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Old Apr 20, 2012, 06:15 PM   #61
PPQ_Purple
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Quote:
Originally Posted by Voyhkah View Post
That... was sarcasm, right? About half of the swearing I've done in my life was at the computer while playing Dwarf Fortress in the last two days. I barely restrained myself from plunging my hand through the screen on multiple occasions. So I am really mad at you right now.
No, I was dead serious. I take it you might be too...dam DF usually does it to me. A couple of hours working on getting that falling kitten dispenser or that trap corridor just right. Murdering some kias and figuring out ways to trap kobolds... Fun you know? I usually play DF in study breaks during my exams. It recharges my batteries.

There is nothing quite like trapping a dragon in a wooden cage, training it and feeding it captured elves (you need to mod the game to let you butcher sentients thou) and than assigning it as a war animal to your main axeman whom you have previously trained in the kitten dispenser and danger room (bonus points if you can combine them) until he becomes a legendary emotionless husk of a bearded murder machine. You know?
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Old Apr 21, 2012, 09:10 AM   #62
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Originally Posted by PPQ_Purple View Post
No, I was dead serious. I take it you might be too...dam DF usually does it to me. A couple of hours working on getting that falling kitten dispenser or that trap corridor just right. Murdering some kias and figuring out ways to trap kobolds... Fun you know? I usually play DF in study breaks during my exams. It recharges my batteries.

There is nothing quite like trapping a dragon in a wooden cage, training it and feeding it captured elves (you need to mod the game to let you butcher sentients thou) and than assigning it as a war animal to your main axeman whom you have previously trained in the kitten dispenser and danger room (bonus points if you can combine them) until he becomes a legendary emotionless husk of a bearded murder machine. You know?
I could recommend a psychiatrist, if you like?
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"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
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Old Apr 21, 2012, 10:25 AM   #63
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I read on the Civilization facebook page that Sweden under Gustavus Adolphus will be in CiV GaK. Firaxis agrees with me!
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"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old Apr 21, 2012, 10:32 AM   #64
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Quote:
Originally Posted by Voyhkah View Post
This is the longest and hardest single thing I've ever done. It compiles!
Anyone want to see the code?

Code:
void CvPlot::doConsumeSupply()
{ 
	if (getPlotCity() != NULL)
	{
		return; //Units in cities do not require supply
	}
	//Construct the needed entities...
	int iConIt; //Or Construct Iterator, if you perfer.
	typedef std::vector<int > intVector;

	intVector* paiFoodUnits[MAX_CIV_PLAYERS];
	for (iConIt = 0; iConIt < MAX_CIV_PLAYERS; iConIt++)
	{
		paiFoodUnits[iConIt] = new intVector;
	}

	intVector* paiMechUnits[MAX_CIV_PLAYERS];
	for (iConIt = 0; iConIt < MAX_CIV_PLAYERS; iConIt++)
	{
		paiMechUnits[iConIt] = new intVector;
	}
	int iI;

	//Organize Data
	CvUnit* pUnit;
	for(iI = 0; iI < getNumUnits(); iI++)
	{
		pUnit = getUnitByIndex(iI);
		if (pUnit->getUnitInfo().getUnitCombatType() == -1)
		{
			continue;
		}
		if (pUnit->getUnitInfo().isNoSupply())
		{
			continue;
		}
		if (pUnit->getDomainType() == DOMAIN_SEA)
		{
			continue;
		}

		if (pUnit->getUnitInfo().isMechUnit())
		{
			paiMechUnits[(int)pUnit->getOwnerINLINE()]->push_back(iI);
		}
		else
		{
			paiFoodUnits[(int)pUnit->getOwnerINLINE()]->push_back(iI);
		}
	}

	//Data Organized! Now for the supply!
	for (iI = 0; iI < MAX_CIV_PLAYERS; iI++)
	{
		if ((paiMechUnits[iI]->size() == 0) && (paiFoodUnits[iI]->size() == 0))
		{
			continue;
		}
		int iJ;
		std::vector<int> apBonusFoodVector; //This is a vector of the ammount of food each bonus produces when spent, ordered according to the order in the XML
		std::vector<int> apBonusVector; //This a vector of the BonusType value of each CvBonusInfo sorted by the ammount of food they produce
		for (iJ = 0; iJ < GC.getNumBonusInfos(); iJ++)
		{
			if (GC.getBonusInfo((BonusTypes)iJ).getSpendYieldProduced() != YIELD_FOOD)
			{
				apBonusFoodVector.push_back(0);
				continue;
			}
			apBonusFoodVector.push_back(GC.getBonusInfo((BonusTypes)iJ).getAmmountProduced());
		}
		for (iJ = 0; iJ < GC.getNumBonusInfos(); iJ++)
		{
			apBonusVector.push_back(GC.getVectorHighestVal(&apBonusFoodVector));
			apBonusFoodVector[GC.getVectorHighestVal(&apBonusFoodVector)] = 0;
		}
		int iCounter = 0;
		int iFoodNeeded = paiFoodUnits[iI]->size();
		int iFood = 0; //The ammount of food you accumulate
		int iBonusFoodProduced;
		for (iJ = 0; iJ < GC.getNumBonusInfos(); iJ++)//In this loop, iJ != BonusTypes!!!! Use apBonusVector[iJ] instead.
		{
			if (GC.getBonusInfo((BonusTypes)iJ).getSpendYieldProduced() != YIELD_FOOD)
			{
				break; //No point in bothering to continue because all the ones after this will also produce 0 food
			}
			int iBonusFoodProduced = GC.getBonusInfo((BonusTypes)apBonusVector[iJ]).getAmmountProduced();
			int iResourceTemp = 0;
			//Increase the ammount of the resource you're going to consume untill it's at the max it can be.
			for(int iK = 0; iK < getNumResourceOnTileByPlayer((BonusTypes)apBonusVector.at(iJ), (PlayerTypes)iI); iK++) //iK = the ammount of the food resource that the units can consume
			{
				if ((iK * iBonusFoodProduced + (iFoodNeeded-iFood) <= iFoodNeeded) && ((iK+1 * iBonusFoodProduced + (iFoodNeeded-iFood) <= iFoodNeeded) || (iK+1 == getNumResourceOnTileByPlayer((BonusTypes)apBonusVector.at(iJ), (PlayerTypes)iI)) || (iK == getNumResourceOnTileByPlayer((BonusTypes)apBonusVector.at(iJ), (PlayerTypes)iI))))
				{
					for (int iL = 0; iL < getNumUnits(); iL++)
					{
						if (getUnitByIndex(iL)->getOwnerINLINE() == PlayerTypes(iI))
						{
							if (iK - iResourceTemp > getUnitByIndex(iL)->getNumResourcesCarried(apBonusVector[iJ]))
							{
								iResourceTemp += getUnitByIndex(iL)->getNumResourcesCarried(apBonusVector[iJ]);
								getUnitByIndex(iL)->setNumResourcesCarried(apBonusVector.at(iJ), 0);
							}
							else
							{
								getUnitByIndex(iL)->changeNumResourcesCarried(apBonusVector[iJ], (iResourceTemp - iK));
								iResourceTemp = iK;
							}
						}
					}
					iFood += iK * iBonusFoodProduced;
				}
			}
			if (iFood == iFoodNeeded) //If we have enough food
			{
				break;
			}
		}
		if (iFood < iFoodNeeded)
		{
			for (iJ = iFood; iJ < paiFoodUnits[iI]->size(); iJ++)//Start at the first unit that was not fed
			{
				getUnitByIndex(paiFoodUnits[iI]->at(iJ))->changeMorale(NOSUPPLY_MORALE_LOSS);
			}
		}
		
		//Now, if you wish, we will do the same thing for mech units
		if (paiMechUnits[iI]->size() > 0)
		{
			int iFuelBonus = GC.getInfoTypeForString(GC.getDefineSTRING("FUEL_RESOURCE")); //Unless someone has changed it, this will be oil.
			int iAccumulated = 0;
			if (getNumResourceOnTileByPlayer((BonusTypes)iFuelBonus, (PlayerTypes)iI) >= paiMechUnits[iI]->size())
			{
				//paiMechUnits already does not include units such as catapults that do not need supply
				for (int iJ = 0; iJ < getNumUnits(); iJ++)
				{
					if (getUnitByIndex(iI)->getOwner() == (PlayerTypes)iI)
					{
						if (getUnitByIndex(iJ)->getNumResourcesCarried(iFuelBonus) <= (paiMechUnits[iI]->size() - iAccumulated))
						{
							iAccumulated += getUnitByIndex(iJ)->getNumResourcesCarried(iFuelBonus);
							getUnitByIndex(iJ)->setNumResourcesCarried(iFuelBonus, 0);
						}
						else
						{
							getUnitByIndex(iJ)->changeNumResourcesCarried(iFuelBonus, iAccumulated - paiMechUnits[iI]->size());
							iAccumulated = paiMechUnits[iI]->size();
						}
					}
				}
				for (int iK = iAccumulated; iK < paiMechUnits[iI]->size(); iK++)
				{
					getUnitByIndex(paiMechUnits[iI]->at(iK))->setMoves(0); //Vehicles without fuel cannot move
				}
			}
		}
	}
}
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old Apr 21, 2012, 11:04 AM   #65
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MY EYES!! THEY BURN!!!

Ahem. Sorry. In all honesty, good job!
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Old Apr 21, 2012, 04:38 PM   #66
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Suggestion: At the end of the function you should use the delete statement to free each thing you allocated via the new statement. If you don't, you've added a memory leak.
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Old Apr 22, 2012, 09:01 AM   #67
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Thanks. My relative inexperience shows through.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old Apr 28, 2012, 03:01 PM   #68
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I finished the Gaul Civ. Uploading screenshots now...
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
I have Asperger's Syndrome. If you do too and you're willing to come out, copy and paste this into your sig.
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Old May 05, 2012, 01:49 PM   #69
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Spent the last few days debugging the Method of Death. Still not done. I'll post if I survive.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
I have Asperger's Syndrome. If you do too and you're willing to come out, copy and paste this into your sig.
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Old May 08, 2012, 02:37 PM   #70
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I'm alive.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old May 08, 2012, 02:39 PM   #71
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...and successfully, I hope.
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Old May 09, 2012, 11:24 AM   #72
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Yeah, it no longer crashes. However, there's still MUCH more of the Morale mechanic to do.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old May 15, 2012, 11:21 AM   #73
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I haven't been getting much work done recently because Real Life stuff is getting the way. It will soon be resolved and I will be back to modding.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
I have Asperger's Syndrome. If you do too and you're willing to come out, copy and paste this into your sig.
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Old May 24, 2012, 02:04 AM   #74
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Is there a download available yet?
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Old May 24, 2012, 06:33 AM   #75
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Unfortunately, iNoc is far from done, however, I am working on it. I just started work on the Civilization Traits feature yesterday. Stay tuned! You have no idea how much I appreciate the interest.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
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Old May 24, 2012, 07:01 PM   #76
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Well, if you need someone to help with playtesting and whatnot, I'd be happy to. I have finally gotten tired of Civ3 (via the Rhye's of Civilization Random Mod) and am moving on to Civ4. I hate the vanilla game and this is one of the only modpacks that looks like it might be to my liking.

Are you open to suggestions?
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Old May 25, 2012, 09:50 AM   #77
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You hate Vanilla? Why? And are you talking about true Vanilla or BtS?

If you like the look of iNoc, I would recommend Legends of Revolution and History in the Making. History Rewritten also looks appealing.
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
I have Asperger's Syndrome. If you do too and you're willing to come out, copy and paste this into your sig.
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Old May 27, 2012, 10:50 PM   #78
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BtS, also I've tried those mods, they really didn't make civ4 any more enjoyable for me, but I guess I should give them a second try.
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Old May 28, 2012, 09:40 AM   #79
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If you don't like Civ4, maybe you should try Civ5. Most of the people who liked Civ4 hated Civ5, so maybe it works the other way, too? Also, what made you dislike Civ4?
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Think things that I say are funny? That's okay, I didn't think so. But check out my Fake News Blog anyway!
"I do not feel obliged to believe that the same god who has endowed us with sense, reason, and intellect, has intended us to forgo their use." -Galileo
Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. -Eisenhower
Civilization IV:is Now Obscenely Complecated! Featuring Resource Stockpiling, Stratigems, Culture Families, Heroes, and more!
I have Asperger's Syndrome. If you do too and you're willing to come out, copy and paste this into your sig.
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Old May 29, 2012, 04:46 PM   #80
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You should try Fall from Heaven. It just introduces a completely new gameplay. Especially the scenarios. It's been ages since I plaid anything else. Although I shall give this mod a try once it's done. It promises to be just as epic.
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When you want to quote me or adress me directly or indirectly, make reference to me or in any other way link to me, please use only PPQ. -Thank you.
Come and see one and all! Come and see the Evil Buny from Hell!
Ain't he cute!
Everyone read my weary own FFH/Orbis Story: The Fall of Archeron And leave Comments!
Mr. Giggles demands posts!

PS. If anyone, anyone at all knows any creation of mine that is used in any mod or scenario anywhere send me a PM so that I know as well.
PPS. I think there is none but just in case.
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