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#1 |
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Brony and Civer
Join Date: Nov 2011
Location: Southern Krautland
Posts: 1,112
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Incorrect Military civic descriptions and suicidal auto-explore
Hello, I am playing the current FFP version (1.8 was it I think) and I love the mod, thanks to the creators, you do a very good job!
However there are two things that bother me: While I was browsing this subforum some weeks ago when 1.8 came out, I read somewhere that the descriptions given in the Military civic column are not explaining what they really. For example Light Ship Focus is cheapening all ships of the Light Ship category and not Destroyers and Cruisers as the description says. Is this information right? And if so, are the correct descriptions somewhere in the Civpedia? Also I sometimes see my Scout Ships set on auto-recon-mode flying right through a Radiation Cloud or a Super Nova Damage Zone, destroying themselves in the process. Is there a way to stop this? I´m aware that my slave-whiping warmongering totalitarian dictatorship may not have the best retirement facilities of the galaxy, but are my crews really that desperate? ![]() Cheers.
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Goodbye High School, hello retirement! ![]() Just kidding, first I'll live the university life and then I'll retire.
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#2 |
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Deity
Join Date: Jul 2009
Location: Texas
Posts: 3,028
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The correct effects of 2 of those civics do not appear anywhere in the game. Capital Ship Doctrine is correct. The other two affect the units that are pretty much what they sound like from the names. Light Ship Doctrine makes all units of the Light Ship category cheaper, and no other type. Squadron Doctrine makes all units of the Carrier category and Squadron category cheaper. You can see what is in each category in the Unit Categories topic in the pedia.
Ships are not supposed to like to move onto damaging features (there is a hefty penalty that should be applied in the pathfinding algorithm), but the computer controlled movement code does it anyway. It is not clear why, although I suspect the code that picks destination plots does not take it into account and regardless of the path taken to get there they will therefore end up in the damaging location. I would avoid auto-explore. It is pretty much suicidal due to pirate units when it isn't suicidal from damaging features. Either way, the lifespan for an auto-explore unit is likely to be much less than for manual control.
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Mod: Final Frontier Plus, version 1.81 released 27-June-2012 Mod: Rocks 2 Rockets, version 0 patch 0.3 released 9-April-2013 |
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