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#21 |
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Emperor
Join Date: Sep 2004
Posts: 1,242
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Magic - I'll do gotms 60-70.
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#22 |
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Moderator
![]() ![]() Join Date: Apr 2006
Location: Amersfoort (Netherlands)
Posts: 2,090
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Peaster-Thanks. Gives me more time to make the next GOTM page. It will be a special one the next month......
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#23 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 180
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For background to the EL (GotM 110) and E3T (GotM 113) see this thread
GotM 110- May 2010 - Emperor - Large - Aztecs - 7 Civilizations - Round - Villages Only - Restarts Off - Landing game - early landing suggested, and there was to be no hut-popping until 2000 BC Six submissions GotM #111- June 2010 - Prince - Small - Dutch - 5 Civilizations - Flat - Villages Only - Restarts Off - "Sea battle" conquest game with sailing ships, no tech progress, and just a few islands 11 submissions GotM #112 - July 2010 - Deity - Normal - Greek - 6 Civilizations - Round - Roving Bands - Restarts On - Normal game Six submissions GotM #113 - August 2010 - Emperor - Large - Mongols - 7 Civilizations - Round - Villages Only - Restarts On - Challenge to achieve three future techs in one turn, several special rules Five submissions GotM #114 - September 2010 - King - Normal - Celts - 7 Civilizations - Flat - Restless Tribes - Restarts Off - One City Challenge - OCC Only haleewud and Ali_Ardavan send files GotM #115 - October 2010 - Deity - 40x250 known - Russians - Random Civilizations - Flat - Villages Only - Restarts On - "Seven Walls" Scenario by AliArdavan Four submissions, Ali_Ardavan shows the way on his own composition and Peaster is the only win by conquest. GotM #116 - November 2010 - Prince - Normal - Babylonians - 4 Civilizations - Flat - Raging Hordes - Restarts Off - Special condition of building only one wonder apart from Apollo Seven submissions, Peaster wins but Magic-Gorter playing for a quick finish against the deadline takes the green star. Spoiler reports said a quick and quite enjoyable game if played as EC GotM #117 - December 2010 - Deity - Large - Babylonians - 7 Civilizations - Round - Villages Only - Restarts On - Special condition of fully irrigating the starting island before venturing abroad Seven submissions GotM #118 - January 2011 - Warlord - 100x100 known - French - 7 Civilizations - Round - Villages Only - Restarts Off - The Labyrinth - special map Many cities built on mountains Jokemaster wins this, with Magic_Gorter taking green star. Inkerman's first game; getting 7th of the 7 submissions needing 100 extra turns. GotM #119 - February 2011 - King - 100x100 - Spanish - 7 Civilizations - Round - Roving Bands - Restarts On - Normal game with a great starting position and lots of good terrain The spoiler discusses how the ICS style combined with a science city can be used to reach very high scores, reaching game boundaries on cities, trade, future techs. A popular game despite its size, mackerel takes a first gold star, with Peaster getting his 34th green star. GotM #120 - March 2011 - Emperor - 35x35 - Americans - 6 Civilizations - Flat - Restless Tribes - Restarts Off - Spaceship Victory only, on this very small map. This small and interesting map allowed the game to be played in less time than is usually the case and this was well-received, but no EC option perhaps discouraged some. AliArdavan describes and shows practical application of initial map analysis in the game thread. ...and then, fittingly, he collects the gold and green stars. Meanwhile Major-Advantage completes an OCC, and Magic-Gorter collects blue. Inkerman, Ksiaze, and Rimon also complete. GotM #121 - April 2011 - King - Special 250x40 - English - 7 Civilizations - Flat - Raging Hordes - Restarts Off - No huts - "Sherwood Forest" - the map is largely forest Very active spoiler on this thought-provoking map, including starlifter (ten years membership and well past 4000 posts.) ...and then, fittingly, his Power Democracy collects the gold and green stars. There are 7 submissions in all. Last edited by Inkerman; May 16, 2013 at 05:35 AM. Reason: adjusting colors |
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#24 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 180
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GotM 122 - May 2011
- Deity - Normal - Sioux - 5 Civilizations - Round - Restless Tribes - Restarts Off - Accelerated start 1950 BC Lots of thoughts and meticulous logs from starlifter in the spoiler, prompting discussion around PD (Power Democracy.) 11 submissions, and starlifter's later game labour intensive PD comes out clearly on top in GotM score. Peaster takes green. GotM #123 - June 2011 - Prince - Small - Romans - 7 Civilizations - Round - Roving Bands - Restarts Off - Win by conquest The spoiler suggests an early AD win or maybe even a BC finish will be the norm. 10 submissions, with Major_Advantage top in GotM score. Not all speedy finishes, but once again Peaster takes green, proudly scoring under 50, with other quick games from grigor and haleewud. GotM #124 - July 2011 - Emperor - Large - Zulus - 3 Civilizations - Flat - Villages Only - Restarts On - Normal game The game thread spills onto a second page as the significance of only three civs on a large map is absorbed. 11 submissions. Win and green star (by spaceship from a power democracy) for mackerel. GotM #125 - August 2011 - King - Large - Vikings - 7 Civilizations - Flat - Raging Hordes - Restarts On - Challenge to deliver three cargoes to each of your four cities, one from each other. Several restrictions. The effect of the restrictions is effectively to make the game tradeless except for achieving the victory conditions. Professor Garfield wins / takes green. GotM #126 - September 2011 - Deity - Special, revealed - Mongols - 7 Civilizations - Round - Restless Tribes - Restarts On - The Power of 2 composition by Ali Ardavan. AliArdavan wins. Peaster takes second and green. Inkerman takes third and blue. GotM #127 - October 2011 - Prince - Small - Egyptians - 4 civilizations - Round - Restless Tribes - Restarts Off Normal rules. The spoiler discusses using "EC" to finish "BC" and several players do that. Five submissions and each get one of the five medals/stars. Green goes to grigor and the win to MajorAdvantage. GotM #128 - November 2011 - Emperor - Normal - Chinese - 7 civilizations - Round - Villages Only - Restarts On There is a block of 25 pollution on a remote island, causing the icecaps to melt every so often. Five submissions and each get one of the five medals/stars. Green goes to Ali_Ardavan for only the second time (he does have 15 golds!), and the win, for the second month running, is MajorAdvantage's. grigor builds a spaceship for second. GotM #129 - December 2011 - King - Normal, Mediterranean - Carthaginians - 7 civilizations - Round - Villages Only - Restarts On Start position in north-east Africa. Relatively popular game with a grassy map and modest difficulty level allowing 30+ cities by 1AD. Six entries so not everyone can get a medal/star this month. There are four conquests and two spaceships. Inkerman's conquest game cedes green to Peaster by a couple of turns, but picks up the gold. Silver goes to Major_Advantage, Bronze to Ali with a spaceship, Blue to mercurios, and grigor is the one to miss out on a medal or star. GotM #130 - January 2012 - Warlord - Normal - Indians (Indira) - 6 civilizations - Round - Villages Only - Restarts Off OCC (One City Challenge) - either spaceship or conquest, but you may have no more than one city The spoiler tells of several choices of start location. As last month six entries so not everyone can get a medal/star, except that being OCC everyone gets credit anyway. This time our friend missing out is Magic_Gorter, as Ali_Ardavan wins with a pre-1000 landing. The green star goes to Uruwashi for a rapid OCC Conquest, the Blue to Inkerman's long game, and second and third are Major-Advantage and haleewud. GotM #131 - February 2012 - Emperor - 64x64 Special - Indians (Ashoka) - 7 civilizations - Round - Restless Tribes - Restarts Off Limited accelerated start, a city is already settled, the AI has built Marco Polo, some of the map is revealed... and hut outcomes may be replayed (composed by Inkerman.) The spoiler reports successes for spaceship and late conquest approaches. GotM #132 - March 2012 - Deity - 75x 120 Large - Russians - 3 civilizations - Flat - Roving Bands - Restarts On Potentially quite a long game with few civs and a large map Quite a lengthy spoiler as a large map, three civ game is not so familiar to the regulars. GotM #133 - April 2012 - Chieftain - 40 x 50 - Japanese - 5 civilizations - Flat - Raging Hordes - Restarts Off Accelerated start (7 techs), two cities already settled, and victory by conquest required. The game thread discusses a few points about chieftain level, which is not such a common experience here. The spoiler suggest most players went for a quick game. Last edited by Inkerman; May 27, 2013 at 04:28 PM. Reason: updated for recent games |
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#25 |
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Emperor
Join Date: Sep 2004
Posts: 1,242
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Thanks Inkerman, for your help with this thread !
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#26 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 180
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from #134 - May 2012
GotM 134 - May 2012
- Prince - Normal 50x80 - Germans - 4 Civilizations - Round - Restless Tribes - Restarts On - Victory by conquest or spaceship A quite quiet spoiler for this - it seems to have been played through to conquest or OCC landing. Comments about the outcome will go here. GotM 135 - June 2012 - Deity - Special 100x100 Known - English - 7 Civilizations - Round - Restless Tribes - Restarts On - Special: "The Pentagon" - with mandatory OCC requirement Some players finding this quite challenging in the face of a strong AI civ. See GotM 137 for same situation without OCC. The spoiler suggests there may not be many successful games. GotM 136 - July & August 2012 - Warlord - Special - Celts - 4 Civilizations - Round - Raging Hordes - Restarts Off - Victory by conquest. All techs discovered, lots of global warming and nuclear devastation in the starting position. A busy spoiler thread, most players taking a similar approach and having good success quickly, with rapid conquests of large but poorly managed opposition. Discussion of managing large engineer teams. The spoiler develops a good story to a possibly surprising conclusion... many congratulations to haleewud, winner of the green star. Nine entries in all, with Ali_Ardavan taking gold and mercurios once again winning blue. GotM 137 - September 2012 - Deity - Special 100x100 Known - English - 7 Civilizations - Round - Restless Tribes - Restarts On - Special: "The Pentagon" - without mandatory OCC requirement See also GotM135 (same start position.) A variety of approaches are tried, with EC and early republic experiments accompanying a more usual growth strategy. GotM 138 - October 2012 - Deity - Special 75 x 120 Known - Egyptians - 7 Civilizations - Flat - No barbs - Restarts Off - 240 turns Scenario: "Ellingsworth Archipelago" - designed to highlight modern naval warfare. Uses scenario scoring based on objectives. Comments about outcome will go here. GotM 139: November 2012 - Aztec - Chieftain - Respawn on - Map: special 250 x 40, Flat - Spaceship or Conquest A couple of less familiar names in the spoiler, and a few more familiar ones talking of a BC conquest and a 1AD spaceship launch. Comments about the outcome will go here. December 2012, January 2013 - no game GotM 140: February 2013 - Persians - King - Restless Tribes - Respawn on - Normal Map: Round - Spaceship or Conquest Main theme of the spoiler is speed of development to a spaceship, with zenon returning after 8 years to show how its done. GotM 141: March 2013 - Persians - Emperor - Roving Bands (-25) - Respawn on - Small map (40x50): Round - 3 AI civ's - spaceship or conquest Spoiler contains usual logs, and less usual gentle discussion such as of when and why to abandon a game. Comments about the outcome will go here. GotM 142: April 2013 "Crowded Europe" - Swiss/Sioux - Emperor - Roving Bands (-25) - Respawn on - Known medium map: Round - 6 AI civ's - spaceship or conquest Special rule: first hut must be replayed so that it is 50g. Some EC games, and an entertaining account by Ali of his most edge-of-the-seat OCC game ever (and he has played a lot of OCC.) Comments about the outcome will go here. Last edited by Inkerman; May 17, 2013 at 11:40 PM. Reason: more information |
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#27 |
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Engineer
Join Date: Jan 2011
Location: London
Posts: 180
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from #143 - May 2013
GotM 143 - May 2013
- Emperor - Special (World) 91x120 Known - Blue(Inca) - 7 Civilizations - Round - Restless Tribes - Restarts On - GotM 144 - June 2013 - Emperor - Large (75x120) game-generated map - Babylonians - 7 Civilizations - Round - Restless Tribes - Restarts Off Starting techs: Alphabet and Bronze. Last edited by Inkerman; Jun 10, 2013 at 02:05 PM. Reason: updating for new game |
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