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#21 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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if someone uploads the save i might have to think about reacquiring civ2 and playing this save...
You know, i almost forgot how Civ2 and Call to power were sooo deep that civ4 and 5 look like age of empires 1.
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The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#22 | |
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Armenian
Join Date: Sep 2008
Posts: 2,440
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#23 | |
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GoogleCiv 2.0.0 coming...
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Quote:
I miss CTP, I'm actually looking for CTP2, I'd like to see the original culture mechanic by Activision and how Firaxis may or may not have improved on it in civ3. |
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#24 |
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Deity
Join Date: Jan 2001
Location: Gidea Park, Essex, England
Posts: 6,703
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We need to direct this guy to Civ2 strategy and tips.
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I play under the name DeviousDevil, but I've retired from Civ.
I was a member of GOD, twice CCC champions and formerly the best Civ4 Clan in the World and also played with KC, MUD and *A*. I am a former KAC Tournament Champion The honeymoon period for Civ V is over I'm back to playing Alpha Centauri ![]() |
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#25 |
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Registered User
Join Date: Jun 2012
Posts: 32
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I had this problem once in Civ 2 because I was too lazy to properly conquer my enemies, having fun with a devestating nuclear war before I got off my ass and set up a proper invasion of the two other continents and an archipelago. Only a few percent of the world population died from nuclear annihalation and were replaced by growth, but about 75% of the world population starved to death from the polar ice caps melting a few times. I managed to clear up my main continent to better than before in about a 100 years by around 2050, using engineers flown in from the conquered nations (plus my own oc). The difficulty was Emperor and I'd finished teching sometime in the late 1800s or early 1900s. Funny thing is I can't remembering it taking a full 100 years for the polar ice caps to melt each time, but this was a long time ago.
Not quite everything became swamp before I managed to clean up the pollution, but it was fascinating to watch a fairly uniform region of another continent with a specific type of resource turn into plains and herds full of bufallo before eventually transfrming to deserts and oasises/something. Last edited by Muurya; Jun 18, 2012 at 07:45 AM. |
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#26 |
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Chieftain
Join Date: Oct 2010
Location: The Netherlands
Posts: 75
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can polar ice caps still melt in civ IV or V??? never happened to me....
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#27 |
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Imperator Mundi
Join Date: Oct 2007
Location: St. Augustine, FL
Posts: 1,390
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Global warming can occur, but the ice caps can't melt. However, the entire world can turn into desert if you let global warming go unchecked for too long.
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Hail Inglip! My political compass: Economic Left/Right: -1.75 Social Libertarian/Authoritarian: -0.82 |
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#28 |
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GoogleCiv 2.0.0 coming...
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Not as far as I know, I don't even remember if terrain tiles change due pollution.
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#29 |
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Imperator Mundi
Join Date: Oct 2007
Location: St. Augustine, FL
Posts: 1,390
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iirc, in CIII, pollution just covers a tile, but can be cleaned up, but global warming gradually "dries" a tile until it's desert. In CIV, there's fallout from nukes and nuclear power plants, and tiles turn to desert quickly.
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Hail Inglip! My political compass: Economic Left/Right: -1.75 Social Libertarian/Authoritarian: -0.82 |
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#30 |
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GoogleCiv 2.0.0 coming...
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That's right. Never experienced Global Warming in Civ5.
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#32 |
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Registered User
Join Date: Jun 2012
Posts: 32
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Indeed! I would also have enjoyed a sequel wherein those scenarios occur where you're about to conquer the world but your opponent reaches Alpha Centauri first. Then you could have interestellar warfare!
Last edited by Muurya; Jun 18, 2012 at 07:54 AM. |
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#33 |
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Imperator Mundi
Join Date: Oct 2007
Location: St. Augustine, FL
Posts: 1,390
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Hear that, Sid? This is what we want! Make Civ VI like Civ II!
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Hail Inglip! My political compass: Economic Left/Right: -1.75 Social Libertarian/Authoritarian: -0.82 |
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#34 |
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Deity
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And I cant even reinstall Civ II from the CD because its 16 bit .... Seriously why not simply do a remake of Civ II firaxis? Exactly the dame game, improved engine, WITHOUT CHANGING ANYTHING!!!!
Bluebyte did that with Settlers 2 10th Anniversary, and Baldurs Gate Enhanced Edition is also in the making, there are so many other games that need the same thing like Civ II and Alpha Centauri, but stupid Firaxis want to change everything for the worse each time they make a new game. Look at the Homm series too, sure they dumb a few things down in future versions, but V + VI still played pretty much the same as III did, and felt just as amazing and fun to play. |
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#35 | |
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Warlord
Join Date: May 2012
Posts: 157
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Quote:
The good news is that there are other ways to play Civ on a netbook: Call to Power 2; Alpha Centauri; Freeciv (free!); and, my favorite non-Civ4 game: C-evo (also free but needs a one-byte Netbook fix). - Sam
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Check out my map script, my collection of all known CIV4 map scripts, as well as my update to Legends of Ancient Arabia (which includes three map scripts). I also have my own Civ4 web page |
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#36 | |
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King
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One of my friends just had Civ5 installed in his notebook - and it works. Will it still work in the long-term?
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"Sometimes it's better to light a flamethrower than curse the darkness." -Terry Pratchett, Men at Arms Last edited by Civ4luvah2484; Jun 19, 2012 at 02:18 AM. |
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#37 | |
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Emperor
Join Date: Apr 2006
Posts: 1,044
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I really wished Civ4 could be played without the three-dee graphics. I play it like a strategic game, and I never use the 3D controls. I just need zooming and you shouldn't need a 3D graphics card to do that. The only thing you really need in this game is RAM; gigabytes and more gigabytes of it. |
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#38 | |
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Warlord
Join Date: May 2012
Posts: 157
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Quote:
For example, one user named "Cephalo" made a map script (a mod to change how Civ IV makes maps) called "Perfect World" that makes incredibly beautiful earth-like maps; Civ II's random map generator does not hold a candle to it. Indeed, I have taken this mod and made a "meta-mod" (mod of a mod) of it with more user selectable parameters and map types. As another example, I have been playing a mod for Civ IV called "Legends of Ancient Arabia" lately. A few days ago, I realized the original designer made a mistake by allowing an easy win game-breaking strategy in the mod. I was able to, via Python scripting, patch this bug by limiting how many times a player can build a certain unit. Even though the Civ IV designers never envisioned having a per-player limitation for a unit to be built, I was able to add such a limitation to the game. That's something that never was possible with Civ II. Factory stock Civ IV may not be as good as Civ II, but once you dive in to all of the mods out there for it, it is head and shoulders above Civ II in terms of flexibility and replayability. Indeed, it would be feasible to make a "Civ II gameplay" mod for "Civ IV"--though, I should point out, no one has bothered to make such a mod. - Sam
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Check out my map script, my collection of all known CIV4 map scripts, as well as my update to Legends of Ancient Arabia (which includes three map scripts). I also have my own Civ4 web page Last edited by vktj; Jun 19, 2012 at 01:01 PM. Reason: One could even make a "Civ II" mod for Civ IV. |
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#39 | |
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Chieftain
Join Date: May 2011
Location: Belgrade, Serbia
Posts: 85
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Miroslav |
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#40 |
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Registered User
Join Date: Jun 2012
Posts: 32
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Yeah, the graphics and modding potential of the later games is drat high.
I wonder how soon we'll be hearing someone cracked the stalemate on Deity in 50 years or less. Total conquest seems like it might take some time though, what with extending SDI umbrellas or setting up troop shuttles. Last edited by Muurya; Jun 23, 2012 at 04:59 PM. |
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