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#121 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Quote:
Besides the pagan shrines for Lithuania, there is an issue with all the civs which have preset culture modifiers (Portugal for example) That part of it is originated somewhere in Rhye's original code Anyway, since this is only a display issue (culture works as intended), it's very low priority to fix
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#122 |
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Deity
Join Date: Jun 2009
Posts: 9,629
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Glad to see this is finished!
Good work everyone!!! |
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#123 |
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Chieftain
Join Date: Dec 2009
Location: London, England
Posts: 41
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Been playing on the SVN version and it's very good.
I don't think the UK and Ireland map needs much changing, but I have a couple of ideas for some tweaks if you are taking suggestions? |
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#124 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Actually it's far from finished, I still have a couple things planned
But thanks, in behalf of 3Miro and the other modders too! 1.0 was a big milestone in the mod for sure ![]() Quote:
What do you have in mind for the British Isles? Changing the map itself? The resources? The city name map? On the map itself I would rather not make big changes, maybe some minor ones. But depends on what do you have in mind of course I'm not perfectly statisfied with the resources (and the city placement because of that), so feel free to play around with it The city name maps are far from perfect, it was just a quick draft actually. I would be gald if you would improve them
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review Last edited by AbsintheRed; May 16, 2012 at 05:09 AM. |
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#125 |
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Chieftain
Join Date: Apr 2012
Location: Sophia, Bulgaria
Posts: 19
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What about the Byzantine UHV (the first one) - do I need to lower the population of other cities of mine to pass it? For example, Constantinople is 10 and Alexandria - 11. No foreign cities are above 10 or equal. Will the UHV be counted as accomplished?
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#126 |
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King
Join Date: Dec 2001
Posts: 739
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You need to hit "no growth" in your other cities like Alexandria before they become to big. You fail if one of your cities are bigger than Constantinopel.
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#127 |
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Immortal
Join Date: Oct 2007
Location: Brazil
Posts: 288
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Yeah ezzlar is right, not even your cities can be more populated then Constantinople.
I just hit the focus on food button letting the AI make the most food for me. In the meantime be sure to get new health and happiness resources, make 2 wonders at Constantinople (Marco Polo's Embassy and Round Church are easy to make) and any building that gives culture to you. That should always do it, but be sure Alexandria don't pass it, being yours or on the hands of the arabs. Alexandria gets big faster then any city in this mod.
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Congratulations to my Brazil for having the courage to manifest itself after so many years of total darkness and silent repression. Finally the Giant has Awoken - http://www.youtube.com/watch?feature...&v=ZApBgNQgKPU RFCE 1.1 wins on Monarch: Genoa (H); Venice (H) |
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#128 |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Yep, Alexandria and the whole Nile-delta region is a bit more powerful than it should be
I had a WIP version of the map with Egypt, the Levant and Anatolia changed, where this was also fixed among many things I'm not yet sure though whether I should include those changes for 1.0
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#129 |
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Immortal
Join Date: Oct 2007
Location: Brazil
Posts: 288
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I started playing with the Norse yesterday (the fastest UHV game on RFCE), and the initializing tip was something like that: In RFCE there's nothing you can do to avoid plagues.
True, except for a single 100% sure way of avoiding it: Complete the Norse UHV (or make the fastest Arab game, ending before going too far on 1300, not so surely as the Norse). The Norse UHV game is always plague free, so for you who hate Plagues, go for the Norse UHV. But if you hate plagues so much, I think the Norse UHV game will be even more annoying hehehe.
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Congratulations to my Brazil for having the courage to manifest itself after so many years of total darkness and silent repression. Finally the Giant has Awoken - http://www.youtube.com/watch?feature...&v=ZApBgNQgKPU RFCE 1.1 wins on Monarch: Genoa (H); Venice (H) |
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#130 |
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Holy Pin
Join Date: Mar 2006
Posts: 570
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This is the main part for German translation plus some changes in "unique power" display.
HHG (more to come)
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First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. |
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#131 |
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Holy Pin
Join Date: Mar 2006
Posts: 570
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Bugfix: no barbs where spawned on pillage
Problem: One parameter is missing in calls to "spawnUnits" in Barbs.py:"onImprovementDestroyed"
Fix: see zip edit: ... and added the same handicap mechanism for barb spawns as everywhere
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First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Last edited by HolyHandGrenade; May 23, 2012 at 11:19 PM. Reason: added Handicap mechanism |
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#132 |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Oh, nevermind my PM
Didn't see these posts when I sent it... EDIT: Why did you change all those civics? It's for your personal version, and only uploaded by mistake? EDIT2: You didn't base your changes on the latest SVN version...... I have to merge all your changes in manually :/
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review Last edited by AbsintheRed; May 24, 2012 at 07:17 AM. |
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#133 |
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Black Belt
Join Date: Dec 2008
Location: Limbonizië, The Netherlands
Posts: 2,656
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@ HHH
Do you have SVN? It might be useful to add you as a modder on sourceforge, so you can upload the changes yourself. @ Absinthered What do you think of adding HHH as a modder?
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Try now RFCEurope. Support my 2nd UU and 2nd UB modcomp for RFC Dawn of Civilization. For more info, visit http://forums.civfanatics.com/showthread.php?t=454952. I don't like people who don't complete their sente... |
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#134 | ||
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Holy Pin
Join Date: Mar 2006
Posts: 570
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Quote:
EDIT: Oh I see what you mean ... this file had duplicates and unused entries. I sorted it, removed the duplicates and commented the unused stuff. Sorry - I forgot to tell you, but this was one of the first files I analyzed. Quote:
EDIT: One major glitch I found was about drafting. Drafting is referenced 2 times but totally disabled in CivInfo
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First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Last edited by HolyHandGrenade; May 24, 2012 at 09:31 AM. |
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#135 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Quote:
It's enough if he uses the latest SVN version of the mod, at least for now We will see later. If he stays this interested in helping in the mod, we might add modding access to him as well
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#136 | ||
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Quote:
But the GameInfo/CIV4CivicInfos.xml file itself There are lot of gameplay changes there Quote:
I will tell you when I merged in and uploaded everything, and you are good to go
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#137 |
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Holy Pin
Join Date: Mar 2006
Posts: 570
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What I have fixed here. I removed all those hard coded texts from the civic-strategy XML and let RFC create those text based on CivicInfos.xml. So all civic benefits are now shown based on the real values defined in CivicInfos.xml. If you use the former file version of CivicInfos.xml but the modified XML/Text you will see what I mean on the Civics-Screen. Some of the former bonus text are gone. What I have done here is to adjust the values to what was intended. Now you can adjust values in CivicInfos.xml and will see the immediate change in Civics-Screen without modifying any further text-files. If you tell me what is "more" correct, the STRATEGY text from XML or the contents of CivicInfos, I could change it to what you think is best. Long story short: I removed the hard-coded civics bonus text and set the values so that the Civic-Screen still shows the same bonus.
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First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. |
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#138 |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Some text observations:
Why did you change the quotes only in german? Why do you give the norse these names in german: normann and norwegian?
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#139 | ||
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Holy Pin
Join Date: Mar 2006
Posts: 570
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Quote:
Quote:
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First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. |
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#140 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,703
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Quote:
The CivicInfos.xml is not only a text file If you change anything there, that has serious consequences on balance I'm fine whatever you changes in how the texts look (Text/CIV4GameText_RFCE_Civics.xml), but why would you changed the actual effects of the civics in the Gameinfo/CIV4CivicInfos.xml?
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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