| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: May 2012
Posts: 15
|
WWII in the Pacific
Anybody have strategies for WWII in the Pacific? I tried a game as China but the Japanese kept me from doing anything with hordes of bombers and tanks.
|
|
|
|
|
|
#2 |
|
In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
|
As China, I like to build fighters and bombers in the NW corner cities and ground units in most of the other cities. I also continually build Workers in a couple of towns to help keep up my infrastructure.
I don't think I worried too much about research -- China really needs to be producing Infantry to block Japan's advance. Once their offensives are stalled, you can put together a counteroffensive somewhere -- going for Beijing is always good, or you can try to push down towards Thailand. The real key is to get some rails built to connect your capital to the front lines and focus your attacks on one city at a time. |
|
|
|
|
|
#3 |
|
Deity
Join Date: Mar 2007
Posts: 3,939
|
Workers for infrastructure, particularly mines and roads, are key. China's infrastructure - and really, pretty much everyone's, except the U.S. maybe, is lacking. I agree with fighters being a priority as China - build enough of them, and the bombers won't do much damage. Quality infantry is also important early on - IIRC I usually build the standard infantry (not guerillas), as they hold up decently on the defensive and are cheap. Flamethrowers cost too much early on, light tanks are too light (and you don't need the speed - though once you are on your feet, a few to hunt down retreating troops is helpful). A few MG Battalions are nice to really stop Japan, and I usually build a couple somewhat early.
Trade with the Allies also helps a ton, and I'd make regular Tanks the research priority. But, you can stop Japan without them. With practice, China games can go pretty well.
__________________
Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
|
|
|
|
|
#4 |
|
Deity
Join Date: Jul 2006
Location: Chicago area in Illinois
Posts: 2,362
|
Another way to have fun with the War in the Pacific is play the Allies as Hot Seat. It does get a bit tedious, but it sure makes inter-Ally trading a lot easier.
|
|
|
|
|
|
#5 |
|
Warlord
Join Date: May 2012
Location: Backyard
Posts: 125
|
Commonwealth
When I play this scenario I tend to stick with the Commonwealth, I like there good starting position. I don’t skip my turn yet before the scenario starts, I tend to draft some soldiers in Singapore and Rangoon just to counter the Japanese when they try to attack, I try to do the same with Hong Kong as well but it usually falls within 2-3 turns after. On the next turns that follow I try to blow up the roads close to Rangoon and Singapore so that when the Japanese come they get stuck on a tile that has no road so they miss a turn. I try to build as many Anzac’s and Artillery pieces as I can to bombard those units and try to kill them, us the same tactic for Rangoon, while the Japanese are concentrated there, I try to take there smaller Islands that have the Victory points.
|
|
|
|
|
|
#6 |
|
Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
|
Its a scenario I havent played much, as the Chineese I have dragged a slow but painful game out to the end (points loss) and as the Americans I have sunk half the Japanese fleet in the opening moves of the game but not played to the end. For some reason the instant into a war puts me off the game some what.
|
|
|
|
|
|
#7 |
|
Warlord
Join Date: May 2012
Location: Backyard
Posts: 125
|
I have tried this scenario a couple times, I find the United States to be a bit to easy because they are pretty save in the corner of the map, I find that the Chineese and Japanese are harder to play due to there position and being attacked from all sides. That is why I find the Commonwealth a perfect civ to play in this scenario, you can build up a pretty good army and have a moderate challenge while your at it
|
|
|
|
|
|
#8 |
|
Deity
Join Date: Mar 2007
Posts: 3,939
|
Actually, I think the Japanese are the easiest to play. The U.S. is never much of a threat because of AI ineptness at naval invasions, and the British suffer similarly. Only China can really pose much of threat of conquering anything, and Japan already has an advantage at the beginning.
The only downside as Japan is that as you crank up the difficulty, all your enemies get stronger, whereas as one of the Allies your allies as well as enemies get stronger. But I still think Japan is easier, even on very high difficulties. Although I am rather biased, since I've won on Japan on Sid in this scenario, but no one else.
__________________
Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
|
|
|
|
|
#9 |
|
Deity
Join Date: Jul 2006
Location: Chicago area in Illinois
Posts: 2,362
|
Japan also has the advantage of the most production centers, with the US having the least. One of my other problems with the scenario, which I have played and do like, is that the map should really be a bit wider and with more room to the south, so that you can move ships from the west coast of Australia to the east coast of Australia by traveling south of Australia. I have used Steph's editor to expand the map, but I have not gotten around to filling in the new areas. To the west, it should extend partly into British India, and in the east, at least give the US room up to say, Salt Lake City.
|
|
|
|
|
|
#10 |
|
Warlord
Join Date: May 2012
Location: Backyard
Posts: 125
|
Although Canada did not really play a major role in the Pacific theatre It would have been nice to see them in the game as well
|
|
|
|
|
|
#11 |
|
In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,665
|
@Quintillus: The scenario gets harder if you up the VP threshold. I think it's 30k right now...that's pretty easy to hit as the Japanese on any level. If you bump it up to 60 or 100k, your job gets a bit harder (still, you'd need an AI that could handle the naval warfare for it to be a decent challenge!)
|
|
|
|
|
|
#12 |
|
Warlord
Join Date: May 2012
Location: Backyard
Posts: 125
|
I still think it is fairly easy playing as the United states of the Commomwealth despite increasing the difficulty level, As long as your able to sink the Japanese navy they don't really pose any more of a threat as they mostly consentrate on fighting against China, I usually try to take all the small Islands with the VP points
|
|
|
|
|
|
#13 |
|
King
Join Date: Feb 2010
Posts: 764
|
I played as Commonwealth, and lost to domination. The Japanese gobbled up a lot of China and I wasn't paying attention to that region, so it came as quite a surprise when the game was suddenly done. I think I played again as China, I remember the Japanese northern army spazzing out as it got destroyed attacking a Chinese city I had heavily reinforced. I don't remember if I finished that game. It was my favorite of the Firaxis supplied scenarios I tried.
|
|
|
|
|
|
#14 | |
|
Deity
Join Date: Mar 2007
Posts: 3,939
|
I'm surprised Japan can get domination, especially before a VP limit, especially without lots of Australia. Did you have non-default victory limits?
Quote:
__________________
Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
|
|
|
|
|
|
#15 | |
|
King
Join Date: Feb 2010
Posts: 764
|
Quote:
|
|
|
|
|
|
|
#16 |
|
Deity
Join Date: Mar 2007
Posts: 3,939
|
Japan can sneak up like that. Another one of my favourite WWII Pacific games, I was the Commonwealth, and had to go into turbo mode to prevent them from winning first - it was literally down to the last turn, and stretching my forces to be sure I'd be over 40K that turn.
__________________
Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
|
|
|
|
|
#17 |
|
Chieftain
Join Date: Oct 2007
Location: New Mexico
Posts: 38
|
Agree very strongly with Quintillus 5/23. In every game my first build in every city is a worker. Improve your territory as fast as you can. Roads, mines, irrigation and when possible rrairoads. pays off very handsomely later in the game.
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|