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#181 |
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OBANa
Join Date: Apr 2008
Location: Banning our way towards freedom
Posts: 2,193
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Merlin? Na, Camelot's obvious UU would be the Knight of the Round Table and or the Fire Breathing Dragon if your aiming for a more fairy tail approach.
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#182 |
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King
Join Date: Feb 2012
Posts: 928
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Been watching too much BBC.
Knights slew dragons. They didn't fight alongside them.Knights of the Round would be an obligatory UU, the Merlin could be a Unique Great Person that replaces the Great General. He can be expended to blow up all enemies in a given area. |
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#183 |
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OBANa
Join Date: Apr 2008
Location: Banning our way towards freedom
Posts: 2,193
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True, but imagine how groovy it would be to vanquish your foes with a fire breathing Dragon, and seriously where else would it fit? It could truly be unique and not replace anything but upgrade to the fist air unites when its time.
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If you can read this, it's already too late. |
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#184 | |
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Greek
Join Date: Sep 2011
Location: Thessalonici, Makedonia, Hellas
Posts: 235
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Quote:
http://forums.civfanatics.com/showthread.php?t=442905
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"Greeks don't fight like heroes, heroes fight like Greeks" Winston Churchill after WW2 |
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#185 |
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Chieftain
Join Date: Aug 2008
Posts: 37
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Helvetia
What about Helvetia, tzhe Swiss Civilization?
Some Ideas: Special Term: "Direct Democracy: Change Production into Happniess " ( ~15 -> 1 ) ,or "Banking Secrecy: recieve ~50% of average GPT from all other civs after discovering banking" ![]() Special Unit: (Swiss) Halbedier (graphics like landsknecht). Special Ability: Pass Mountain Tiles and/or rough terrian promotion. Special Buidling: Swiss Bank: With "direct democracy" ~+50% Gold , with "banking secrecy ~+33% Gold, +1/2 happiness Leader: Either William Tell: http://www.swissworld.org/fileadmin/..._5227815_2.jpg Or The Swiss Federal Council: http://www.rhetorik.ch/Aktuell/11/01_03/bundesrat.jpg http://upload.wikimedia.org/wikipedi..._Bundesrat.jpg something like that? would do it on my own but i failed at modding
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#186 |
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Chieftain
Join Date: Mar 2012
Posts: 1
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Someone should make the Saiyan Race from Dragonball. That would be awsome.
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#187 |
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Chieftain
Join Date: Mar 2012
Posts: 1
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New Civs
New Civs
Last edited by ferociousjelly; Mar 11, 2012 at 05:47 AM. |
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#188 |
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Chieftain
Join Date: Mar 2012
Posts: 1
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Does anyone know of any mods that add Romania? and if not may I officially request Romania! a country of such size and history being excluded from this game is saddening :-(
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#189 |
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King
Join Date: Jul 2002
Location: Southern California
Posts: 749
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I would like to see a civ that is a potentially an economic powerhouse - financially strong, building up from early game. It could include a market UB that might double luxuries in the city, or at least double their income. As a unique unit it might have a traveling merchant that collects $ by visiting local CS's - it would have to make a round trip to earn the $, though, to prevent double-tapping.
![]() Don't know if that is even programmable or if the AI would use it correctly. Could also make a similar trade ship that could do the same on the coast and later across ocean tiles. Think of them as Merchant GP - lite. Just some ideas, mind you. I'm not even sure what historical civ would qualify for this, besides Venetians...Minoans, maybe?
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"Things are getting better. Well, not as good as yesterday, but much better than tomorrow!" - old Russian joke |
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#190 | ||
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Student.
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Quote:
Quote:
Not a bad suggestion, but half of it is already fulfilled, and with the Arab ability of extra trade route income, the only thing you are really missing is the CS unit, which is kindof an idea that would make the Civ economically (and possibly diplomatically) extremely OP.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt." ~Abraham Lincoln |
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#191 | |
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Student.
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Quote:
Also, I am not really sure what their Unique flavors and UB/UU/UA would be. I really don't know that much about Romania, but I'm sure there are better options. Just saying.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt." ~Abraham Lincoln |
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#192 |
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Chieftain
Join Date: Apr 2012
Posts: 1
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I was wondering if anyone had made a Welsh civilization.
If anyone's interested, I was thinking that the way it could work would be: Leader: Gruffydd ap Llywelyn Special Unit: Welsh Swordsman (replaces Swordsman, has less health, but deals higher damage.) Special Building: Caer (replaces Castle, gives +8 defense instead of +4.) Special Power: Units gain +2 defense in marshy terrain? (This is what I'm least certain about.) |
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#193 | |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 626
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Quote:
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
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#194 |
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Chieftain
Join Date: Apr 2012
Posts: 1
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Hi, it would be nice to see a Bavarian civilization.
Leader: King Ludwig II. Special Unit: Alpine Corps (Rifleman) Special Building: Beergarden (Colloseum) Cities: München Nürnberg Augsburg Salzburg (Part of Bavaria till 1803, and again 1810 - 1816) Regensburg Würzburg Ingolstadt Fürth Erlangen Bayreuth Bamberg Aschaffenburg Landshut Kempten Rosenheim Neu-Ulm Schweinfurt Passau Speyer (Part of Bavaria 1815 - 1918) Hof Freising Straubing |
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#195 |
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Chieftain
Join Date: Apr 2012
Posts: 3
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Hiyas.
I have recently downloaded the united kingdoms mod from this thread: http://forums.civfanatics.com/showthread.php?t=444840 I wanted to play Buckinghamshire really bad so I downloaded it and played out one entire game. However, this mod instead of adding the civilizations it changes them with UK countries. Now, I already got a little bit of tired with those leaders and would like to play against all the standard civilizations now. I have tried modding on my own, but it was a complete and utter failure. [note] Buckinghamshire is made to replace the Greek nation and as such is fine by me. If you decide to help me leave it that way. also as there is one less Uk nation than there are nations in civ V Mongolian civilization was removed, this ought to be fixed as well. [/note] Now, what I am asking of you is to simply change this mod to only exchange Buckinghamshire with Greece and return all standard civilizations. I would like it to remain all its traits (Color,portret,leader etc.) It sounds like a pretty simple change, however the modder that first created this also added some new texts in various new pgame places as you can see in the mod file. This should be reversed as well. All the credit for the mod goes to its original creator.I am a rather nervous about it and I would love to play this game this way, so I am really hoping for some assistance on the matter. Sincerely, Dafta. |
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#197 |
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Chieftain
Join Date: Jul 2003
Posts: 46
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I was reading the Modder’s Guide to Civilization and was wondering if there was an easier way to create new Civilizations? Is there any app or program for this?
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#198 |
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Warlord
Join Date: Sep 2011
Posts: 273
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There's no quick way, but once you know what you're doing and you've made one or two (and probably failed a couple) it's pretty easy.
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#199 |
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The Stig
Join Date: Jan 2009
Location: Houston
Posts: 212
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I don't know if this has already been requested or if there is a separate thread for stuff like this but could someone make, or point me in the direction of something already made, the main houses in A Song Of Ice And Fire into Civilizations. The Civs would be at least the Starks, Baratheons, Lanisters, Tragaryen and perhaps the the Greyjoys. Here is where you can find detailed maps so that you can get city names for each of the civs as well as some ideas for unique units and buildings for each civ. I'm sure there may be a scenario that has the civs already but I would like to be able to play as the civs in a normal game and against the normal vanilla civs.
Again if this has already been done then if someone could point me in the right direction it would be much appreciated and if not if someone could do this I'd be more than happy to be a play tester for you and give as much feedback as I can.
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#200 |
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Chieftain
Join Date: Jun 2012
Posts: 20
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I've an idea for a civilization unfortunately can't do it myself, but think should share.
Haiti Leader: Chief Agüeybana Perk: Paradise Found: Each city built and connected to capital increases happiness by +3. How does this idea sound? Unique Building: Batey Complex Unique Unit: (kanoa) Canoe Last edited by Rulke55; Jun 22, 2012 at 01:27 PM. |
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