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#961 |
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Deity
Join Date: Jan 2010
Posts: 5,905
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When setting my Hunters to auto-hunt, I can see an additional factor. Something is wrong with this automation and if the AI is using it, they are suffering too. It's like they go retarded as soon as fog of war begins to really vanish. It seems they only want to head for revealing fog of war realms and aren't so concerned about animals really. I had a hunter go on auto-hunt 3 spaces away from no less than 3 separate animals and he just mulled about not attacking any of them. This kind of behavior doesn't help the ai I'm sure.
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#962 | |
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Caveman2Cosmos Modder
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#963 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,430
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I have found that near ai territory regions of the map previously unexplored to me are ripe with animals, absolutely bursting at the seams with juicy animals. Compared to land closer to me it is obvious this land has been spared from hunting. Maps such as GEM make it very obvious particularly in areas around southern/central asia. Games playing as england and ragnar, I eventually made it over to this part of the world with a couple of hunters and they had an absolute field day since this land had been untouched for 100's of turns it seemed.
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#964 | |
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Caveman2Cosmos Modder
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Quote:
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#965 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,430
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Yes :P
Also since the number of hunters & trackers is capped, the AI really should not keep them inside borders. Last edited by Sgtslick; May 22, 2012 at 03:20 AM. |
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#966 | |
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Vorlon
Join Date: Apr 2011
Posts: 6,972
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Quote:
It may be that the cap on how many it decides it needs is set too low, but the problem is that the AI can also very easily run into financial difficulties, so compromises have to be made. A human would compromise on defense forces, because a human can use them much more effectively, whereas the AI needs numbers to make up for lack of tactical ability. If you have a save where you can see that the AI has clearly not got hunters in the field, post it and I can try to see why. Edit - also turn Bbai logging on (drop down top right of the BUG options logging screen) at level 3 and take a copy of your ai logs at the end of each play session if you see bad AI behavior. It has quite a lot of information in it that can be useful (and is also somewhat readable by a player) |
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#967 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,430
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ok will do. A simple solution would surely be to just tell AI to never keep them inside there territory. And i wasn't referring to a cap on how much they think they need, i mean the actual cap allowed by anyone. I think its 6 or something. Like I cannot build anymore than 6 hunters at one time, therefore if I have 4 inside my territory the amount of hunting im gonna do would be a fraction of someone who uses all 6. Also being able to use them near each other so to protect each other and act as hunting teams is important. This last point could be useful for the AI to 'learn' - that (especially early) protecting trackers with other trackers so you have little teams of 2 maybe even 3 is a better way of hunting.
Oh I find the sooner I get the 2 forest promotions on my trackers/hunters the sooner to animal ownage begins. These promotions are super powerful and the AI should prioritize them on there hunting units. Last edited by Sgtslick; May 23, 2012 at 12:18 PM. |
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#968 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,875
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Quote:
The woodsman and gurellia promotions have the same affect on animal capturing.
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Dyslexia luRs Member of the C2C modding team. |
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#969 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,430
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woodsman is a million times better.
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#971 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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@strategyonly
This is what the red panda model looks like. We have no Red Foxes in the mod (yet). |
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#972 | |
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Caveman2Cosmos Modder
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Quote:
![]() Black feet and all.
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Jun 02, 2012 at 05:39 AM. |
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#973 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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Convergent Evolution maybe?
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#974 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,875
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Red pandas belong in trees. Do you have the tech that lets you see poultry? If not you wont see it. If you do then it should be there - looks like a nest with eggs in it.
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Dyslexia luRs Member of the C2C modding team. |
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#975 | |
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Caveman2Cosmos Modder
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Quote:
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#976 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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Maybe your "fox" ate the poultry.
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#977 |
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Caveman2Cosmos Modder
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Got this pink btn and the font looks weird?? Or is that just another fluke?
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Jun 28, 2012 at 08:43 AM. |
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#978 |
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Warlord
Join Date: Sep 2006
Location: Montana
Posts: 269
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I'm confused. The hunter I promotion increases the chance of subduing an animal from 10% to 33% but the hunter II promotion only increases to 34%??? Is this correct? Are there any other promotions that boost subdue chance?
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Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup. |
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#979 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,875
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Quote:
All the woodsman and gurella promotions also increase the chance to subdue.
__________________
Dyslexia luRs Member of the C2C modding team. |
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#980 |
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Warlord
Join Date: Mar 2012
Posts: 111
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