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#41 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,563
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Not neccesairly, it could be very useful use missionaries to spread your own religion among your own cities, since remember that the pressure could mean it takes more than 10 turns for a city to fully convert.
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#42 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,135
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Let's also not forget City-States.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#43 |
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Deity
Join Date: Aug 2010
Posts: 2,316
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Nor Just War.
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
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#44 |
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Jerkin' and nonsense.
Join Date: Apr 2011
Posts: 1,047
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So the one question I have about religion, and feel free to point out if this has been answered elsewhere, how does the pressure for religious spreading work? Does a city spread every religion that is represented in it or only the dominant religion in that city? If the latter, it seems like it will be a full time job working on spreading religion if you want to maximize it's benefits. If the former, it seems like densely populated maps would a cluster-f of religious pressure all over the place. Anyone know which it is?
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#45 |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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10 Tiles may be the standard distance. I would assume that with larger maps, the distance will increase a bit and decrease a bit with smaller maps.
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#46 | |
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HERETIC
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Quote:
Last edited by AriochIV; Jun 03, 2012 at 02:00 PM. |
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#47 |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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Thank you for the overview Arioch! I'm interested in the Great Prophet's religion spread also eliminating all other religious pressure in said city. Do you suppose that could be used offensively, by bringing them to a peacetime rival's city, entirely resetting their own dominant/native religion while bolstering your own? Perhaps doable, but with a diplo penalty akin to culture bombing a rival's squares?
[edit]Based on the picture you just added, it looks like you can. Since the text for Spread Religion covers both Great Prophets and missionaries, and it doesn't say anything about only eliminating the other religions in your own cities, it seems very unlikely that you couldn't use it to wipe another civ's religion from their city. |
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#48 |
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King
Join Date: Oct 2010
Posts: 653
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Does the city generate that pressure, or is that the pressure on the city for more followers? The second options would make the concept more transparent. That way it is easier to see which religion has the most pressure in a city surrounded by cities with multiple religions.
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#49 | ||
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HERETIC
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Quote:
Quote:
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#50 |
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Jerkin' and nonsense.
Join Date: Apr 2011
Posts: 1,047
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Thanks Arioch, that's the first time I've ever seen all of the info presented in one post in an easy to follow list, makes it all a lot more clear. Based on what you've said then I am going to assume that every religion that has followers within 10 hexes of a city will put pressure on that city based on the number of nearby followers. As you said, spreading religion would be VERY difficult if it was only spread by the dominant religion. I didn't even consider that but it makes a lot of sense and heavily points away from that model. Civs that want to focus heavily on religion are certainly going to have interesting games I reckon.
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#51 | |
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Prince
Join Date: Apr 2011
Location: Michigan
Posts: 356
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Quote:
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Economic Left/Right: 9.25, Social Libertarian/Authoritarian: 1.18 |
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