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#441 | |
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Deity
Join Date: Jan 2010
Posts: 5,902
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Just wondering... now that you have the ultra cool clockwork crossbowman input, were you going to consider the following?
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Also... let me know, ls, when you need further assistance there. By then I'll probably be more capable of it anyhow lol
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#442 |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,153
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Sure, that sounds great! Do you have graphics for those units? If you do, I can make them over the weekend.
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#443 |
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Deity
Join Date: Jan 2010
Posts: 5,902
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You're going to have to turn to Hydro on that... he's always amazingly resourceful with those kinds of things whereas I have done little searching for unit graphics. Nevertheless, I have complete confidence something can be found there. Whaddya think H? StrategyOnly? You're usually pretty good with that too!
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#444 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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With all the Galactic Era talk going on I thought I would re-post this here so we could plan out some of the new units.
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#445 |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,153
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I have some ideas for the Galactic Era concerning circular upgrade paths, and the mechanics of warfare between planets, but I want to wait on those until I can see what the Multi-Map implementation will actually work like ingame. I also asked MrAzure if he had any ideas for new units based on all of his new techs.
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#446 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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Well spaceships aside we can at least focus on units that can fight like traditional units either in the land, sea or air. Even when you are fighting space battles there will still be planet side ones and I am not even talking about units on other planets of moons. I mean fighting on your homeworld still.
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#447 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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Quote:
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#448 | |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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Quote:
On top of my head.. Minotaurus Reconnisance Requires contempoary vehicles Spoiler:
http://forums.civfanatics.com/downlo...=file&id=17958 Minerva Cloud Command requires statrophere defence ![]() http://forums.civfanatics.com/downlo...o=file&id=9865 Stratus Bomber requires machine vison ![]() Thundara Soilder Requires Controlled Plasma ![]() http://forums.civfanatics.com/showthread.php?t=193618& Celios Stratozepplin requires strato defence ![]() http://forums.civfanatics.com/downlo...=file&id=14426 Icarus Statofighter Requires Stratosphere Defence ![]() http://forums.civfanatics.com/downlo...=file&id=18178 Tiamat Neuronfighter requires Neuron Architecture ![]() http://forums.civfanatics.com/downlo...o=file&id=9810 Albos Antigrav Lancer requires Antigrav ![]() http://forums.civfanatics.com/downlo...der9kl_1GC.jpg
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#449 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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Well aside from the naming I think most of those should work. Just the stats would need to be worked out.
For instance "Thundara Solider" could be called "Plasma Infantry" instead. |
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#451 |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,153
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@MrAzure and/or Hydro: Very nice for a start, those graphics you found look pretty.
![]() You don't actually need to post all of the stats for the units, just tell me which Unit Upgrade chain they go in and I can make stats for them that are more or less balanced. I actually saw new graphics for a Mars Rover a little while ago, so I may use those for the Lunar rover that Hydro wants. |
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#452 | |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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Quote:
Yeah way better names... @Ls612 Let me make you a Unit Super Pack from various mods and ill upload it to you. Go play your favorite Futurustic Mods. any cool units that fit the Transhuman Era take a pic and post it here..ill think of a general idea and tech or it
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#453 | |
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Caveman2Cosmos Modder
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Quote:
Premier Valle - http://forums.civfanatics.com/downloads.php?do=cat&id=51
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Jun 01, 2012 at 05:52 PM. |
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#454 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,609
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@ls612
Please make the following unit changes ... Mechanized Infantry Change Name To: Modern APC Upgrade To: Hi-Tech APC BTR80 Change Name To: Amphibious APC Upgrade To: Modern APC Anti-Tank Upgrade To: Special Infantry Motorized Infantry Notes: Remove this, I have a better idea for city defense plus we already have the Armored Car representing this type of unit. Modern Infantry Upgrade To: Tesla Infantry and Special Infantry Flame Thrower Upgrade To: Nothing (For now) Many thanks in Advance.
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#455 | |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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Quote:
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#456 |
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Deity
Join Date: Mar 2008
Location: America
Posts: 6,153
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The issue isn't really getting the art files, it is more that stats for the units. For example, I can see pretty well that the first unit on your list is a scout unit, so I can use the Scout Mech XML as a base for it and make small changes to balance and diversify things. I was saying that you can post the combat role/upgrade path for those units and I can take things from there.
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#457 |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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this replaces a modern cruiser
Leviathan Destroyer requires marine architecture ![]() http://forums.civfanatics.com/downlo...=file&id=15435 and is replaced by.. Oceanus Destroyer requires marine colonization http://forums.civfanatics.com/downlo...=file&id=15435 ![]() They can fly a couple hundred feet in the air, and are a zepplin/submarine hybrid..
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#458 | |
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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Quote:
let me put a complete stats for a unit to start of with..
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 |
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#459 | ||||
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C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
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![]() Missile Defense Zeppelin Unit Class: Air http://forums.civfanatics.com/downlo...=file&id=15427 35 25Tech: cyberwarfare Quote:
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Missile Defense Zeppelin 2.0 Unit Class: Air http://forums.civfanatics.com/downlo...=file&id=15427 50 35Tech: Evolutionary Algorithms ![]() Quote:
-500% vs Air Units -500% vs. Land Units Quote:
__________________
"Sometimes Reality is the Strangest Fantasy of Them All" :
C2C Discussion Forum ![]() C2C- Future Era Beta Tech Tree![]() C2C/AIWar/Armada 2526/Star Ruler/SwordoftheStars/SOASE/SpaceEmpiresV/GalCiv2 Last edited by MrAzure; Jun 01, 2012 at 06:27 PM. |
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