Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Caveman 2 Cosmos

Notices

Reply
 
Thread Tools
Old May 25, 2012, 06:46 AM   #2661
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
Quote:
Originally Posted by Hydromancerx View Post
That's fine, but why did you change the tag too and not just the name?
I am going to quit doing that cause its getting to confusing now.
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 25, 2012, 10:48 AM   #2662
Vokarya
Emperor
 
Join Date: Mar 2011
Posts: 1,983
Quote:
Originally Posted by strategyonly View Post
Changed name of Whaling to Commercial Whaling per Hydro
I just want to say that I really disagree with this name change. I don't think early whale hunting was widespread enough that it necessitates being differentiated from the late Medieval/early Renaissance whaling that included long-range travel for this purpose. Also, I don't like adding adjectives. I think before the Renaissance and Industrial eras, tech names need to be as short as possible, and should try to be similar what someone living in that era would call it. That's my philosophy on tech names.
Vokarya is offline   Reply With Quote
Old May 25, 2012, 02:32 PM   #2663
Dancing Hoskuld
Deity
 
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,632
Quote:
Originally Posted by Vokarya View Post
I just want to say that I really disagree with this name change. I don't think early whale hunting was widespread enough that it necessitates being differentiated from the late Medieval/early Renaissance whaling that included long-range travel for this purpose. Also, I don't like adding adjectives. I think before the Renaissance and Industrial eras, tech names need to be as short as possible, and should try to be similar what someone living in that era would call it. That's my philosophy on tech names.
Well whaling comes very early, probably prehistoric or ancient. Which reminds me (@Hydro) if harpoon is after boat fishing should I move the early whaling boats to there?

Btw, short history of fishing I read in Popular Mechanics yesterday
85,000 years ago - harpoon
42,000 years ago - nets and ate deep sea prey like sharks
23,000 years ago - fish hook
6,000 years ago - barbed hook
__________________
Dyslexia luRs

Member of the C2C modding team.
Dancing Hoskuld is online now   Reply With Quote
Old May 25, 2012, 02:49 PM   #2664
Hydromancerx
C2C Modder
 
Hydromancerx's Avatar
 
Join Date: Feb 2008
Location: California, USA
Posts: 11,385
Quote:
Originally Posted by Dancing Hoskuld View Post
Well whaling comes very early, probably prehistoric or ancient. Which reminds me (@Hydro) if harpoon is after boat fishing should I move the early whaling boats to there?
Yes.

Last edited by Hydromancerx; May 25, 2012 at 03:13 PM.
Hydromancerx is online now   Reply With Quote
Old May 25, 2012, 03:06 PM   #2665
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
Can someone pls figure out what to do about that Mars Rock error, PLEASE!!
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 25, 2012, 03:14 PM   #2666
Hydromancerx
C2C Modder
 
Hydromancerx's Avatar
 
Join Date: Feb 2008
Location: California, USA
Posts: 11,385
Quote:
Originally Posted by strategyonly View Post
Can someone pls figure out what to do about that Mars Rock error, PLEASE!!
DH needs to ether make it a map resource or make it into a building resource and make the moon rocks a building resource too.
Hydromancerx is online now   Reply With Quote
Old May 25, 2012, 03:18 PM   #2667
Dancing Hoskuld
Deity
 
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,632
Updates
- Mars Rocks,
- Whaling Boats moved to harpoon making.
- Barbary Cousair tweaks (strength reduced and moved to Astronomy)
__________________
Dyslexia luRs

Member of the C2C modding team.
Dancing Hoskuld is online now   Reply With Quote
Old May 25, 2012, 03:39 PM   #2668
Hydromancerx
C2C Modder
 
Hydromancerx's Avatar
 
Join Date: Feb 2008
Location: California, USA
Posts: 11,385
Updates
- Moved Prophets civic to Divination tech.
Hydromancerx is online now   Reply With Quote
Old May 25, 2012, 04:46 PM   #2669
Vokarya
Emperor
 
Join Date: Mar 2011
Posts: 1,983
Quote:
Originally Posted by Dancing Hoskuld View Post
Well whaling comes very early, probably prehistoric or ancient.
We could say that about other technologies too, like Architecture. Where does that begin? If we start going down this road of qualifying every technology name, we are going to wind up with too many complex names and nothing simple. The constant usage of flavor-renaming every single unit in Realism Invictus is the reason why I flat-out refuse to play that mod. I'll scavenge it for ideas, but that's about it. I don't want to have to be constantly looking at Civilopedia entries for every single unit to try and understand what it is.

Maybe what we need to do is broaden the technology so that it covers large-scale fishing as well as whaling, like the cod fishing of the 800's. What about calling it Fish Harvesting?

Last edited by Vokarya; May 25, 2012 at 04:47 PM. Reason: Forgot a bracket
Vokarya is offline   Reply With Quote
Old May 25, 2012, 04:58 PM   #2670
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
Quote:
Originally Posted by Vokarya View Post
We could say that about other technologies too, like Architecture. Where does that begin? If we start going down this road of qualifying every technology name, we are going to wind up with too many complex names and nothing simple. The constant usage of flavor-renaming every single unit in Realism Invictus is the reason why I flat-out refuse to play that mod. I'll scavenge it for ideas, but that's about it. I don't want to have to be constantly looking at Civilopedia entries for every single unit to try and understand what it is.

Maybe what we need to do is broaden the technology so that it covers large-scale fishing as well as whaling, like the cod fishing of the 800's. What about calling it Fish Harvesting?
Now i am completely in agreement with this, things are really starting to get "re-defined" just a little too much, what does every one think about this stuff?
I never really look at RI that much, or really any other mod for that matter anymore.
I still believe "we" have the best Team, and i'd match "our" personnel even against Firaxis personnel, except the graphics people, which really we have none to compare. Infact i wrote them about that.
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 25, 2012, 06:05 PM   #2671
Hydromancerx
C2C Modder
 
Hydromancerx's Avatar
 
Join Date: Feb 2008
Location: California, USA
Posts: 11,385
Updates
- Added +/- Pollution values to Terrain Features.
Hydromancerx is online now   Reply With Quote
Old May 25, 2012, 06:35 PM   #2672
JosEPh_II
TBS WarLord
 
JosEPh_II's Avatar
 
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,378
Current SVN is incompatible to save games. Gives this msg: Save format is not compatible due to missing class FEATURE_BARREL_CACTUS.

Placed it here so it would be seen sooner.

JosEPh
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!."
Member AND Resurrection Team
JosEPh_II is offline   Reply With Quote
Old May 25, 2012, 06:55 PM   #2673
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
per=Vokarya
You can remove Mysticism from Sacrifice Cult, remove Trade from Road Building, remove City Planning from Architecture, remove Guilds from Chivalry, and remove Nuclear Pulse Propulsion from VASIMR Propulsion and it will not make one bit of difference to any research path you take. The one remaining tech in all cases except Chivalry can be moved to the <OrPreReqs>, and you can just delete Guilds from Chivalry. Thx

JosEPh_II, no need to place it here, you already have it in the bug/crash thread where it belongs, but thx.
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 25, 2012, 09:25 PM   #2674
Dancing Hoskuld
Deity
 
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,632
Quote:
Originally Posted by JosEPh_II View Post
Current SVN is incompatible to save games. Gives this msg: Save format is not compatible due to missing class FEATURE_BARREL_CACTUS.

Placed it here so it would be seen sooner.

JosEPh
That was many many updates ago and I said so at the time. I eventually figured out a way to do it so it all happens in the one go when we go into the v24 freeze.
__________________
Dyslexia luRs

Member of the C2C modding team.
Dancing Hoskuld is online now   Reply With Quote
Old May 25, 2012, 09:47 PM   #2675
JosEPh_II
TBS WarLord
 
JosEPh_II's Avatar
 
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,378
I saw that when I reverted back to 2547 build so I could keep my current game going. I could start a new game but I can't get a game past Ren Era anymore before the next version or next major addition. And I'm still on Epic speed too. <sigh>

JosEPh
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!."
Member AND Resurrection Team
JosEPh_II is offline   Reply With Quote
Old May 26, 2012, 02:10 AM   #2676
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
added... per MrAzure

Pictographs
Location: X14 Y15
Req Techs: Arithmetic AND The_Fire AND Hunting Tactics

Ideograms
Location: X20 Y3
Req Techs: Pictograms AND Sedentary Lifestyle

Calligraphy
Location: X30 , Y17
Req Techs: Literature AND Calendar AND Code of Laws AND Aristocracy

Changed ..

Mysticism
Req Techs: Ceremonial Burial AND Pictograms

Pottery
Req Techs: Agriculture AND Earth Oven AND Ideograms

Priesthood
Req Techs: Caste System AND Ideograms

Insurance
Req Techs: Currency AND Calligraphy

Aesthetics
Req Techs: Sericulture AND Geometry AND Calligraphy
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 26, 2012, 04:11 AM   #2677
Hydromancerx
C2C Modder
 
Hydromancerx's Avatar
 
Join Date: Feb 2008
Location: California, USA
Posts: 11,385
Updates
- Fixed Automobile Factory.
Hydromancerx is online now   Reply With Quote
Old May 26, 2012, 04:55 AM   #2678
Dancing Hoskuld
Deity
 
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,632
Update
- Set up mod for removal of features (date palms etc) all in one go so we reduce the impact on people playing using the SVN.

Edit
- reduce the chance of some of the newer food resources so that the older ones appear.
__________________
Dyslexia luRs

Member of the C2C modding team.

Last edited by Dancing Hoskuld; May 26, 2012 at 05:44 AM.
Dancing Hoskuld is online now   Reply With Quote
Old May 26, 2012, 08:03 AM   #2679
strategyonly
Caveman2Cosmos Modder
 
strategyonly's Avatar
 
Join Date: Mar 2006
Location: MN
Posts: 14,241
Images: 5
Possible NEXT Freeze period: 7 Jun - 11 Jun 12. I want it out on my Birthday, 13 Jun.
__________________
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
strategyonly is offline   Reply With Quote
Old May 26, 2012, 10:21 AM   #2680
Koshling
Vorlon
 
Join Date: Apr 2011
Posts: 6,778
Quote:
Originally Posted by strategyonly View Post
Possible NEXT Freeze period: 7 Jun - 11 Jun 12. I want it out on my Birthday, 13 Jun.
Ok, it's still another week before I can get back to c2c, so that's close enough that there is no chance at all I'll be able to get major multi map stuff done in the time, so I guess I'll put that on hold until the following cycle in that case.
Koshling is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Caveman 2 Cosmos > C2C: SVN discussion

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 12:13 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR