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Old May 08, 2012, 02:38 PM   #19301
Sisiutil
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Quote:
Originally Posted by God-Emperor View Post
The message log, which you get to via a button in the upper left of the screen or via control-Tab, has 3 tabs: regular log of messages (the messages that scroll past in the upper center of the screen, some messages from before the current turn disappear), combat log (gives details of each combat), and the third tab has the quests, as they are called, which you have gotten that have not yet been either completed or failed. It doesn't really show your progress on the quests but will show you the details again.
From there, you're usually off to the Statistics and/or Military screens to see how many of the required buildings/units you've completed.
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Old May 11, 2012, 02:16 PM   #19302
frisbee
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Question about floodplain unhealth:

If I have 2 cities that have a couple of shared floodplains in their BFC, do both get hit with the -0.4 unhealth, or only the city that is currently able to work them?
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Old May 11, 2012, 09:25 PM   #19303
Lord Parkin
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Quote:
Originally Posted by frisbee View Post
Question about floodplain unhealth:

If I have 2 cities that have a couple of shared floodplains in their BFC, do both get hit with the -0.4 unhealth, or only the city that is currently able to work them?
Both, as I recall. I believe both would get the positive health benefits from any shared forests too.
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Old May 12, 2012, 05:40 PM   #19304
nfw
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Anyone know how do I assign circumnavigation bonus to a particular civ?
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Old May 12, 2012, 05:59 PM   #19305
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Anyone know how do I assign circumnavigation bonus to a particular civ?
Hmm... not sure about a direct way. For a roundabout way (involving 1 turn being played), you could go into the worldbuilder, reveal map for the civ you want to give circumnavigation to, exit worldbuilder, play the turn, then enter worldbuilder again and unreveal the map ("restore fog" or something). Note that this would work best at the start of the game, since it resets the civ in question's map to only what they can see on that turn.
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Old May 17, 2012, 07:39 PM   #19306
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In a related quetsion is there a quick way of checking if any civ has earned the circumnavigation bonus yet?
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Old May 17, 2012, 08:58 PM   #19307
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In a related quetsion is there a quick way of checking if any civ has earned the circumnavigation bonus yet?
Aside from trawling through the event log, I'm not aware of any way to check, unfortunately.
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Old May 19, 2012, 06:18 AM   #19308
THE Tsubodai
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Does anyone know what the actual name of Joao II theme from civ 4 is? I can't seem to find the name anywhere.

Thanks.
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Old May 19, 2012, 06:31 AM   #19309
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I think it is just João II's Theme. I'm pretty certain it was composed just for the game.


link to video.
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Old May 20, 2012, 11:49 PM   #19310
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Does bribing off an AI from the @$$ of another AI solely mean a ceasefire or a peace treaty for 10 turns?

Or is it possible for the AI who stopped the war to re-enter in war state via bribing with the same earlier foe within the same turn?
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Old May 21, 2012, 08:45 AM   #19311
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It gives a ceasefire (which was a surprise the first time it happened to me. I bribed Shaka away from someone I was intending to vassalize only for him to declare again the next turn.)

edit: this may not be true, Shaka has since ignored a 10 turn peace treaty with me which should only be possible with an AP resolution, so my game/map is buggy.

Last edited by pob; Jul 11, 2012 at 02:29 PM.
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Old May 24, 2012, 09:51 PM   #19312
Jake Blues
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Is there any way to move AI settlers around from the World Builder screen? Opening up the text file is beyond my abilities.
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Old May 24, 2012, 10:55 PM   #19313
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Originally Posted by Jake Blues View Post
Is there any way to move AI settlers around from the World Builder screen? Opening up the text file is beyond my abilities.
Delete the old one, and place a new one where you want it. Just don't accidentally leave them with no units or the game will assume they're dead.

You can also click "unreveal all tiles" for the relevant player after relocating their Settler, so they don't have a random window of visibility into their old starting area. Oh, and probably worth relocating their Scout or Warrior too.
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All Leader Challenge games: ALC #26: Willem van Oranje/Dutch
Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits!
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Old May 25, 2012, 12:02 AM   #19314
Jake Blues
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Quote:
Originally Posted by Lord Parkin View Post
Delete the old one, and place a new one where you want it. Just don't accidentally leave them with no units or the game will assume they're dead.

You can also click "unreveal all tiles" for the relevant player after relocating their Settler, so they don't have a random window of visibility into their old starting area. Oh, and probably worth relocating their Scout or Warrior too.
Ok, thanks. I guess I need to take another look at it because I move my dudes around frequently (isolated starts on Terra), but don't remember seeing how to change to an AI and move their dudes.
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Old May 25, 2012, 08:01 AM   #19315
nfw
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In a related quetsion is there a quick way of checking if any civ has earned the circumnavigation bonus yet?
Well if his naval units have 1 extra move than normal, it's a pretty good indicator.
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Old May 26, 2012, 02:32 AM   #19316
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It's probably been asked before, but has anyone ever tried making a Sid Meier's Alpha Centauri scenario/mod for Civ 4?
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Old May 26, 2012, 03:05 AM   #19317
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Is there a decent article about cottages floating around somewhere? I may just be impatient here, but I can't seem to find one. Using the search function, I get hits on threads and am trying to avoid sifting through several pages of those.
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Old May 26, 2012, 04:31 AM   #19318
UnforcedError
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Originally Posted by Darth Fred View Post
Is there a decent article about cottages floating around somewhere? I may just be impatient here, but I can't seem to find one. Using the search function, I get hits on threads and am trying to avoid sifting through several pages of those.
F
How about this one?
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Old May 26, 2012, 05:53 AM   #19319
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Quote:
Originally Posted by Jake Blues View Post
Ok, thanks. I guess I need to take another look at it because I move my dudes around frequently (isolated starts on Terra), but don't remember seeing how to change to an AI and move their dudes.
In "player mode" there's a drop-down that selects which player (human, AI, barbarian) you want to modify. It's also the way you give barbarians appropriate starting techs (like Archery on Monarch).
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Old May 26, 2012, 07:58 AM   #19320
Danil
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I have a question.
Can I make ONE city to produce just cash? When I'm opening the city window and trying to put research slider to 0% all my cities start to produce 100% gold. What am I doing wrong?
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