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#21 | |
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Chieftain
Join Date: Nov 2009
Posts: 78
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Quote:
i'm rofling at the fact that lincoln of all AIs not only went on the warpath but came out clobbering everybody. he must have had a ridiculous start. |
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#22 |
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Warlord
Join Date: Oct 2011
Posts: 135
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^ Lincoln only was beating what was left of the Fred/Biz team. it his first war in 2000 years, and to my knowledge, the ONLY time he declared or was declared upon!
Lincoln was MY buddy (has been since the beginning of time) the reason Lincoln was beating them was because I had Wrecked Frederick, razed 4 of his best cities (the AP city just HAD to go), captured a dual-shrine city at the very end with a verrry wounded remainder of my army and when it was clear it was going to culture flip, gifted it to Lincoln. In the meantime, I had annihlated what navies both the germanoids had. Lincoln's only land-neighbor was Fred/Biz. I honestly expected lincoln to NEVER declare on anyone (but as the game went on he would go back-and-forth from pleased to cautious with me, but since I would require an amphibious invasion, I wasn't worried) In the end, when the weird flip of all three of them declaring on me (when I agreed with Lincoln's offer, the war horns sounded on ME INSTANTLY after I agreed...which indicates to me that the diplo offer of joining a war and the capitulation of the Germanic team came all during the diplo-opening phase of the turn??) ....honestly, I probably could have weathered the war. (however, it WAS a fractal world, and Lincoln and I were separated by water...all two tiles of water along a 10 tile coast, but it was frigate/galleon time....a rush amphib invasion was possible for lincoln, at best I wasn't ready for a counter-amphib, I could use my ships to harass, blockade and sink his.)....most likely, barring accidents I could have sat it out since I'm guessing the computer hadn't had lincoln PREPARING UNITS for an amphib invasion on me and it would have taken 10 turns or so for him to organize some sort of real assault (frederick was lucky to still be sucking oxygen, and Bizmarck, even though infrastructurally untouched, was still trying to frigature out frigates (pun intended). In the end, I just gave lincoln the win because of what you said, the fact that he was ...winning at ALL (my spy network wasn't great so I have no clue what KIND and number of units were beating each other on that land mass) and steamrolling ANYONE, even if that other civ was at musket tech. Who knows, maybe lincoln was plotting against ME, and at the last moment just saw the opportunity for better gains versus Freddie. |
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#23 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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When you start a new game, select the box labeled "Always War" and you won't have to deal with this annoying diplomacy again.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#24 | ||
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Warlord
Join Date: May 2009
Posts: 244
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Quote:
It has it's quirks, some of which are really counter-intuitive or gamey, but it's nowhere near as bad as Civ5's diplo model. Quote:
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#25 | |
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Warlord
Join Date: Oct 2011
Posts: 135
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Quote:
I've heard of "real always war" on the strategy forum. Is this a mod that can be only found here or do I just need to check for more 'official' online patches to get 'real always war' then again, I like diplo, getting the AIs to do your dirty work for you and then backstabbing them is half the fun, so if I never get a real-always war, that's ok |
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#26 | |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,368
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Quote:
Do you have something against a bunch of stick for fire? ![]() Ok, I know you meant homosexual. Then "bastard with extreme territorial instincts" should not insult anyone. |
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#27 | |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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Quote:
Remember to turn off tech trading and tech brokering, or it will just give them an advantage. True, you won't be able to get the backstabbing, but other options are still out there, such as stealing techs and workers. It helps a lot if you send out warriors at the start to harass the AIs steal workers and keep the rest, in the city. The slower they develop, the better the edge you will have on them. Zulu work well, because they can cross a continent quickly to harass the AI. A friend of mine kept 5 AIs busy this way, pillaging and worker stealing, while he teched up. It can be great fun to play the game a little differently. Instead of teching up quickly and trading techs, by pillaging your opponents you keep them teching slowly until you outpace them. Best on Epic or slower speeds.
__________________
Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#28 |
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Warlord
Join Date: Jan 2010
Posts: 174
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Here is another Diplomacy example from my current game that makes me shake my tiny fist.
A neighboring empire (Empire A), who was friendly toward me, and who had been friendly for the entire game (and as the result of my careful cultivation of his good opinion) was engaged (along with my own empire) in the act of beating the snot out of another empire (Empire B). Our mutual military struggles were making us even BETTER friends. Then, our common enemy, Empire B, decided to become the Vassal of Empire A and because of the game's diplomacy mechanics my old and trusted (not to mention powerful) friend, Empire A, suddenly regarded me as his worst enemy and we were automatically at war with each other. The huge negative diplomacy values of Empire B had been merged/averaged into Empire A's diplomacy scores - however that works - and despite centuries of good relations, gifts, mutual aid, mutual combat struggles, a good first impression, Empire A now hated me. Sure, I could solve this by turning off the Vassaling option in the custom game menu, but I like the idea of empires surrendering rather than suffering complete annihilation. It's the diplomacy aspect of the process that I find difficult to swallow. I would have liked to have maintained Empire A's friendship, but instead was forced into war against him, a situation that wasn't beneficial for either one of us, as it slowed my research and resulted in Empire A being ground into dust, removing him as a comfortable buffer state between my empire and Empire C, who is setting new records for generating Cossack units. ![]() For the record, the game I'm playing is on a huge fractal map, marathon, with the Legends of Revolution mod. My empire (Sumeria) has been at war without a single turn of peace for over two thousand years. It is 2006 AD and the world technology is reaching WWI levels for the most advanced Empires. Talk about a grind. |
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#29 | ||
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Prince
Join Date: Oct 2007
Posts: 524
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Quote:
Quote:
P.S.: War academy clearly states the situation occurs based on an evaluation of the power situation. So this surprise should only occur if you underestimate the strength of your war allies.
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Last edited by gps; Jun 18, 2012 at 09:30 AM. |
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