| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Mar 2012
Posts: 169
|
Anyone know why it is taking me 130 turns to research Currency at 50% research?
I am playing on Prince level. Kublai Khan declared war on me, attacked my newest (Size 1) city but I built a walls in time and had 10 archers on a hill. I took out his guys and he accepted peace.
I then got Alphabet. But now it is taking me 130 turns to research currency?!?! I have just over 500 gold and each turns costs me 10 gold. This hasn't happened to me before, maybe if research was a 10% of even 0% it would take that many turns. This is my 2nd game at prince BTW. |
|
|
|
|
|
#2 |
|
Hater
Join Date: Apr 2005
Posts: 1,430
|
Your economy has tanked-- either due to city maintenance or too many units. Maybe you built your cities too far apart or have too many cities. Try to run scientists or work any tile that has commerce. You also want to make sure your cities are connected to the trade network, since you get commerce from that.
You can also build research, since you got alpha.
__________________
AP cheeses at every possible opportunity. Why you should not listen to Sid's Tips, the advisor, or automate workers. Part 2 If you want help, more earlier saves and images! Don't just write text walls. |
|
|
|
|
|
#3 |
|
Defender of Nabaxica
Join Date: Sep 2007
Location: Plovdiv, BG
Posts: 4,272
|
50% means nothing. 50% of zero is still zero. If you dont have much commerce, you will have slow tech rate. Or you are doing something completely weird.
__________________
It takes a ninja to kill another ninja. |
|
|
|
|
|
#4 |
|
Magyar Madness
Join Date: Apr 2008
Location: California
Posts: 821
|
When stepping up a level or two its all about land management.
Find flood plains and cottage them fast.Also look for gold or gems.If none are around then look for the calendar resources. Also keep in mind 50% of 10 beakers is always gonna be 5 beakers... get more beakers!
__________________
http://i176.photobucket.com/albums/w...ket/banner.jpg |
|
|
|
|
|
#5 |
|
Warlord
Join Date: Mar 2012
Posts: 169
|
What is a beaker?
Also, alluding to 2metraninja's post, is research percentage not the be all and end all of researching techs? Does commerce in itself play a big part? |
|
|
|
|
|
#6 |
|
Warlord
Join Date: Nov 2006
Posts: 149
|
Commerce are the "coins" you get from working tiles like cottages and dye, and you get it from other places too like trade routes. The research percentage (and later culture, and espionage) turns a % of your commerce into science. So if you have a 100 commerce but running at 50%, you are researching faster than someone who has 20 commerce but running at 20%.
Commerce = coins, can be used with the slider to produce gold, science, culture or espionage Beakers = raw science, is always there are not affected by slider (fe scientist specialists) gold stacks = raw gold, is not affected by slider but. |
|
|
|
|
|
#7 |
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
Commerce plays a huge part in everything dealing with the sliders. The Sliders are completely tied to Commerce (the coins found on tiles and trade routes). In other words, the sliders are meaningless without commerce.
If the research slider is at 0% (100% tax) then all commerce is turned into gold. If research is at 50%, then 50% of commerce goes to beakers(research) and 50% to gold. If you raise the culture slider, then commerce is turned into culture. If you raise the EP slider, then commerce is turned to espionage points. It's as simple as that. How you use all that is based on your strategy and how you have your empire setup. You say you are running research slider at 50% but have 500 gold. If I had 500 gold I would be running at 100% to get in Currency. You can also build research with Alpha to speed things up. Currency is the most important tech in the game. However, based on the # turns you mentioned, I really wonder if you have any libraries up or scientists running. That is a very important thing to do early. Libraries multiply the beakers earned from raising the research slider, as well as those from scientists,which also improve you beaker rate and allow you to get that first academy - when then further multiplies beakers in a good commerce city like your cap. I also wonder, just based on what you have written, about your city placement and whether you have trade routes hooked up. We cannot give you more pointed advice though if you don't post save games. Something we've mentioned on one or more occasions. Also, I've mentioned numerous times to post these threads over in the Strategy & Tips forum, as well as spend more time over there to learn the game. You've been posting here sporadically for quite some time, but I'm not sure I'm really seeing much improvement in your game. Ofc, again really hard to know without ever seeing your games. However, your questions are still very very basic and these concepts should already be mastered. I only say all this because I want to help you. I wonder though if you even listen to me and others as I've never seen you respond to anything I've said or act upon it.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
|
|
|
|
|
|
#8 | ||
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
Quote:
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
||
|
|
|
|
|
#9 |
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
how does this point relate the commerce
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
|
|
|
|
|
|
#10 |
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
both of these are very much affected by the slider although there are other "static" means of producing beakers and gold
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
|
|
|
|
|
|
#11 |
|
Prince
Join Date: Feb 2011
Location: Latvia
Posts: 360
|
If you are military safe than after getting Alphapet get research in some high production cities and get that currency as fast as possible (if thats 130 turns than even few extra beakers from some city will help). And use gold in your treasury to run 100% research. 1 extra trade route is huge boost (and again - have all cities connected? only than will get that extra trade route).
Also check maintence - how much cost units.. maybe units are outside borders and should get back in borders to save money.. |
|
|
|
|
|
#12 |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Well, lets see. First I hope you not starting a commerce is not gold thing. But let me try to explain how it is an intergral part of the research picture.
Say that at 100 % science the empire can generate 50 bpt at -10 gpt deficit. And it has 0 gold in the bank. So it can not research at 100%. @ 80% science slide the net commerce is 0 gpt and 40bpt. Lets say the Empire has 2 resources and 2 AI willing to give 10 gpt each per trade. Now it can reserach at 100% because the deficit is addressed via the trades. (Now come to think of it, I am willing to bet the total science output may have gone up. All I remember was that net commerce went from red to green. Next time I need to pay more attention) So as far as the overall research is concern the trade routes are an intergral part of the Disclaimer: The above statement is only based on observation during typical game play and not based on scientific testing.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 Last edited by Htadus; May 17, 2012 at 09:04 AM. |
|
|
|
|
|
#13 |
|
Warlord
Join Date: Mar 2012
Posts: 169
|
Here is my save:
I've BUG installed BTW. Also, I have won at Noble twice and am doing OK in Prince so far, i've not being annihalated yet, so I reckon i'm getting better definitely. |
|
|
|
|
|
#14 |
|
Hater
Join Date: Apr 2005
Posts: 1,430
|
Switch to hereditary rule for more happiness.
Also, you have nary a single improved cottage; well one is sitting on a plains tile. Actually you have no scientists either. Actually, you barely any improved tile. Research and money doesn't grow on trees. Chop them down and improve those tiles! Build at least 3 times the workers you have right now and plop a cottage down on every riverside grassland tile you can find. We'll sort the rest later, but at this point any improvement on most of these tiles is going to matter.
__________________
AP cheeses at every possible opportunity. Why you should not listen to Sid's Tips, the advisor, or automate workers. Part 2 If you want help, more earlier saves and images! Don't just write text walls. |
|
|
|
|
|
#15 | ||
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
Quote:
..so my question was basically rhetorical ) In the context of what you wrote originally, the mention of trading resources for gold is not applicable. Of course, it affects your ability to manipulate the slider, but it does not have a direct bearing on commerce.Quote:
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
|
||
|
|
|
|
|
#16 | |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
I do not have BUG, so won't be commenting on your save. However based on what Archon_Wing noted, I recommend you take his advise.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
|
#17 |
|
Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,057
|
I just checked your save game and I can tell you what you need to do.
Chop down every forest next to every river and build cottages in it's place. Put markets in the queue, now that you have them, so the chops will go towards them. You have 8 cities and only 2 have your religon. If it isn't spreading to your cities fast enough, you could put missionaries in the queue too. Anything instead of archers, as military units have an upkeep cost. You have the population in most of your cities, to support the extra happiness from the religon too. You did build your cities farther apart than needed. It looks like you did go for the resourses, which is good, but with that much distance, you must determine where a city can go and leap over it and backfill later. If that is you strategy. In some of the places where you expanded out to, the gaps left, won't leave you with decent cities. In other places, I can see 1-2 cities fitting in. For example: Gondar and Addas Ababa could have been settled 2 tiles East and closer to your Capitol, reducing your maintenaince costs. Where they are now, neither can even use your copper mine. This is a Great Plains map. You have Copper and Iron, but No Horse resourse. I would consider attacking one of your neighbors to get this. The best choice is Saladin. I don't like attacking Protective archers, but with him being the only one who is Hindu with 9 of you in Buddhism, you can gain some allies to help you fight the "heathen". That's cool to see you have an Ocean down there. Getting those coastal fish and clam will net you some extra health that the others can't get. Just a suggestion, if you have the opportunity to settle on two different Hill tiles next to a river with all other things being equal, I'd chose the Plains Hill over the Grassland Hill. The Plains Hill requires more food to utilize otherwise and instead will generate an extra production immediately for your new city. The Grassland Hill will not do this, and is easier to feed for it's production.
__________________
Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
|
|
|
|
|
#18 | |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
OK. Allow me to clarify the collors i am speaking of. I play Buffy mostly. On the top left hand side of the screen usually tell me my current accumilated gold and per turn commerce to gold difference. For example in the following save show 222 gold in bank and +52 gpt accumilation at 70% science. Suppose at 100% science the per turn diffrence went from +52 to -200. Then the -200 number will show i yellow collor indicating you are doing deficit research and able to sustain for that turn. Now let say the differenace is -300 gpt instead of +52. Then the number will display in red text to alert the player the proposed defict research is not possible since -300 gpt exceed the 222 gold in the bank. The colors are the default colors since I do not modify that part of Buffy. Spoiler:
Finally allow me to tell you a statement one of my First Sargents said when I was in service. "It does not matter if a dying soldire shoot you in the head or a sniper hiding in the woods. If he miss the helmet and hit the head, the results are the same." So similarly, wheather the source is via commerce sources or trade routes or gpt trades or accumilated gold, in the end what really matter is where the empires economy is standing. Green at 100% science is where the empire should be. Is it not the reason for building wealth?
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
|
#19 | |
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
Ha...sorry for playing with you, Htadus. Of course, you know I know all that. Actually deficit research shows red whether using BUG or not. (BUFFY is BUG by the way....and BULL and HOF mod)
My point was simply referring to the context of your original response to Leatha: Quote:
![]() edit: and I appreciate your service to our country
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
Last edited by lymond; May 17, 2012 at 06:20 PM. |
|
|
|
|
|
|
#20 |
|
Synthetic Life Form
Join Date: Mar 2008
Posts: 10,565
|
Leatha - What is your thinking behind teching Masonry first? Get your food resources up asap...
You should be in Bureacracy and Hereditary rule. Great Plains can have very odd resources distributions. You have some strange land, but your cities are very far apart with huge swaths of unused land. Land probably calls for lots of cottages or farms and specialists...neither of which I see here. If Aksum had developed some cottages you would have a decent bureau cap and a lot more commerce. Trade resources for gold and techs for gold. Lots of gold out there, but you don't have the tech superiority that you SHOULD have at this level. Don't trade CS yet, but Feud is an AI priority tech so don't self tech it. Tech something you can trade for it later. Steles are a complete waste unless you are going for a culture victory. You have them everywhere. Zara is creative. 5 Workers?! You need double the amount. Way too much unimproved soil here. Whip workers out now. Still, you are not in a bad situation and can easily win. Heck, diplo would be a easy cakes here.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|