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#1 |
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President for Life
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Not sure if anyone's done this before - probably, but what the hell.
![]() http://civilizationtestoftime.blogspot.com/ In short, I'm going to play civs off one another in a kind of semi-knockout competition thing, with a few matches in each round to make sure no one gets unfairly knocked out, with points awarded for wins, etc etc. Full description of how it'll work here: http://civilizationtestoftime.blogsp...t-to-find.html The first round will feature Agamemnon of Greece, Adams of America, Agueybana of the Arawak, Akbar of India, Alaric of the Goths, Alexander of Macedonia, Arpad of Hungary, Ashburnipal of Assyria, Asoka of India and Ataturk of the Ottomans. Any predictions of who will win? I'm just starting this out, inspired by that crazy Reddit thread, hopefully will stick with it to the bitter end :P (no way will it take 10 years, either!) Cheers! (mods feel free to move this thread if it's in the wrong place!)
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#2 |
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Prince
Join Date: Sep 2007
Location: Ireland
Posts: 522
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I think this is for Civ IV? So I suspect that it is in the wrong forum. Nevertheless, I'm kinda curious now so you've at least one follower!
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V - Marathon/Standard/Immortal. Check out my standard sized world map for Civ 5: Gods and Kings! |
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#3 | |
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Say No 2 Net Validations
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#4 | |
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President for Life
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Quote:
Anyway. I'm still working out exactly what parameters are going to work - it seems with the AI autoplay, the game's not quite as stable as it is when I'm playing normally. Or it could be the map size - I wanted to stay away from small maps, but might have to go that way in order to stop it crashing. The mod I'm using, I never had any trouble with it before though. Anyway, like the Mod said, we'll see how this turns out
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#5 |
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Chieftain
Join Date: Mar 2012
Posts: 65
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Your going to have to set it up on the same map with the exact same civilisation positions and potentially the same city locations. I'm not sure how the AI goes about placing its cities but I believe it will be in the same spots unless its scouting pattern is off considering the AI usually sticks their cities in the blue circles
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#6 | |
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President for Life
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#7 |
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Chieftain
Join Date: Mar 2012
Posts: 65
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The issue with it being random though defeats the basis of finding out which civ is the best. If the environment that you are testing in will be different for a different civ you can't compare them, because some will be placed near tundra while others may get grassland with lots of food. The environment must be be the same for each civ to determine which is best at coping with the situation that they are given
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#8 | |
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President for Life
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Hey, it's just all a bit of fun.
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Like LOST? And/or old-school synths? then you might like IT'S ALL DOWNHILL FROM HERE and QUESTION MARK, the new albums by Dharma Police! Last edited by sav; Jun 14, 2012 at 10:48 PM. |
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#9 |
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Chieftain
Join Date: Mar 2012
Posts: 65
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It shouldn't favour any civ if it's the same starting locations for each civ your testing. I'm just a bit confused by your method that's all, by all means have fun with it and I too wish to see what AI nations do better under certain situations.
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#10 |
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President for Life
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Round one is done! Check it out here.
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#11 |
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Warlord
Join Date: Aug 2006
Posts: 259
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Not to be a downer but I don't think this is for civ IV either. III I think if memory serves.
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#12 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,072
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It's Civ2!
The title on sav's last post links it to "CIVILIZATION - THE TEST OF TIME", which is the expansion to Civilization 2. Civilization 3 was Play the World and Conquests. So, yes it needs to be moved to the Civ2 section of the forum.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#13 | |
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President for Life
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Quote:
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#14 |
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Warlord
Join Date: Aug 2006
Posts: 259
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Ahh ok the leaders confused me a bit.
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#15 |
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President for Life
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#16 |
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Chieftain
Join Date: Mar 2012
Posts: 65
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Are there any screenshots of what the maps look like?
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#17 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,072
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Agreed.
It looks like the names have been changed to protect the innocent.
__________________
Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#18 |
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Chieftain
Join Date: Oct 2002
Posts: 3
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How do you set up the game for AI only play?
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#20 |
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Deity
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subbed!
__________________
My mods = Jamie's Rome Mod 1.3.2, No Global Warming Mod My units = Great Generals, Ninja!, Desert Marine, African Marines, Chinese Rocketeer My utilities: XML text cleaner, City Optimiser/Simulator![]() Yay! 2 A* Grades, 6 A Grades and 2 B Grades!![]() State Property, the new Forbidden Palace?![]() |
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