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#101 | |
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Warlord
Join Date: Jan 2003
Location: Hungary
Posts: 279
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Quote:
And don't tell me that if I'm worried I should start with a warrior, because no one will delay the first worker with 3-4 turns. Anyway I'm not expecting rulechange because of this, I'm just as i've said worried that our or someone else's civ would get eliminated this way. |
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#102 | |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Quote:
Under this rule proposal looks to me like it is clearly an advantage, after the first turn, to be on the "defending" side of the timer. An alternative rule that I've seen was that A could do non-movement actions between B's movements and EOT. IE split the timer into 3 sections instead of 2: A moves B moves A and B are both allowed to do non-movement actions. Now a bunch of people will say that's difficult/impossible to enforce. If the mod didn't just control/monitor logins, but instead monitored what in-game actions are taken, then it would indeed be possible to enforce. But if we're trying to create absolute fairness, personally I'd prefer a fair rule over an enforceable one. I also have a global preference for winning by overwhelming force in-game over whining about technicalities to get a penalty imposed or a redo. Not that I actually win that much -- and I prefer to lose by overwhelming force than whine about technicalities... ![]() Speaking for myself, not as a representative of CivFanatics.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#103 |
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Chieftain
Join Date: Feb 2007
Location: Germany
Posts: 38
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#104 | |
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Warlord
Join Date: Nov 2005
Posts: 116
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Quote:
This is a very interesting suggestion Dave. However, from what I have been able to glean from what extremely little documentation this mod has, this is not possible. |
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#105 |
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Immortal?
Join Date: Jul 2007
Posts: 488
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I can think of two advantages of being first in turn order immediately:
1) You get to move newly-produced units first - your cities can produce units which can then immediately move before your opponent even knows they exist. Whereas you can e.g. retreat your chariot if your opponent's city completes a spear. 2) You're half a turn ahead of your opponent! |
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#106 |
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Chieftain
Join Date: Feb 2007
Location: Germany
Posts: 38
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Hello folks,
We are a bit confused, cause spionage and reli/civic swap rules are changed after snakepick has started. We demand a final and clear rule what is allowed and what is not. As far as I know spionage is on and civic/reli swap is allowed. Can this be confirmed? Regis |
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#107 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,846
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Confirmed
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#108 |
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Chieftain
Join Date: Dec 2005
Posts: 49
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Does a finalized ruleset proposal exist, that I should present to my team for validation?
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ISDG 2012 - Team UniversCiv captain |
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#109 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,846
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No. Not yet we are developing that now.
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Team AMAZON ![]() Team Kazakhstan ![]() ![]() Team SABER - MTDG II Superlurker - Winners![]() "I WIN!... I always win... Is there no one on this planet to even challenge me?!?" - General Zod |
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#110 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Yuufo (and others), look to these posts:
Proposed General Rules Proposed Double Move Rule There are a few minor things which have yet to be decided - such as determining exactly when and how map information can be traded - but on the whole these two posts cover most issues of importance that have been brought up so far. They are not a final version of the rules, but they're a good idea of what the final version will look like. It'd be good if the folks on your team (and all others) have a careful look at these two posts and decide whether you're happy with all the things covered so far. If there are some things you're not quite happy with, you can suggest what tweaks you would like to see.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#111 |
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Chieftain
Join Date: Dec 2005
Posts: 49
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The Proposed General Rules state that civic/reli switch spionage missions are forbidden.
Is this correct and definitive? I read lots of debate about it.
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ISDG 2012 - Team UniversCiv captain |
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#112 |
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Warlord
Join Date: Nov 2003
Location: Norway
Posts: 265
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Yeah Yuufo the final vote is to allow these missions. The proposed general rules are outdated in that regard, hopefully someone can fix it to stop further confusion.
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#113 | |
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Warlord
Join Date: Nov 2005
Posts: 116
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Teams both voted and changed their vote after the ruleset was proposed regarding espionage. Updated rules:
Quote:
Last edited by fluffyflyingpig; Jun 16, 2012 at 11:45 PM. Reason: Modifed 3.4 |
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#114 |
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Chieftain
Join Date: Dec 2005
Posts: 49
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Ok thanks guys
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ISDG 2012 - Team UniversCiv captain |
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#115 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Does the mod actually prohibit logins, or does it just report them? If it only reports them, then the 3-phase method is possible. Or we have the option to keep the 3-phase proposal and revisit the decision on the mod given that the game hasn't actually started.
TBH the reason I wanted the mod was for the BUG stuff. The interface improvements are worth their lines of code in gold. Speaking for myself and not a CivFanatics rep.
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#116 |
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Prince
Join Date: Apr 2006
Location: Germany
Posts: 474
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I suggest to include West Point into Rule 3.4 as well.
mh |
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#117 |
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Defender of Nabaxica
Join Date: Sep 2007
Location: Plovdiv, BG
Posts: 4,645
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And why is that?
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It takes a ninja to kill another ninja. |
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#118 |
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Prince
Join Date: Apr 2006
Location: Germany
Posts: 474
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Doesn't West Point need a unit of sufficient XP as well?
mh |
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#119 |
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Knight in Jaded Armour
Join Date: Nov 2011
Location: Vancouver, BC, Canada
Posts: 1,489
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It does - level 6.
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#120 |
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Defender of Nabaxica
Join Date: Sep 2007
Location: Plovdiv, BG
Posts: 4,645
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I misread it like 4.3 and was wondering what unknown bug hides West Point
![]() Personally I am against this 3.4 rule, but we will make the rules later.
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It takes a ninja to kill another ninja. |
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