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#21 |
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Chieftain
Join Date: Sep 2011
Posts: 50
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PERSIA. My goodness does Darius tend to take off in my games.
Suleiman too. As much as I hate him I've had him as a primary opponent more often than not. Russia, Siam, and Korea some as well. I hardly have a problem with Alex running away. He's still an ass, but he's usually either behind or slightly above me in score at around the halfway point of the game. |
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#22 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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different civ's runaway in different era's. Darius usually runs away early but if Arabia or Mongol is close to him and DONT GET KILLED, they will snowball by taking over darius kingdom.
If alex doesn't have a few expanders and city states nearby, he just doesn't snowball out. at least in my games. Sometimes i wonder if "snowball civ's" are the design intent, and the snowballers are the ONLY ones playing "right". Map types have a lot to do with this, on Pangaea maps, Alex almost always rolls over nearby neighbors and snowballs early even though he almost always (like darius) falls to germany, mongol or arabia once they get their UU's - alex is unlikely to snowball if he doesn't have neighbors. I have looked at a lot of my games, and it seems as though different circumstances (starting resources, proximity of neighbors, era of neighbors at their best etc.) contribute. So if your early snowballer is giving you a headache, your best answer is to think about which AI can best hold them back or hit them hard. If your lucky, a war will mean more than 3 obselete units followed by 20 turns of non-combat. Then you can send in and hit them BOTH.
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The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#23 |
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Prince
Join Date: Nov 2005
Location: Scotland
Posts: 441
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Russia and Iroquois for me, though since i bought the DLC recently I've noticed Babylon always seems to be having a very good game.
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Nemo Me Impune Lacessit. |
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#24 |
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Warlord
Join Date: Jun 2012
Posts: 182
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What I've seen:
1. Russia 2. Persia 3. Siam All in the same game. Granted I killed off Siam midgame since I out teched him and he declared war on me for having a small military. Persia was south and we share the continent together. Russia has like 50 cities and the only survivor is England on that side of the world. I still won the game through a science victory but there was no way in hell I could of stood up to her in a war. I had the 2nd most powerful military at 500k and hers was double that. |
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#25 | |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
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#26 |
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Chieftain
Join Date: May 2012
Location: USA
Posts: 24
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Runaway Civs
Which civ runs away the most in your games? For me, it would have to be Siam. It always seems like he has a giant nation over on the other continent and has conquered a civ over there.
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#27 |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Back in the day, it was usually European civs like Rome or France. Now its more of Incans, Korea, China...
Oh, and I absolutely hate having to start on the same continent as Siam. Absolutely. |
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#28 |
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Warlord
Join Date: Jun 2012
Location: Indiana, USA
Posts: 243
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Persia and Siam. One time I found a huge continent that they both spawned on. They had some pretty awesome wars going on between them, I kept a few scouts there just to watch.
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#29 |
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Freelance illustrator
Join Date: Dec 2005
Posts: 64
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I've had England just decimate an entire continent. Naval? Hah. Land war, from a coastal city. They pushed inland and just kept going, rolling over civilization after civilization. By the time I ended the game, they were into the far future era while most everyone else was still industrial (which was why I stopped, because there was no way I was going to best them).
I should note I play on average with 10 to 15 civs, and about 5-7 civ states, starting. So, for them to do this was kind of intimidating. If I had had nukes, I would have felt like taking them, but ... yeah. They won. Long live the queen ~_o
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I draw stuff :: www.oreganoproductions.com |
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#30 |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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ok, I give up, its all just a sekrit government cover up that there's no real way to deal with runaway AIs ever. No real way man! |
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#31 |
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Say No 2 Net Validations
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#32 |
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Thou hast no Cu, again...
Join Date: May 2009
Location: Canton, Ohio
Posts: 307
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The Iroquois.
Greece. Russia. At least for me. The Civ I least like to spawn next to is Germany. I love spawning next to Egypt. Saves me the trouble of building wonders. I usually wait until he's built the Forbidden Palace for me then take hime out. Seriously, is there any problem that 6ish stealth bombers doesn't solve? I've pretty much figured out that that only units I need in the late game are bombers (that I will use ans upgrade to stealth if a stealth dies...), stealth bombers (any reason not to promote aoong the siege line?), paratroops, and destroyers if I need to cross an ocean. I don't even bother with fighters, SAMs, or artillery any more. -Sinc |
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#33 | |
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Emperor
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
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Quote:
Fire Tuner is easy to use and it's configurable. You can add or edit a button to autoplay as many turns as you want.
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If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms. |
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