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#1 |
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Chieftain
Join Date: Jan 2009
Posts: 68
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Do AI Cheat? What tips can you give to a not so good Civ Player
I'm trying to play the game, and I like to get challenged but not to the point of constant frustration and raging at a game.
I don't know if I'm doing something wrong but it always seems that the AI is able to EXPLODE when expanding. It'll be still very early in the game and they are somehow able to have 14 cities (while I have 4 and poor) with a ungodly and ing obnoxious military who just keeps sending waves and waves at me. When I try to even keep up with that kind of expansion my science research will eventually be stuck at 0-10%. I see people playing in Deity and emperor and such, while I'm stuck struggling through prince while noble is too easy (I'm practically always in the top 3 and can push people around). Is the AI cheating? They get unlimited gold, or some sort of (I hate games like this, instead of programing a good AI they just have it cheat... lazy bs). How do you more experienced players go about playing the game? I'm looking to get better WITHOUT exploiting flawed game mechanics or cheating.
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Domestic advisor + Revolution's watch messed up? Rev's watch window just show your domestic advisor? Do you know the fix? ANSWER here!: http://forums.civfanatics.com/showthread.php?t=424484 |
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#2 |
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Prince
Join Date: Jun 2007
Location: The Cheshire Plain.
Posts: 372
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Unfortunately there is a steep learning curve with this mod and I've learnt you have to play it slightly differently from other mods and vanilla BTS. It's got by far the most aggressive AI I've ever seen and there is seemingly little in the way of penalties for the AI having a massive empire.
Some advice I can offer is as follows;
I think anyone that tells you they always beat the game on Emperor or above is either lying or exploiting the game mechanics rather than playing organically like most people do (essentially they are maths guru's and use their awesome calculator brains to beat the AI at it's own game). If you're like me then playing like that takes away some of the fun. Having said all this I'm still very much with you on this one. The AI is capable of expanding far, far too easily IMO and it's got absolutly zero honour and WILL stab you in the back despite having "friendly" relations. For me, this makes the MOD limited in a way despite being amazing on so many levels. There is only one way of successfully playing this mod and it involves having as big an empire as you possibly can and gearing for war every time. If you don't do this you will lose. If it was possible to stiffle the AI's expansionist rush tactics then that would be great. As it stands all the AI players only play one way. Build big and build fast. They have severe advantages over the human player at monarch and above and they all play the same way. It would be great if small empires had different advantages to big ones and in turn this would open up the game for builder and scientist play styles. As it stands though if you don't play like the AI you get left behind. More cities always equal more science/resources/production and once you get to a certain empire size there's no looking back.
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"It was dark before I could get home, and so land at Churchyard stairs, where to my great trouble I met a dead corps of the plague in the narrow ally just bringing down a little pair of stairs" -S. Pepys Join the crusade to "Please make Sid Meier's Alpha Centauri: Two!" Last edited by Antmanbrooks; Jun 15, 2012 at 05:43 PM. |
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#3 |
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Chieftain
Join Date: Nov 2005
Location: Prague, Europe
Posts: 45
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It is tooo tough
I started playing RI few weeks ago and I did not have ever reach medieval age. I was crushed to the ground everytime. The advices I have seen today may help me, I will try them.
But I realy dont understand when playing on third level (prince I think), how the AI can have in the midle of classical era 9 cities, twice big army than me and five tech advances before me, while I have 5 or 6 cities, my fin balance is on zeroes , I produce directly from buildings only and there are few of them, soldiers barely garrison the cities and when riders or revolting slaves destroys a town or a golden or salt mine (or both), I am in real fin trouble and when I found or even capture a city, I am in trouble too. (and then units go on strike and are disbanded). I think the advices you gave are good, but it just cant be enough. Or does the good start mean to have my own island?The AI must cheat or the world is just weird! Last edited by pletiplot; Dec 05, 2012 at 02:26 PM. |
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#4 |
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RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,564
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Of course AI "cheats" (and sometimes in your favor). AI can't be expected to play by the same rules as human anyway, since AI "thinks" differently. There are a lot of artificial restrictions on AI players, such as favorite civics, other "personality" variables etc. Basically, AI plays a different game than human. And yes, on anything higher than noble, AI gets an increasing set of bonuses - that's what difficulty levels are about. I don't really know if that constitutes a "cheat", though, since a cheat is giving yourself an unfair advantage to give you better chances of winning - while in AI case, you as a player assign it the advantages to get yourself a better challenge.
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Proud member of Realism Invictus mod team! |
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#5 |
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Spiritual/Creative
Join Date: Nov 2012
Location: Brisbane
Posts: 493
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Try Chieftain or Warlord difficulty. I don't think I had to even consider the economy when I played them
. When you find them too easy (you will very soon), move back up.
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