Code diving has proven power rating to be only a minute factor in the selection of a war target. Your army should be an authoritative presence asserting dominion over your rivals, rather than a peace keeping force which will tax your economy. High level players will generate their armies in a flurry, whipping and using other speedy methods to martial an army in a matter of turns. They can safely disregard power rating, and use their potential army to gauge their position against the AI. Last edited by TheWilltoAct; May 13, 2012 at 09:53 PM. |
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#23 |
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Emperor
Join Date: Jan 2008
Posts: 1,649
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be aware that the "no espionage" is more broken than a crate of venetian glass tossed off matterhorn
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Unless other said, Large Fractal Epic Emperor |
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#24 |
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Warlord
Join Date: Nov 2009
Posts: 170
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#25 |
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Mostly lurking
Join Date: Dec 2006
Location: The wilds of Montana
Posts: 1,939
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I think that Sian was referring to what happens if you turn espionage off. The espionage points get converted to culture points. To make up for this, the culture levels that you have to achieve for each city expansion go up. However, the changes are not proportionate. Therefore, it takes many more culture points for each expansion than the increase from the espionage to culture conversion provides, making each expansion of a city's culture influence delayed, relative to what it is if espionage is not disabled.
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#26 |
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Warlord
Join Date: Nov 2009
Posts: 170
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Oh so that explains why sometimes I need 10 and sometimes 20 culture points to pop the first border. Whether I am running with espionage on or off. So its more difficult with it off or more easy?
I've never really enjoyed espionage, hence I turn it off but maybe I just don't understand it well enough to love it. |
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#27 |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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Sadly the ability to disable espionage was sort of a hack job by the developers, so it's not recommended.
Usually you can ignore espionage altogether and sort of let it take care of itself, by building courthouses and jails. But using spies is the fun part of espionage (unless you are on the receiving end of course!) and it gives you some unique options to steal technologies, incite revolts (remove city defensive bonuses for 1 turn), and numerous others. |
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#28 |
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Mostly lurking
Join Date: Dec 2006
Location: The wilds of Montana
Posts: 1,939
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I'm no fan of the BTS espionage system either. However, I enjoy the culture game, both culture victories and flipping my neighbors' cities. So, I leave espionage on, in order to not mess up the culture aspect of the game. I just apply the espionage points to see what the AIs are researching and also use it to run counterespionage missions to make it more likely that they cannot use espionage against me. There is a lot more to espionage but I don't use it. If you search the forum, you can find threads where it is discussed in depth.
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#29 |
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Hater
Join Date: Apr 2005
Posts: 1,430
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The AI often doesn't do the best things with their spy points, so it's nice to abuse the ones they don't.
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AP cheeses at every possible opportunity. Why you should not listen to Sid's Tips, the advisor, or automate workers. Part 2 If you want help, more earlier saves and images! Don't just write text walls. |
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#30 |
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Goblin Axeman
Join Date: Nov 2011
Location: Connecticut
Posts: 304
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Go to the farmed out city with as many spys as farms(+3. 1 for the city, 2 extra). Put them in place, and on the same turn salt the fields(or blow them up...stupid explosive farm). Then hit the city with anger(or sick if the unimproved tiles are poor breadwinners)! 1 pop cities aye.
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Today's ??? (_13MAR13_): Me? I'm just enjoying a totally awesome remix of a classic game song. http://www.youtube.com/watch?v=3bABFNS5mN4 |
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