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#21 |
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Civ Veteran
Join Date: Feb 2011
Location: Earth (mostly..)
Posts: 308
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They can definitely capture AND delete a worker in the same turn. I saw this today, and have seen it many times earlier (since i suck at defending my workers).
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#22 |
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Chieftain
Join Date: Jul 2011
Posts: 75
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If you want to play a "fair" game and don't want to play against an opponent with bonuses, play multiplayer. Your going to have to play against an ai with bonuses to make them competitive.
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#23 |
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Emperor
Join Date: Oct 2006
Posts: 1,005
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Bah, they always say that. I don't believe it though. When it takes a coordinated raid party of 20 to take down a boss in WoW, I'd say their AI is a touch better than Civs.
The truth is, the developers never cared about that aspect (the cheating) it's just always the way it's been done.
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My Mods: Wonder Race, Escort, Tech Tree Tips, City Banner Plus Tutorial: Adding a custom trait to a civilization. |
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#24 |
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Chieftain
Join Date: Aug 2006
Location: Good old Westerwald,Germany
Posts: 30
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I beg to differ. This Boss in WoW or some other MMORPG doesn't have to be clever at all; it just has loads of hitpoints and can deal massive damage.
Every bet, give this boss damage and hp resembling those of 3 average players, one single player will beat it. Gesendet von meinem Optimus 2X mit Tapatalk 2 |
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#25 |
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Prince
Join Date: Jun 2011
Location: Canada
Posts: 361
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The AI cheats no matter what level of play, except Settler hehe. Thing is, the AI cannot think like a human, it just acts according to a script. Understand the script, and beat the AI to the punch.
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#26 |
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Student.
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Many many MANY times I've seen units (in CiV and G&K) attack through units, it's bizarre. idk if it's a glitch or just cheating, but I lost a war just yesterday to Monty, of all leaders, because he attack my knights with pikemen THRU his archers. pain in the @$$. Anyways, pretty sure this isn't a rant thread, so I'm done.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt." ~Abraham Lincoln |
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#27 | |
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Chieftain
Join Date: May 2011
Posts: 46
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Quote:
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#28 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,097
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Quote:
'tis not a 'bug' though, to be able to double fire with two ranged units in a city. one of them will get kicked out (not moved, or have MP left) at the end of the turn. (it's a feature). also, the melee restriction extends to melee naval units even if the other unit is a land unit. That's a bug. |
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#29 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,097
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Quote:
The AI was definitely 'fixed' to not stack attack anymore. |
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