| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,136
|
Civ V coming to Steam Workshop
__________________
July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
|
|
|
|
|
#2 |
|
Chieftain
Join Date: May 2012
Posts: 7
|
Of course this isn't the SDK. No one cares about stuff like this when it isn't an improvement but just a new coat of paint on a broken piece of furniture.
|
|
|
|
|
|
#3 |
|
Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,136
|
Now now, no need to make this thread into another "oh, but the game is broken anyways" thread.
__________________
July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
|
|
|
|
|
#4 |
|
Chieftain
Join Date: May 2012
Location: The Dark Side
Posts: 29
|
Ha. I think this is potentially a great idea for those who love the game and want to test out new mods but don't know where to begin. (like myself)
No "broken" complaints here :P |
|
|
|
|
|
#5 |
|
Chieftain
Join Date: May 2012
Location: Brazil
Posts: 58
|
I think steam workshop will be a great addition to the game, it will make everything easier.
Maybe now i'll start playing with some big mods :P |
|
|
|
|
|
#6 | |
|
Chieftain
Join Date: Jun 2009
Posts: 75
|
CIV goes to Steam Works
Not sure if anyone else has posted this but There's an update to the expansion. 2K is making CIV and the Gods and Kings Expansion workable in SteamWorks.
Quote:
|
|
|
|
|
|
|
#7 |
|
Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
|
Moderator Action: Merged with existing GD thread.
__________________
Gods & Kings Introductory Guide
|
|
|
|
|
|
#8 |
|
Chieftain
Join Date: Jun 2009
Posts: 75
|
Thanks
|
|
|
|
|
|
#9 |
|
Warlord
Join Date: Nov 2003
Location: St. Louis
Posts: 135
|
I wonder if you can have "inactive" mods, or if your only choice to disable mods is to delete them and re-download when if you want to re-activate them? I guess that will fix the bugs with the current mod system where inactive mods will screw up active ones though...
|
|
|
|
|
|
#10 | |
|
Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,136
|
Quote:
__________________
July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
|
|
|
|
|
|
#11 |
|
Warlord
Join Date: Nov 2003
Location: St. Louis
Posts: 135
|
|
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Jan 2012
Posts: 46
|
does this mean that mods will be available in the mac versions of the game?
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|