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Old May 16, 2012, 06:15 PM   #1
lindsay40k
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'The Internet' World Project. This feels like such a noobish question...

...but every wiki entry I find gives minimal information on this.

It's a World Wonder? So, once someone builds it, everyone just 'downloads' all the techs known by at least two other Civs? Do they need Computers tech to access the Internet, or do isolated island tribes who haven't got Steam Engine yet suddenly get an uplink?
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Old May 16, 2012, 06:18 PM   #2
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Originally Posted by lindsay40k View Post
...but every wiki entry I find gives minimal information on this.

It's a World Wonder? So, once someone builds it, everyone just 'downloads' all the techs known by at least two other Civs? Do they need Computers tech to access the Internet, or do isolated island tribes who haven't got Steam Engine yet suddenly get an uplink?
Only you get the benefits of the Internet.
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Old May 16, 2012, 08:56 PM   #3
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Only the civ that builds it gets the free techs.
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Old May 17, 2012, 02:37 AM   #4
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To tell you the truth, I've always found it to be a waste of time. By that point of the game, I'm either well ahead of the AIs in tech or concentrating on arms and space ship parts... or both.
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Old May 17, 2012, 04:24 AM   #5
lindsay40k
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Ah-hah. So if I am ahead but quite some time away from a win, there might be an argument to build it to deny it to other civs, but otherwise the ability to trade my advanced tech to backfill makes the payoff a bit useless and difficult to consider worth the hammers?

Seems odd that nobody else can hack and use torrents... ah well.
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Old May 17, 2012, 04:30 AM   #6
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Ah-hah. So if I am ahead but quite some time away from a win, there might be an argument to build it to deny it to other civs, but otherwise the ability to trade my advanced tech to backfill makes the payoff a bit useless and difficult to consider worth the hammers?

Seems odd that nobody else can hack and use torrents... ah well.
Well, I guess there MIGHT be an argument to build it for that reason... but you won't hear it from me.

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Old May 17, 2012, 08:01 AM   #7
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Internet is a powerful project on IMM+ in situation of superb falling back in tech.
Especially on deity. Can salvage games once in a while.
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Old May 17, 2012, 08:16 AM   #8
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On the very rare occasion that I build it (to deny), I laugh when it tells me that I have discovered archery and theology.
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Old May 17, 2012, 08:59 AM   #9
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It's a World Wonder?
I believe it is considered a project, not a wonder. So it can't be rushed/whipped.
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Old May 20, 2012, 12:02 PM   #10
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But you still get a wonder video, IIRC.
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Old May 21, 2012, 01:11 PM   #11
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Originally Posted by lindsay40k View Post
Ah-hah. So if I am ahead but quite some time away from a win, there might be an argument to build it to deny it to other civs, but otherwise the ability to trade my advanced tech to backfill makes the payoff a bit useless and difficult to consider worth the hammers?
If you play on huge maps and still have good tech-whores than it's quite nice if you beeline for it. When you finally have it you can stop your research and let Mansa and Pacal do your research for you while you are making sh*tloads of money to rush buy a nice army to roll over everything.

That said, it is pretty situational but it can change a game (or at least help you win a close game) on rare occations.
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Old May 21, 2012, 02:14 PM   #12
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The internet is superb if you like playing games that go on to that stage. It keeps giving techs even after the first big zip file of them, as soon as 2 other civs learn each tech, then you just receive an email attachment with it for nothing, right to the end of the game. Nobody else gets anything free so it's not so nice as the real internet

I used to build it all the time because being a cowardly peacemonger I would often be behind and have no chance of matching the AIs through the space techs. Tend to try and finish games before that now though.
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Old May 21, 2012, 03:53 PM   #13
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Wait wait wait . . . you're saying it's continuous!? I keep on receiving techs after it's built? Suddenly this seems a lot more viable.
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Old May 21, 2012, 04:55 PM   #14
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I used to build it all the time because being a cowardly peacemonger I would often be behind and have no chance of matching the AIs through the space techs. Tend to try and finish games before that now though.
Exactly, the Internet is one of my favorite builds for this reason. More than a few of my games have been completely saved with it, and I don't think many of my wins have not included it to speed up the path to a win.
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Wait wait wait . . . you're saying it's continuous!? I keep on receiving techs after it's built? Suddenly this seems a lot more viable.
This is what makes it great for a Space Race win. The AIs will go for the fringe techs while you beeline Fusion, which tends to repair any poor decisions in the earlier phases of the game. Without it actively giving you techs I doubt many players would find it practical.
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Old May 21, 2012, 05:20 PM   #15
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Yeah, that's often what I do for spacerace wins: I skip rocketry, flight, even artillery, refrigeration, and so on... and instead, just beeline computers to get the internet; then while building the internet I get robotics to bolster my defences... The internet then gives me a bazillion techs that I need. It makes Liberalism and the Oracle look weak. (Except that we all know they are not weak, for various reasons that I need not go into...)
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Old May 21, 2012, 05:59 PM   #16
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Definitely not a noobish question, OP. As noted by others in this topic, The Internet is a World Project, meaning you can't rush-buy/whip/use a Great Engineer on it. Building it nets you - and only you - any technology known by any two other civs. Most games will be decided before anyone even gets a chance to build The Internet, but it can be a lifesaver on Immortal or Deity when you have no other hope of stopping a Runaway AI.

For anyone doubting the power of The Internet, I reference this post made by r_rolo1 which has the following image:

Spoiler:
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Old May 25, 2012, 11:56 AM   #17
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I can't remember the last time I played that deep into the tech tree, but I usually try to build it to deny it to my enemies.

Afterall, if my rival gets it first, he gains every tech I share with my vassals for free. Now if I have Shaka as my vassal, I like to give him military techs because he is one of the few AIs I can trust to put up a good fight and defend a front or strike a mighty blow against an enemy.
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Old May 25, 2012, 01:26 PM   #18
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It's functionally a World Wonder that can't be rushed. I have no idea why they decided to make a separate "World Project" category just for it. Was rushing the Internet really that much of a game breaker? I doubt it.
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Old May 25, 2012, 02:32 PM   #19
Kid R
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Maybe they introduced projects for the other things which just did not feel quite right as "big shiny objects" - i.e. wonders. E.g. the manhattan project is not a thing, or it could have been if they renamed it "The Bomb", as in "we have The Bomb", and like the icon is a bomb and actually pretty shiny!

Then maybe they had the category and added the internet to pad the category out because it was looking a bit thin. The internet is kind of an object so maybe in between.

The UN could have gone in perhaps. It's not really an object, well there is a big impressive building but the wonder is the UN not the "The UN Headquarters". Also the building is dull grey not shiny. I say project.
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Old May 25, 2012, 02:58 PM   #20
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Aye, the internet is powerful enough that I often go for it if it looks like the game will last that long. Having the internet often means you can just turn off your slider to rush-buy an army while the other civs tech for you. They send you torrents and you send them tanks. Fair trade, no?
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