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#21 |
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Warlord
Join Date: May 2010
Posts: 156
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You're absolutely right. And that is the reason why this map is only has ~700 downloads comparing to an inaccurate earth map like GEM which has over 90,000 downloads or Carter's map which has over 50,000 downloads. Give or take a few years I doubt this will go over 5,000 up unless you download it yourself.
This map is anything but accurate as in normal human language. If accuracy only means equal and proportional land mass to sea as you claim, I can draw a map with 7 big rectangles each with proportional area to the ocean. Then on the top left of each rectangle I can draw in a subrectangle that has proportional amount of forest of that continent and the next subrectangle for hills, and next subrectangle for plains, mountains, rivers etc. Then I will put in a bunch of 1x1 squares for islands randomly. And it will look nothing like earth and I still can call it a perfectly "accurate" map. And I am sure there is a nice continuous transformation (analogous to a projection) of the surface of the earth to this new map. In the eye of the beholder, this new map has perfectly proportional area between landmasses/oceans/terrains just like earth but it doesn't look anything like earth. Will anyone download this map? Probably not. Would you download it? It probably would be even more accurate than your map because I don't round (you know when somepart is ocean and land you round to the bigger ratio). I simply take the numbers on wikipedia and draw big rectangles according to those numbers. No projection needed. In term of criteria i.e., your definition of accuracy, this map would exceed your map by overwhelming margin yet probably won't get downloaded at all because it distorts the earth to the point of inrecognizable. But "recognizable" isn't part of this definition of accuracy. According to this definition, as long as a map as correct terrain ratios, it is called "accurate". Fortunately, to the eyes of many other beholders, "accurate" means lot different. It means less distortion, locally look like earth on each continent, playability. Ratio between land mass is at the end of the criteria. You claim your map is accurate, but it is just semantic since by that definition the map I described above should be "accurate" as well, but no. It is anything but accurate and neither is your map. Moderator Action: Please post with civility. This post is unacceptable. Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011 Last edited by leif erikson; May 27, 2012 at 06:11 AM. |
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#22 | ||||
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Warlord
Join Date: May 2012
Posts: 157
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You don't like the map? Fine. Don't download it. But, unlike you, Laskaris has actually made a Civ4 file available for download. It's a lot easier to criticize someone else's work than it is to make a file available for download. I encourage you to work on your Civ4: 2010 project instead of being negative and critical of other people's work.
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Check out my map script, my collection of all known CIV4 map scripts, as well as my update to Legends of Ancient Arabia (which includes three map scripts). I also have my own Civ4 web page |
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#23 | ||
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,339
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Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#24 |
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Prince
Join Date: Dec 2007
Location: Republic of Texas
Posts: 341
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I like this map and the programatic design philosophy behind it. I personally like the maps with upsized Europes and Japans, but this is very good too and a nice change of pace.
![]() Some criticisms: there is a river flowing the wrong way in central India. Maybe that is intentional? If so, why? Also, the Syr Darya and Amu Darya should, I think, be flood plains. Many great cities have been located in the region, but the land is too poor now to support them in the game. Also, it seems like the North Slope of Alaska got short shrift. I could be wrong. But I'm thinking maybe those tiles were just slightly less than half land and so they ended up as water tiles?
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Purveyor of fine, handcrafted maps |
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#25 | |
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Warlord
Join Date: Nov 2010
Posts: 178
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@allypower: As leif erikson pointed out to you, you could have saved yourself the trouble by simply paying attention to what I wrote in my opening post and on several other occasions in this thread. The "How is this accurate?" question has been discussed at length already.
Your hypothetical "7 big rectangles" map really is a strawman. Obviously, the fact that accuracy of area was my main focus in this map does not mean that it was my only focus, and the fact that I care about accuracy of area does not mean that I don't care about anything else at all! While my map is, by necessity, not very accurate in terms of shape, it is still considerably more accurate in terms of shape than "7 big rectangles". Moreover, while most of the discussion here has been on the subject of area, I would like to point out (again...) that I put a lot of effort into getting other aspects as accurate as possible as well, such as biome and resource placement. Quote:
Last edited by Laskaris; May 27, 2012 at 01:44 PM. |
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#26 | ||||
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Warlord
Join Date: Nov 2010
Posts: 178
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I made one mountain tile of the North Slope into a hill to be able to place the Prudhoe Bay Oil Field there. I could extend the North Slope a bit by making one hill tile to the west and east each into mountains. That would be consistent with my elevation data as well. You think making it a bit wider would be better? Last edited by Laskaris; May 27, 2012 at 01:55 PM. |
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#27 |
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Warlord
Join Date: May 2012
Posts: 157
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I like the map; it's a good break from yet another Mercator-based map of the earth.
If only I had the time, it would be interesting to write a program that takes, say NASA's high-resolution Equirectangular projection images of the earth and convert them in to Civilization maps using various projections. So, someone who wants, say, a Gall-Peters projection can convert that image in to a Civ map using that projection and the size they want. Someone else who wants the Hobo-Dyer projection can select that too. It should probably also support the Mercator projection--which can be a good projection when zooming in and not too far from the equator--and maybe even exotic stuff like the Gnomonic/Rectilinear projection.
__________________
Check out my map script, my collection of all known CIV4 map scripts, as well as my update to Legends of Ancient Arabia (which includes three map scripts). I also have my own Civ4 web page |
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#28 |
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Prince
Join Date: Dec 2007
Location: Republic of Texas
Posts: 341
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I'm curious as to why you decided not to go with flood plains for the Syr Darya/Amu Darya region. I was glad to see you actually did decide to include the rivers, unlike many earth maps I've seen, including the official Rhyes map. And I also think some flood plains in the great bend of the Niger would be appropriate.
Wrt Alaska, I was actually thinking it should go north one row of tiles. Visually it looks to me like a couple of the sea ice tiles should be changed to tundra or land ice. It's like it cuts off at the Seward Peninsula. But that's just based on a visual judgment about shape, and I know that you have a different goal with this map! I think you did an excellent job with the terrain placement as well. The mountains, rivers, forests and hills look great, really giving an immersive feel to the map.
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Purveyor of fine, handcrafted maps |
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#29 | |||
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Warlord
Join Date: Nov 2010
Posts: 178
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@ vktj:
NASA's Global Map Projector is a great program for converting equirectangular maps to any number of other map projections. I used it a lot for my project, to get my equal-area maps from the mostly equirectangular map sources I had. It doesn't do all the work for you by just generating a Civilization map file (how nice such a program would be!), but it goes quickly enough to just throw a grid over the resulting image and make the actual map based on that. @ el hidalgo: Quote:
It would be nice to have two different types of flood plains in the game, one "super flood plain" type for places like the Fertile Crescent and the Indus, and one "lesser flood plain" type for other places. Quote:
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I am least happy with the mountains on my map. That is the area where there is still the biggest room for improvement in my view. I think the placement is very good and 90% right already, but I should probably convert a few mountains in Siberia into hills instead. Generally, my approach was to make the hill vs. mountain distinction not according to absolute height, but according to prominence. If a mountain stands out more than 1500m against its surroundings, it is a mountain, if it stands out less than 1500m, it is a hill. By that approach, some of the tiles I made into mountains in Siberia should be hills. |
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#30 |
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Chieftain
Join Date: Jun 2012
Posts: 2
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Just started playing with it. Fie on the critics with nothing substantive to offer; it looks good and I for one appreciate your effort.
I have only started, but the resources are interesting. The Inca have a shyte-ton of Cu at hand; i knew the Atacama was copper-rich but wow. If i have one quibble it is that apparently a lot of tropical regions like the Congo Basin seem to have a lot of boreal forests where they ought to have jungle (at least in my mind's eye). Was this an extrapolation on your part from a biome like savanna, or a judgment call to make those tiles more productive? |
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#31 | |||
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Warlord
Join Date: Nov 2010
Posts: 178
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I only represented "true" tropical rain forests as jungle. Forests that are less wet, such as seasonally dry tropical forests or monsoon forests, became grassland + broad-leaved forest. Savanna became plains + broad-leaved forest. |
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#32 |
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King
Join Date: Jan 2010
Location: USA
Posts: 671
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Cool map; I like how it isn't like all the other Earth maps, Europe being so small really changes up the game. Seems like you put a lot of work/research into making it, good work.
__________________
My two Europe maps
Civilization 5 European Landmass --- http://forums.civfanatics.com/showthread.php?t=385112 Civilization 4 Europe Improved --- http://forums.civfanatics.com/showthread.php?t=349279 |
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#33 |
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Chieftain
Join Date: Jul 2009
Posts: 18
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Tremendous work here - looking forward to playing it
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#34 | |
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Warlord
Join Date: Nov 2010
Posts: 178
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Right now, I am working on a gigantic version of the map, which will have 232 x 112 plots - nearly twice the dimensions of this one. It is still in an early stage, but I am working on it slowly and steadily, and it should be ready for release in a few months or so. |
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#35 | |
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Warlord
Join Date: Sep 2012
Location: Fife, Scotland
Posts: 181
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#36 | |
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Warlord
Join Date: Nov 2010
Posts: 178
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I'll think about it. If other players have opinions and preferences on this, I would be interested to hear them. |
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#37 |
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Warlord
Join Date: Mar 2012
Posts: 146
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great work on this map, an alternative interpretation to the usual earth maps. must have taken quite a lot of work
![]() on the last issue of oz being unreachable early on in your future project: i like the idea of the "new world" for colonization. adds to the mystery of exploration too! |
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#38 | ||
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Warlord
Join Date: Nov 2010
Posts: 178
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NobleZarkon's suggestion has its merits, but I'm not too taken with the visuals it produces. So I'm torn on the issue... |
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#39 |
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Prince
Join Date: Dec 2007
Location: Republic of Texas
Posts: 341
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you could just turn the coast tiles in question into ocean. it violates the normal terrain placement rules but I think it's fine if you do it in world builder.
__________________
Purveyor of fine, handcrafted maps |
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#40 | |
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Warlord
Join Date: Nov 2010
Posts: 178
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One other thing I could do is move the entire continent of Australia, along with some assorted areas (Tasmania, New Zealand, New Caledonia) one plot to the south. The gigantic map is a whopping 112 plots high, so the difference would not be very noticeable. Less than 1 percent. I would find that preferable to messing up the shape of Australia. Like I said, I will think about it. Maybe I will move Australia, or maybe I will just leave it where it is and it will be reachable by primitive boat from the soth coast of New Guinea (which might even be realistic). For the time being, I have other things to work on on the map, anyway. |
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