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#1 |
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Chieftain
Join Date: Apr 2012
Posts: 16
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How do the AI's differ when on warlord and noble levels?
What do they do differently that makes it harder? Thanks. |
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#2 |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,610
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At Warlords AI are disadvantaged; The cost of techs, units, buildings,,,etc are 110% of Human players. So 100 bulb tech will cost 110 for them.
At Noble they are even with human player. Checkout djanon's referance guide in downloads.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#3 |
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Chieftain
Join Date: Nov 2010
Posts: 84
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^ In other words, the AI isn't smarter on higher levels.... it's all about numbers.
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#4 |
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Prince
Join Date: Jul 2010
Location: The Capital of the Confederacy
Posts: 301
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Numbers and aggressiveness. The AI is more likely to declare war, and is much more in your face with planting colonies on higher levels. Prime real estate does not last very long on Emperor or above because the AIs expand like weeds. Huts also become less generous. Defense becomes a must at higher levels, because the AI WILL declare war on you. Anything below Prince or so, you can get away with skimping on defense unless you are next to Tokugawa, Monty, or one of the other mongers.
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#5 |
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Prince
Join Date: Sep 2005
Location: Chicago
Posts: 589
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Yep, but sometimes I like having Tok or Monty near because you KNOW they're coming for you and it's just a matter of time. With some of the other mongers it's easier to delude yourself into thinking that they actually like you.
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#6 |
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Casual civ4 emperor lvl
Join Date: Apr 2010
Location: Ecuador
Posts: 153
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Agreed... that catherine has crushed my heart so many times...
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#7 |
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King
Join Date: Jul 2008
Posts: 973
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try playing with Kmod, the AI plays much, much smarter
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#8 | |
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ಠ_ಠ
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Quote:
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Eu quero tchu! Eu quero tcha! |
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#9 |
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Chieftain
Join Date: Apr 2012
Posts: 16
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So it desn't mean that at a higher level an attacking civ would bring more units and better units to attack a city of mine but just bonuses are different?
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#10 |
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Warlord
Join Date: Jul 2011
Posts: 137
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No, they will most definitely bring more units because they have a production bonus. On higher levels the real warmongers will bring stacks featuring pretty outlandish numbers of troops.
Because they also get a bonus to research, they tech more quickly and can therefore bring better units. However, that doesn't mean they will play smart. So their stacks may still be composed of a really weird mix of units. They will still suicide a big stack against unbeatable defenders. And so on. |
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#11 | |
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ಠ_ಠ
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Quote:
__________________
Eu quero tchu! Eu quero tcha! |
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#12 |
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Warlord
Join Date: Jul 2011
Posts: 137
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#13 |
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Prince
Join Date: Sep 2005
Location: Chicago
Posts: 589
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Yes uat2d, it is still annoying that the AI thinks cats and such can still kill units. I'm still shocked that the logic wasn't changed when they nerfed them. That one seemed to be a no brainer but was never addressed in any of the expansions/patches.
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#14 |
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Goblin Axeman
Join Date: Nov 2011
Location: Connecticut
Posts: 304
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I suppose it doesn't matter. If they built human-esk stacks they would destroy humans king or better. If they built any 'standardly formulated' stacks we would code-dive and then counter... I suppose they could just randomly pick priorities or w.e. every time you loaded a new seed... but then we saw how CiV went with randomness.
__________________
Today's ??? (_13MAR13_): Me? I'm just enjoying a totally awesome remix of a classic game song. http://www.youtube.com/watch?v=3bABFNS5mN4 |
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#15 | |
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ಠ_ಠ
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Quote:
__________________
Eu quero tchu! Eu quero tcha! |
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#16 |
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Prince
Join Date: Sep 2005
Location: Chicago
Posts: 589
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In vanilla it was a great strat. When they nerfed the siege I find it totally unacceptable that they didn't change the logic involved. It's not like no one noticed it. They had many opportunities to fix it and just ignored it.
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