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#1 |
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Chieftain
Join Date: May 2012
Posts: 4
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archers dont bombard?
Hello,
since i dunno if this is a bug: I have the latest release (not svn). In the options ranged bombardment and archer bombardment are enabled. But there is just no icon which let me bombard with em. In addition rams and stuff cant bombard either. Even moving then to the title with the enemy has no effect. Nothing happens. I doesent even have the icons for bombarding i know from ROM. And the AI is actually bombarding my city defense with archers? OK Opportunity Fire is actually working. But my ram still dont attack or bombard. Same archers. Help is really appreciated. cheers Last edited by mithandrirab; May 17, 2012 at 04:43 AM. |
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#2 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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Rams cannot range bombard but they can do city bombard. Remember they are hitting the walls and not tossing stuff like a catapult or shooting like a cannon.
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#3 | |
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Chieftain
Join Date: May 2012
Posts: 4
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Quote:
I cannot move the ram on an title occupied by the enemy (like an enemy city). If im going to right click on the city a red icon on the city appears (for attacking) but nothing happens. the ram just not move. With the siege unit discovered before (cant remember the name) its the same. they cant attack |
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#4 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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Yeah the Rams cannot attack they can only city bombard. They are a strictly city bombard unit unlike say a cannon which can city bombard AND attack.
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#5 |
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Chieftain
Join Date: May 2012
Posts: 4
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OK so how do they city bombard? There is no icon or option for it. And my archers cant as well...?
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#6 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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There should be a button for city bombard when you are next to a city.
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#7 |
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Chieftain
Join Date: May 2012
Posts: 4
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#8 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,594
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To move a thread you will need to PM a moderator and ask them to move it. You need to be very clear about where you want it moved.
__________________
Dyslexia luRs Member of the C2C modding team. |
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#9 |
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Deity
Join Date: Jan 2010
Posts: 5,494
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Rams can't bombard the city. Well... they can and they can't and we're getting stuck in semantics here. They can knock down city defenses but they can't ranged bombard to damage troops (not that I find that works in any of my games with any units that can do this anyhow. It goes through the motions and declares some units were struck but when you look... no damage has been dealt.) Rams are weak early siege units that can ONLY knock down city defenses. So if the city you're up against is out of defenses, they are pretty much useless in any further application aside from defending.
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#10 |
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Warlord
Join Date: Apr 2011
Posts: 213
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I remember when rams got attacks of oppertunity on passing ships... as far as I could tell the defenders had them in their towers and where playing death pool with rocks for that to work.
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#11 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,762
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Quote:
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#12 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,373
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Koshling has a point. If your attacking a city with 0% defenses why would you bring rams? There are no defenses to knock down.
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#13 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,594
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Quote:
__________________
Dyslexia luRs Member of the C2C modding team. |
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#14 |
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Deity
Join Date: Jan 2010
Posts: 5,494
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So if there's only 2 defenders, I presume it would do nothing to them as there's no 'middle of the stack'? That MIGHT explain why it seems to me to never do anything. It's like the ai doesn't even try to defend its city anymore. But then, I must admit, I usually strike hard and fast at the troops stationed outside the city, hitting them before they consider bringing them inside the walls, so the city is usually painfully under-defended by the time I get there. It's most noteworthy when attacking by sea and avoiding the exterior stack altogether. Blam, you're in the city and his stack is running off to go sit outside another city.
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#15 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,762
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Quote:
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#16 |
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Deity
Join Date: Jan 2010
Posts: 5,494
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Ok, good improvement there and that explains why I was beginning to see more units in cities nearing the later part of my current game.
But when evaluating whether they should pull back in, I think they need to consider a bit further out than simply adjacent. I feel I need to attack cities without ever taking a round to stand adjacent to them thanks to defenses anyhow so I tend to attack from 2 spcs out. Is it possible for them to evaluate whether any enemy troops are capable of actually attacking the city from where they are and use that to determine whether to hold their ground or not? This whole function works great for the ai when you pull up land troops against a city that has a single terrain approach but it tends to work a bit against them otherwise. If they were to guard not only the best defended position but even more importantly any low move cost approaches to the city, it would be far more effective. As it is, its a fairly good start for helping the ai to utilize S&D defensively but they pull back into the city as soon as they could so its not really of value to them to be losing out on the fortification bonuses if you can just get around them, which more often than not, you can. This plotting area of the code is outside my current realm of understanding and I would want to defer to you on these matters anyhow since you are quite good at it and the pioneer for improving ai strategy. So just consider this some feedback I've developed from playing. I would bet the 'bait' works quite nicely against other ai since I do some similar things just to distract them to attempt to take less important, highly defensible targets, but not so well against human opponents whom are smart enough to just ignore those troops and go for the throat. Last edited by Thunderbrd; May 20, 2012 at 08:10 PM. |
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#17 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,762
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Quote:
One thing I wanted to do (but it's somewhat complex and I haven't gotten around to it yet) is run pathing analysis to determine likely approach routes and choke points, and have the AI defend those more actively. |
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#18 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
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Slightly off topic but generally I feel the AI places far too much emphasis on its capital/central cities as opposed to its outlying border cities. Ideally they would realize that the threat is far greater in these outer cities and thus act accordingly.
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#19 |
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Vorlon
Join Date: Apr 2011
Posts: 6,762
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Yes totally. The city danger evaluation code is pretty crappy and needs a rewrite (doesn't take account of location within the empire really). It's something I intend to do sometime.
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