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#3421 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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We currently have 14 trebs near or on their way to Liz. Should we start building more of them or is this enough to keep capturing her cities? I assume we'll lose several for every city we take.
Or is the idea to lose many cats per city we capture and keep most of our trebs alive? I'm not sure which will be better now that we're fighting Redcoats... I guess both tebs and cats will have less than 1% odds so we're banking on collateral damage. In this case, sacrificing cats is better. |
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#3422 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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AD1210:
We switch to researching Gunpowder. Our units congregate in former Mongolia. IBT: That tile didn't flip. I'm still sure it should have (since Turfan itself shows 4% Indian 3% English), but I must have overlooked something. Hence, Liz captured Turfan. We'll, better in her hands than having someone culture-block the lake for a long time. Cyrus learns Banking. We will extort it when the time comes. AD1220 We have a 66 unit stack waiting for Liz to move out of Turfan. I don't really want to attack over a river into CG2 redcoats, so I won't. It kind of looks like we need to go through the Karakorum Multistorey Galleon Park to get to Mansa - the fort by Ulundi is usable now. At least our troops will be in the right place when we're done with Liz ![]() IBT: Liz pops a Great Scientist and builds the Taj Mahal. She doesn't move on any of our cities; her stack is split between Turfan and Coventry. AD1230: There is no Zulu entrance to Mali. IBT: Liz moves out of Turfan, toward Ning-Hsia. AD1240: I start to besiege Liz's stacks, but collateral damage is stopping before 50HP. This is weird. I'll have to investigate. Stacks are now next to Pasargardae and Gaul, for us to capture next turn.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" Last edited by ZPV; May 16, 2012 at 04:14 PM. |
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#3423 | |
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Deity
Join Date: May 2005
Posts: 11,731
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Quote:
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#3424 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Ok, this is a PITA. Cats can only do 31HP of collateral damage to rifles/redcoats. It would've been easy if we could have knocked them down to 50HP. Good thing we have grens coming soon. Otherwise we'd have a bit of a problem
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3425 | |
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Deity
Join Date: May 2005
Posts: 11,731
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Quote:
I assume you didn't whip Turfan down to pop3? If not, Lizzie wil probably whip a defender and bring another, if needed. Then her SoDs can move on, if not sooner... |
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#3426 | |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Quote:
edit: yes, I can.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" Last edited by ZPV; May 16, 2012 at 05:23 PM. |
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#3427 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Now I've got an unpleasant battle to fight. I've got to clear some units from the vicinity of Ning-Hsia, and then hope I have enough units left to clear up the ones I collateralled at a decent kill rate.
This is going to hurt, but it's got to be done - otherwise we'll just face even more units on a hill by Beshbalik.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3428 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Ok, I've killed the Ning-Hsia stack, and chopped that forest. I'm pausing and uploading for the night.
Hopefully things will be simpler in a few turns, when our concerns our fewer and our units are modern
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3429 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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Nice work so far, ZPV. How many of Liz' units did you kill and how many did we lose?
Hopefully losing Turfan didn't cost us too many units. For some reason, I thought we were gifting Turfan to another AI... I guess missed the part about getting culture on a certain square. |
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#3430 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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I see that we've killed 5 Redcoats. There is another stack of 8 wounded Redcoats at Beshbalik-W+SW. If we don't kill them this turn, will they get a bunch of promotions?
Grens get +50% vs. Riflemen (Redcoats) while Redcoats get +25% vs. Gunpowder units. Grens will provide much better odds. We need to buy time until we can amass a stack of grens, which could take a while... |
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#3431 | |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Quote:
Next turn, our units will be able to promote to Pinch, making it easier to attack yellowlined redcoats. We might be able to kill them off, at a kill ratio not much worse than 1:1, but that would leave us very short-handed if the rest of the redcoats in coventry come to play. Maybe I'll prefer to do it anyway in the morning, but not right now. The 5 redcoats killed make for a total of 9 units killed on that square. I think we lost around 24 units, including the ill-conceived cats that suicided on the other mini-stack - there's nothing that can be done about those, now I know collateral damage will only reduce them to 69hp instead of 50 (the collateral damage limit is higher for units stronger than the siege weapon). I'll find a way to get us some grens asap - atm the timetable is GP (1t) - Chem (1t) - MilSci (1t). We have population to whip, after that.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3432 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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AD1240 cont'd:
We mop up the stack of wounded redcoats. IBT: We lose a couple of knights due to lone redcoats. We'll live. Liz pops a Great Prophet. AD1250: We know Gunpowder, and got our Great Scientist from Kyoto. I'll lightbulb Chemistry once I've captured some Persian cities. We capture Pasargardae easily, and I've reduced Gaul to a single redlined Catapult, but I'm going to leave it until next turn - that way we can get a quick strike on Genghis before Samarqand's culture takes over everything. 2568 beakers magically appear in Chemistry, and it is now due in 1 turn, at 0%. I'll put unit-producers back to work making units. AD1260: The resolution is: return Ning-hsia to the Mongols. We can live with that. He won't be around long anyway. We lightbulb Military Science (due in 1 turn), and capture Gaul. Cyrus is threatening our cities, so he won't give us anything for peace. I'll try and kill the straggling units to ramp up our war success and unthreaten them. IBT: The vote passes, and Genghis has Ning-hsia back. For now ![]() AD1270: Oops, I've done it again. I declared war on Tokugawa. You've gotta feel for the guy. Our citizens certainly do. We'll capture Samarqand next turn, and possibly Ning-hsia too, if he's stupid. There's a small (7 redcoats) english stack on the move. I'm not sure where it's going. Beshbalik whips a Grenadier. Our GG insta-upgrades an archer to a Gren. I spread the XP around to give some elephants Shock. I've nearly set up a Galleon chain around Zululand to head straight from Delhi to Persia-Mongolia. Once we've dealt with the Mongolian war weariness we can consider trying to research Steel. AD1280: We capture Samarqand, but not Ning-Hsia. That one will take a couple more turns. We've dealt with Cyrus's stray units, and he'll now give us peace for Civil Service + Theology. I'd really like CS+Banking, so I'll try and take Persepolis from him. We had to attack the English stack of redcoats on the hill, but it wasn't too painful - pinch gives our grenadiers good odds when they've been softened up by cats. AD1290: War Weariness is going to force us into strike, so I make peace with Cyrus for CS + Banking + 2gpt. I'll consider our civics, and probably revolt just into Mercantilism. We revolt into Mercantilism and Feudalism (the latter of which pays for itself in unit costs alone) AD1300: Our Grenadiers are starting to mass - we've got 5 in Mongolia already, with more coming every turn. This will be Genghis's last turn alive. Good riddance! I've been spreading Buddhism a bit, but we don't have a blocking vote yet, because war weariness forced me to whip away some of our population. IBT: Liz's golden age is over. AD1310: Genghis bites the dust. The game is simpler now... it's just get units to the front -> smack liz around a bit -> repeat. I'll upload now so that someone else can play tonight and onwards if they want.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" Last edited by ZPV; May 17, 2012 at 12:24 PM. |
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#3433 | |
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Girlie Builder
Join Date: Aug 2006
Posts: 7,845
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Quote:
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Glory to Greece: All Trade Leads to Athens: Read my latest story, pick a role for yourself, and come join in on the fun! Current Games: Competing VCs The Mole The Arena Last edited by Dhoomstriker; May 17, 2012 at 10:39 AM. |
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#3434 |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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I've played through to 1310AD, and finally we're at a point where it should be clear-ish what to do.
Genghis is dead. Cyrus is down to two cities, and there's a stack there waiting for him. We have enough Grenadiers in Mongolia to consider marching on Turfan, and then Coventry next when more reinforcements arrive. We don't have a blocking AP vote yet - unhappiness has forced me to whip some population away - but I've spread Buddhism a bit so we're not that far off - killing Cyrus would be enough, I think. We'll never win by AP, unless we capture a lot of Incan cities - his population is just too high - so we'll have to try and win by Domination or Conquest (so there's no need to butter Shaka up). The upload log is attached. The save is OPEN. Post a Got It if you're going to play
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3435 | |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Quote:
On these issues: 1: no. 2: Kill Cyrus when the treaty is over. That'll allow us to block any annoying resolutions. 3: Pass. I don't see a need for Caste System - Liz isn't going anywhere near Infantry, so teching is probably optional now - we might want Steel for Cannons, but we can't afford it yes. If we happen to pop a GP, then it doesn't matter what type - a golden age or culture bomb would suit me fine. 4: Merc+HeredRule+Vassalage+Slavery are fairly no-brainers. I don't see value in OrgRel right now, but maybe in the future. 5: Not very aggressive - we still want to have lots of citizens around to block the AP and pay for all our units - but in a crisis (unit or unhappiness or whatever) whip them to the bone. 6: Grind her into dust. 7: We need to focus on Liz for now. A Huayna chain will set itself up when it's needed. Mansa will be harder but not too difficult if there actually is access to him. 8: I've left a stack in Pasargardae which should be sufficient to kill Cyrus - you might have to juggle a little while walking to Persepolis, but from there on in it'll be a cake-walk. 9: Fight her in the open. A few barrage-promoted cats, followed by (hopefully pinch-promoted) grenadiers should mop mostly everything up. When attacking her cities, the order is cats (collateral down to 9.7/14) -> trebs (to try and redline them) -> Grens. Grenadiers are too few and too expensive to throw away on cities yet. There are some old CR3 melee units that you might want to upgrade when we have the gold - they'll be ridiculously powerful attacking redcoats in cities. 10: As soon as we get a Great Person... so sometime on Tuesday ![]() 11: Use Great Generals to upgrade old barely-promoted units free, and spread the XP around so that units that can get Pinch do get it.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3436 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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Regarding the AP win, if our Voting Buddy is running Buddhism, don't foget that his pops count double. So mathematically, an AP win may still be quite possible.
I'll do a count to see if the donut gives us domination and if not, by how much we're short so we can decide whether Domi or Conquest would be better... or trying for the AP. |
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#3437 | |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Quote:
__________________
Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3438 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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According to the F9 Demo screen, we currently have 614 land tiles.
There are a total of 1784 land tiles. 60% of that is 1071. So we're currently 458 tiles short. I did my tile count based on the following assumptions: - All cities we currently hold will at least reach 100 . This would require either building culture or a theater in several cities.- That we'll capture all of the barb cities. - That all of the cities that we have not yet captured on the donut will pop their borders once (i.e. 10 ).This would give us an extra 310 tiles. If some of the newly capture cities reach 100 , we would get an additional 59 tiles.614 + 310 + 59 = 983 tiles. This puts us just about 100 tiles short. Therefore, we should plan on attacking HC and/or Mansa. I suggest both in case we can't trigger Domination before we reach a Conquest victory. What else are we going to do with our highly-promoted army? We just need to decide when we have Liz under control enough to start diverting some of our army overseas. |
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#3439 | |
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Short for ZPVCSPLFUIFDPEF
Join Date: Jan 2008
Location: England
Posts: 2,711
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Quote:
shouldn't be beyond any large city we capture. I'll see if I can manufacture the extra 29 tiles from somewhere.
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Formerly known as ZPVCSPLFUIFDPEF. It's pronounced "Zupp-flui-depff" |
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#3440 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,058
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Quote:
In any event, even if the donut has just enough tiles and we can somehow find 88 tiles that I missed, I often find that just continuing on the conquest path is the best way to go. That way we aren't twiddling our thumbs for 15 turns waiting for cities to come out of revolt and pop their borders twice. Of course, this assumes that our army of trebs (cannons?) and grens transported on galleons will be able to adequately handle Mansa and/or HC. |
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