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#41 |
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Gandhi of the Mongols
Join Date: Sep 2006
Location: San Jose, CA
Posts: 146
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I've not seen more than 4, but perhaps I've not let any AIs get Arsenals built.
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#42 |
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Chieftain
Join Date: May 2012
Posts: 8
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Thank you for this great article !
What about land ranged attacking naval and naval attacking land ranged ? Does the "landed ranged vs ranged" rule applies in any case ? |
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#43 |
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knows
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i haven't verified but i think land based ranged units will get their 25% defense vs ranged attacks bonus against all ranged attacks (including naval), and naval units will be at their base defense; the naval vs naval penalty 60% penalty will not apply.
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#44 |
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Gandhi of the Mongols
Join Date: Sep 2006
Location: San Jose, CA
Posts: 146
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(Gah, not logged in for some reason and saw an old message as new.)
You also can never bombard civilian units or embarked military units except with a city or air strike, that's the thing I still sometimes forget - usually leading to the death of the unit that was supposed to be shooting, not attempting to capture. Last edited by weregamer; May 14, 2012 at 03:29 PM. Reason: UI mistake |
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#45 | |
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knows
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Quote:
rather than using the shortcut right mouse button attack (which defaults to move for ranged vs civilian), click the bombard button then click the civilian unit. |
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#46 | |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,583
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Quote:
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#47 |
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Chieftain
Join Date: Jul 2012
Posts: 23
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Are there updated versions of the equations for G&K, and does anyone have an idea of how air combat works? The formulae seem to be very different from either normal ranged or normal melee combat.
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